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Author Topic: New to modding, help?  (Read 976 times)

ShoesandHats

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New to modding, help?
« on: April 14, 2011, 06:58:44 pm »

I'm new to modding dwarf fortress, and I was wondering if any of you guys could help me out on this. I'm modding in a creature thats pretty much just a palm-tree man. The raws aren't finished yet, but thats what I need help with. Take a look and give me advice on how to proceed, please.

Code: [Select]
[CREATURE:PALM MAN]
[DESCRIPTION:A humanoid creature resembling a palm tree.
[NAME:palm man:palm men:palm man]
[CASTE_NAME:palm man:palm men:palm man]
[CHILD:3][GENERAL_CHILD_NAME:palm child:palm children]
[CREATURE_TILE:'T'][COLOR:4:8:2]
[PETVALUE:300]
[CAN_LEARN]
[CANOPENDOORS]
[LARGE_ROAMING]
[BIOME:ANY_TROPICAL_FOREST]
[NOT_BUTCHERABLE]
[PET_EXOTIC]
[FREQUENCY:80]
[BENIGN]
[CLUSTER-NUMBER:3:5]
[POPULATION_NUMBER:15:30]
[PREFSTRING:leaf-like hair]
[PREFSTRING:trunk-like torsos]
[PREFSTRING:awesomeness]
[BODY:HUMANOID:2EYES:2EARS:HUMANOID_JOINTS:5FINGERS:5TOES:2LUNGS:HEART:GUTS:SPINE:BRAIN:SKULL:MOUTH:GENERIC_TEETH:RIBCAGE:BASE]
[NO_THOUGHT_CENTER_FOR_MOVEMENT]
[TISSUE:WOOD]
[TISSUE_NAME:wood:wood]
[TISSUE_MATERIAL:INORGANIC:WOOD]
[MUSCULAR]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]
[TISSUE_LAYER:BY_CATEGORY:ALL:WOOD]
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Sutremaine

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Re: New to modding, help?
« Reply #1 on: April 14, 2011, 10:09:50 pm »

Wood isn't an inorganic material. INORGANIC is for materials that don't come off a living thing (IRL, trees in DF are special kind of terrain tile or something).

You need:
Code: [Select]
[TISSUE_MATERIAL:PLANT_MAT:PALM:WOOD]
This will make the creature made out of palm wood, although any severed parts will display as 'palm' and not 'palm wood'.

You also need to add some hair, and there are a couple of ways you can do this. You can make normal hair that's made of leaf material, add leaves to the head, or make a new bodypart made of palm leaves that sits on the head and covers it a little like a shell.
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elf-fondling human

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Re: New to modding, help?
« Reply #2 on: April 14, 2011, 10:50:57 pm »

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Xainiax

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Re: New to modding, help?
« Reply #3 on: April 15, 2011, 01:01:01 am »

might want to add
[CAN_SPEAK]
and
[NO_SLEEP]
cuz they are trees
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Deon

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Re: New to modding, help?
« Reply #4 on: April 15, 2011, 01:30:38 am »

You also need to add some hair, and there are a couple of ways you can do this. You can make normal hair that's made of leaf material, add leaves to the head, or make a new bodypart made of palm leaves that sits on the head and covers it a little like a shell.

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Sutremaine

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Re: New to modding, help?
« Reply #5 on: April 15, 2011, 01:47:56 am »

might want to add
[CAN_SPEAK]

cuz they are trees
I'm pretty sure that's not what you meant, but it amused me anyway.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Xainiax

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Re: New to modding, help?
« Reply #6 on: April 15, 2011, 02:03:21 pm »

might want to add
[CAN_SPEAK]

cuz they are trees
I'm pretty sure that's not what you meant, but it amused me anyway.

obviously never read lord of the rings' tree-beard scenes
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Quietust

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Re: New to modding, help?
« Reply #7 on: April 15, 2011, 02:25:47 pm »

To borrow from the treant raws from 40d and earlier:
Code: [Select]
[BODYGLOSS:CLAW_HAND:TRUNK:BRANCH_ARM:LEG_STUMP:ROOTS_FOOT]
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Sutremaine

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Re: New to modding, help?
« Reply #8 on: April 15, 2011, 02:29:06 pm »

obviously never read lord of the rings' tree-beard scenes
I've read them. It's just not the first thing that comes to mind when you're talking about just 'trees'.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ShoesandHats

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Re: New to modding, help?
« Reply #9 on: April 15, 2011, 07:49:05 pm »

Quote
To borrow from the treant raws from 40d and earlier:
Code: [Select]
[BODYGLOSS:CLAW_HAND:TRUNK:BRANCH_ARM:LEG_STUMP:ROOTS_FOOT]

I would, but I don't know where to put them in the raws. I mainly need help on constructing the rest of the body and the castes.
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