I've reworked explosive rules a little bit. How much you roll is how big the area of affect is. so, say your C4 explodes with a three. It will shoot out three squares, and anyone in that sphere will be subject to regular wound rolls. (At +2 or so, of course.)
Larger explosives will get a positive modifier.
Blade grenades and Frags will roll a D8 to see where the sharp things go.
1-upper right
2-right
3-bottom right
4-down
5-bottom left
6-left
7-upper left
8-up
from there it just moves until either a person or a wall stops it.
Grenades from grenade launchers will roll for bounces, then roll a D6 for each bounce, determining how far it rolls and explodes.
For example, GRENADE SHOT!
Tis a 5! 5 bounces
You roll a 2, a 3, A 4, A 3, and a 5. It travels that far, then asplodes.
Patriot team won initiative.
It's T1 for PVT, and T0 for WVI. Turn map for WVI coming soon.
Fireteam Theta**Roight mate, ready for dis' one?**
SPLODEY-
You travel to the door and successfully set the claymore! And continue to the right edge of the room. (6 mov. roll)
SMOKER-
You sprint to the room!(4)
You pass through the turret's LOS. it gets one shot off and misses you completley(1).
DOKTOR-
You sprint to the edge of the rubble(6)
BREACH-
You successfully hide behind the rubble(5)
SHOOTEY-
You don't quite get to the corner, but you're close.(5)
LOCATION- FLOOR 2, Fighting in Sector 1
Theta
Wounds-Stubbed toeAssault Rifle 30 bullets, 120 in reserve
Grenade attatchment 4
.44 Magnum 6 bullets, 36 in reserve
Throwing Knives 6
Bombchu support
Alpha, A.K.A. "Smoker"
Wounds-HealthyAssault Rifle 30 bullets, 120 in reserve
Bowie Knife
Smoke Grenade 2
Beta, A.K.A. "Breach"
Wounds-HealthyAssault Rifle 30 bullets, 120 in reserve
Bowie Knife
Flashbang Grenade 2
Delta, A.K.A. "Shooty"
Wounds-HealthyHeavy Machine Gun 100 bullets, 100 in reserve
Pistol 8 bullets, 24 in reserve
Frag Grenade 2
Gamma, A.K.A. "Doktor"
Wounds-HealthyShotgun 8 shells, 10 in reserve
Medipack
Healing shivs (6)
Omega, A.K.A. "splodey"
Wounds-HealthyGrenade launcher 10 grenades, 20 in reserve
Claymore mine 4
Frag grenade 4
The wax walkers
Upon moving towards sector 4, another fireteam emerges! GASP
CURRENTLY ON FLOOR 4, Fighting in SECTOR 3
Wax
Wounds-Bumped headMinigun 1,000 bullets (x2 die roll for dakka output)
TL-490 Laz pistol 20 charges, 60 in reserve
Throwing knives 6
Surgical missile strike
Liberator
Wounds-healthyDual Wield Sub-machine gun 35 bullets, 280 in reserve
Semi-Automatic pistol 15 bullets, 60 in reserve
flashbang 2
Photophile
Wounds-healthyBolt gun 20 bullets, 20 in reserve
Laz pistol 5 charges, 10 in reserve
Laser sight turret 400 bullets (targets enemy)
Bane
Wounds-Healthyassault rifle 27 bullets, 90 in reserve
C4 charge 4
High explosive 4
Contagion
Wounds-HealthyInfection gun 5 injections, 10 in reserve
Medpack 20 uses
Fragmentation 2
Agent Orange
Wounds-HealthyInfection gun 5 injections, 10 in reserve
Medigun 9 uses (20% crit chance)
Healing Shiv (throwable) (4)
Fireteam patriot-Turns out these'ns are AUSTRALIANS.
MEH
TRENT- Grenade slightly misses them(4). It explodes(2) and sends out 4 blades!(4) (dir 6,2,5,1)
The first blade Hits a door! DOOR HATH BEEN STRUCK DOWN
Two fly off and hit the walls in another sector.
The final one flies and imbeds itself into a wall!
KNIGHT- there is no LOS to shoot them
EP- No LOS to shoot them
MAX- The grenade bounces 5 times!(5)
It travels 16 tiles! (1+4+4+5+2)
It lands right next to the blade grenade explosion, and.. actually, doesn't explode!(1) the fuse must be delayed. it'll explode soon though.
LADY WARHEAD-
Turret deployed! If anything with a thermal signature enters that radius, they'll become swiss cheese.
DU-
She hath been defended.
CURRENTLY ON FLOOR 2, Fighting in SECTOR 1
Trent Steel
Wounds-HealthySticky mine Launcher 10 mines, 20 in reserve
Baseball Bat
Blade Grenade 1
Sniper Team
Knight Mcknight
Wounds-HealthySub-machine gun 35 bullets, 140 in reserve
Semi-Automatic pistol 15 bullets, 30 in reserve
Sticky Grenades 2
Extreme Pain
Wounds-hurt handSub-machine gun 35 bullets, 140 in reserve
Semi-Automatic pistol 15 bullets, 30 in reserve
Sticky Grenades 2
Max Power
Wounds-healthyGrenade Launcher 9 grenades, 20 in reserve
Claymore Mine 4
Fragmentation Grenades 4
Doctor Ultimatum
Wounds-healthyShotgun 8 shells, 15 in reserve
Medipack 20 uses
High Explosive 2
Lady Warhead
Wounds-healthyShotgun 8 shells, 10 in reserve
Monkey Wrench
Heat Seeking Turret 499 bullets (Kills Everything) (deployed)
Fireteam Inferno-Upon moving up, you find THE WAX WALKERS. THEMS THE GERMANS THIS TIME.
CURRENT LOCATION- FLOOR 3, DEFENSIVE POSITIONS ON ALL SECTORS
Omega
Wounds-
healthy
Assault Rifle 30 bullets, 120 in reserve
Grenade attatchment 4
.44 Magnum 6 bullets, 36 in reserve
Blade grenades 2
Hunter-chopper
Odin
Wounds-
healthy
Assault Rifle 30 bullets, 120 in reserve
Semi auto 15 bullets, 30 in reserve
frag grenades 2
Thor
Wounds-
healthy
Assault Rifle 30 bullets, 120 in reserve
Semi auto 15 bullets, 30 in reserve
frag grenades 2
Loki Monkey
Wounds-
healthy
Bolt Gun 20 bolts, 20 in reserve
EMP gun 3 charges, 3 in reserve
Laser turrets 400 bullets
Uller Syringe
Wounds-
healthy
Shotgun 8 shells, 10 in reserve
Medipack 20 uses
Healing Shivs 6
Hell Boombox
Wounds-
healthy
Grenade Launcher 10 grenades, 20 in reserve
Rocket Pistol 5
HE Grenades 4
PVT