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Author Topic: Fireteam RTD- ROUND 4- AUSSIES ARE FAST AND PEACEFUL  (Read 5249 times)

ggamer

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #45 on: April 24, 2011, 08:34:00 pm »

HI, BILLY MAYS HERE.

TODAY, WE'VE GOT THE REVOLUTIONARY NEW ROUND!

COMING SOON TO A TOPIC NEAR YOU.


Fireteam Theta


All done.
"well, ze Stuvved toe is more of a... "superficial" wound.
**Ah, fuck! We've got ze Patriot Teem on ze approach!**

Spoiler: THETA SQUAD STATUS (click to show/hide)


The wax walkers


All three of wax's bullets hit! (4,4,6)
The turret explodes, leaving an assault rifle clip!(5)
Orange heals Bane's leg by shooting good health at him(4). Alas, no uber(20)

Spoiler: Wax walker status (click to show/hide)

Fireteam patriot-

By default, doc ult gets the shells.
HOLEH FUCKIN' JESUS.

DEM' GERMANS ON DA' FLOOR

Spoiler: Patriot team status (click to show/hide)


Fireteam Inferno-

With nothing left to sweep, you take up defensive positions.

Spoiler: Inferno Team status (click to show/hide)

Spoiler: COMBAT (click to show/hide)
« Last Edit: April 28, 2011, 06:23:54 pm by ggamer »
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major_sephiroth

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #46 on: April 25, 2011, 01:10:00 am »

Well, my guys are MEANT to be Aussie, but sure. German works.
Splodey goes to Shooty and Breach goes to Smoker.
Splodey regroups with Breach and Smoker, leaving a claymore behind.
Shooty heads to Theta and Doktor. Those 3 just get ready to shoot guys.
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Dwarmin

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #47 on: April 25, 2011, 12:37:04 pm »

Trent: Goddamn Nazi's! They ruined Pearl Harbor! OPEN FIRE!
Max: Idiot! The Nazis killed Franz Ferdinand.
Lady: The band?
Knight: Your all wrong, the Nazis were the ones who invented Ultra Mecha-Hitler. If memory serves, he destroyed the Earth seven times over.


Trent Steel-Throws blade grenades!
Knight Mcknight-SMG them!
Extreme Pain-SMG them!
Max Power-Grenade launcher!
Doctor Ultimatum-Defend Lady Warhead!
Lady Warhead-Set up the turret!
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TolyK

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #48 on: April 25, 2011, 01:38:33 pm »

Trent: Goddamn Nazi's! They ruined Pearl Harbor! OPEN FIRE!
lol.

Inferno: All to fourth floor, open fire from main weapons! Engineer set turrets!
« Last Edit: April 27, 2011, 01:04:08 am by TolyK »
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ggamer

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #49 on: April 25, 2011, 06:02:03 pm »

Bah, been sick today. turn will have to wait till' tommorrow.

ggamer

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #50 on: April 26, 2011, 10:20:45 am »

ROIGHT, MAP IS UP NAO.

Red=Theta
blue=Patriot

for inferno team, P=splodey, H=shooter
« Last Edit: April 27, 2011, 05:43:19 pm by ggamer »
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Draignean

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Re: Fireteam RTD- ROUND 3- THEM DAMN NAZIS
« Reply #51 on: April 26, 2011, 12:05:26 pm »

Grab the clip, continue sweeping down.
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major_sephiroth

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Re: Fireteam RTD- ROUND 3- Combat map completed, round 4 tommorrow.
« Reply #52 on: April 26, 2011, 06:43:47 pm »

I'm Theta, not inferno :P
Splodey sets a claymore mine at the door to his south, then heads to the right edge of the room.
Smoker just bolts into the room to his west.
Doctor goes adjacent to the solid block which I'm assuming is solid.
Theta just stays where he is.
Breach heads east to be behind the north block of the solid junk.
Shooty goes to the bottom right of the room, lining up the door.
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TolyK

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Re: Fireteam RTD- ROUND 3- Combat map completed, round 4 tommorrow.
« Reply #53 on: April 27, 2011, 01:04:18 am »

I'm inferno ;)
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ggamer

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Re: Fireteam RTD- ROUND 3- Combat map completed, round 4 tommorrow.
« Reply #54 on: April 27, 2011, 05:43:38 pm »

wewps

ggamer

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Re: Fireteam RTD- ROUND 3- Combat map completed, round 4 tommorrow.
« Reply #55 on: April 28, 2011, 05:18:50 pm »

Hokay, looks like the current fights are going to be...

Patriot team VS. Theta team

and

The wax walkers VS. Inferno team.

Sorry about the whole nationality mixup, MS. I had the WW in mind when making that post.

Making combat map now, Should be up in about an hour.

ggamer

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Re: Fireteam RTD- ROUND 4, T1- Aussies are fast and peaceful.
« Reply #56 on: April 28, 2011, 06:22:41 pm »

I've reworked explosive rules a little bit. How much you roll is how big the area of affect is. so, say your C4 explodes with a three. It will shoot out three squares, and anyone in that sphere will be subject to regular wound rolls. (At +2 or so, of course.)

Larger explosives will get a positive modifier.

Blade grenades and Frags will roll a D8 to see where the sharp things go.

1-upper right
2-right
3-bottom right
4-down
5-bottom left
6-left
7-upper left
8-up

from there it just moves until either a person or a wall stops it.

Grenades from grenade launchers will roll for bounces, then roll a D6 for each bounce, determining how far it rolls and explodes.

For example, GRENADE SHOT!

Tis a 5! 5 bounces

You roll a 2, a 3, A 4, A 3, and a 5. It travels that far, then asplodes.

Patriot team won initiative.

It's T1 for PVT, and T0 for WVI. Turn map for WVI coming soon.
Fireteam Theta

**Roight mate, ready for dis' one?**

SPLODEY-
You travel to the door and successfully set the claymore! And continue to the right edge of the room. (6 mov. roll)

SMOKER-
You sprint to the room!(4)
You pass through the turret's LOS. it gets one shot off and misses you completley(1).

DOKTOR-
You sprint to the edge of the rubble(6)

BREACH-
You successfully hide behind the rubble(5)

SHOOTEY-
You don't quite get to the corner, but you're close.(5)


Spoiler: THETA SQUAD STATUS (click to show/hide)


The wax walkers


Upon moving towards sector 4, another fireteam emerges! GASP
Spoiler: Wax walker status (click to show/hide)

Fireteam patriot-

Turns out these'ns are AUSTRALIANS.
MEH

TRENT- Grenade slightly misses them(4). It explodes(2) and sends out 4 blades!(4) (dir 6,2,5,1)
The first blade Hits a door! DOOR HATH BEEN STRUCK DOWN
Two fly off and hit the walls in another sector.
The final one flies and imbeds itself into a wall!

KNIGHT- there is no LOS to shoot them

EP-  No LOS to shoot them

MAX- The grenade bounces 5 times!(5)

It travels 16 tiles! (1+4+4+5+2)

It lands right next to the blade grenade explosion, and.. actually, doesn't explode!(1) the fuse must be delayed. it'll explode soon though.

LADY WARHEAD-
Turret deployed! If anything with a thermal signature enters that radius, they'll become swiss cheese.

DU-
She hath been defended.

Spoiler: Patriot team status (click to show/hide)


Fireteam Inferno-

Upon moving up, you find THE WAX WALKERS. THEMS THE GERMANS THIS TIME.

Spoiler: Inferno Team status (click to show/hide)

Spoiler: COMBAT (click to show/hide)

ggamer

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Re: Fireteam RTD- ROUND 4- AUSSIES ARE FAST AND PEACEFUL
« Reply #57 on: April 29, 2011, 07:04:07 pm »

T_T

don't post your turn too fast guys...

ggamer

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Re: Fireteam RTD- ROUND 4- AUSSIES ARE FAST AND PEACEFUL
« Reply #58 on: April 30, 2011, 02:04:29 pm »

Watchin', waitin'

Dwarmin

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Re: Fireteam RTD- ROUND 4- AUSSIES ARE FAST AND PEACEFUL
« Reply #59 on: April 30, 2011, 02:16:49 pm »

Uhh, walk forward and attack them!

I'm totally lost here. What were we doing again?
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