The building remains strangly quiet. Your fireteams, from your respective nations, make landfall, and enter the large office building. You're searching for something. something important...
You are a commander of a small, five man fireteam, sent to retrieve data from an office building in throwawaycountrylandia. You arm your fireteam, and whoever out of the four fireteams get the data first, wins.
When in COMBAT MODE, the game is seperated into turns. You can do any number of things during your turn...
Reload
Fire (see combat)
move (5-3 tiles, depending on unit's class)
heal (for MEDIC)
switch weapons
some actions require more than one turns to complete
Impromptu barricade - 2 turns (ENGINEER)
Set up C4 charge - 2 turns (EXPLOSIVES)
call in SPECIAL - 3 turns (CO)
Upon being on the same floor section as the enemy, the game will go in to...
COMBAT MODE
a map in ASCII will appear, representing your troops and the enemy troops on the certain floor. from there, you can command your troops, as described in TURNS.
If in COMBAT MODE, you can choose to fire your weapon. how many shots you get is determined like this-
single fire- 1 shot
burst fire- 3 shots
automatic- 1-6 shots (dice roll)
and then there is aiming-
1-3 - miss
3-6 - hit
Damage goes accordingly-
1-2 - no damage
2-4 - limb hit (a number between 1 and 4 will be picked to determine which limb, and the relative status effects)
5 - torso hit
6 - HEADSHOT
There is a 5% chance that the shot could be a crit. crits automatically do the damage of a 5.
Explosive charges are-
1-3 - minor damage
3-5 - heavy damage
6 - Gibbed
The game is split into ROUNDS. each round, you can tell your squad to move up or down one floor. An elevator allows going up or down three floors, and circumvents the COMBAT MODE process. of course, you can also tell your fireteam to do ROUND ACTIONS. these include...
Booby trap- if an enemy enters the area, it is randomly placed somwhere on the map. Upon entering said booby-trap, the enemy will either be maimed or killed, as specified by you.
Substantial barricade- if the enemy enters the floor, a barricade will block the process to your troops, allowing you to have time to move troops around.
Your fireteam is composed of Six members, including yourself, the CO. here are the roles you can have each member fill.
NOTE: for each member, you must pick their loadout. Including the CO's loadout, which includes the special.
- = single fire
-- = burst fire
--- = automatic fire
Operative-
Standard grunt. given access to more special weapons as a result. they get double clips.
Main weapon-
Assault rifle (30 bullets. 6 clips) --
Heavy Machine Gun (100 bullets. 1 clip) ---
Shotgun (8 shells, 20 shells) -
Sub-machine gun (can be dual wielded) (35 bullets, 4 clips) ---
Secondary weapon-
Pistol (8 bullets, 6 clips) -
Semi-Automatic pistol (15 bullets, 2 clips) --
C4 charge (2)
Bowie knife (heavy wounds, as opposed to reg. knife)
Grenade-
nerve gas (2)
smoke (2)
flashbang (2)
fragmentation (2)
sticky (1)
Engineer-
military engineer. Can deploy a turret.
Main weapon-
Shotgun (8 shells, 10 shells) -
Assault rifle (30 bullets, 3 clips) --
Bolt gun (20 bullets, 1 clip) ---
Secondary weapon-
Machine pistol (25 bullets, 2 clips) ---
Laz pistol (5 charges, 2 cartridges) -
EMP gun (3 charges, 1 cartridge) (knocks out enemy equipment, including signal for special) -
Monkey wrench (higher chance of crit)
Turret-
Heat seeking (600 bullets, targets everyone) ---
Laser sight (400 bullets, targets enemy) ---
Medic-
main weapon-
Shotgun (8 shells, 10 shells)
Infection gun (5 injections, 2 cartridges) (incapacitates non-medic enemy)
Healing-
Medpack (20 uses) (Faster, more uses)
Medigun (10 uses) (slower, 20% chance to cause of of the person being healed's bullets to be all crits for 5 turns)
Grenade-
Fragmentation (2)
High Explosive (1)
Healing Shiv (throwable) (4)
Explosives-
Main weapon-
grenade launcher (10 grenades, 2 gr clips)
assault rifle (30 bullets, 3 clips)
Secondary weapon-
Rocket pistol (5 rockets)
C4 charge (4)
Claymore mine (4)
Boomstick (causes same damage as an explosive when used)
Grenade-
High explosive (4)
Fragmentation (4)
Commanding officer-
Your avatar. Has the best weapons, plus double ammo.
Main weapon-
Assault rifle w/ grenade launcher (30 bullets, 6 clips; 4 grenades) ---
Uber Shotgun (12 shells, 35 shells) --
Minigun (1,000 bullets, twice the die roll) ---
Sticky Mine launcher (10 mines, 20 mines) -
Secondary Weapon-
TL-490 Laz pistol (20 charges, 3 cartridges) ---
The 44. Magnum (6 bullets, 12 speed reloaders) -
Baseball bat (50% chance to incapacitate)
Grenade-
Incidneary (2)
Blade (2)
Fragmentation (2)
Throwing knives (6)
Special-
Sniper team
Hunter-Chopper
Surgical missle strike
Bombchu
reinforcments (1 grunt, shotgun, pistol, frag grenades)
Fireteam name:
Country:
Color:
Bio:
Fireteam: (Here, you will pick your CO, and five other people to form a fireteam)
In the building, there are 12 floors. each floor is separated into 4 parts.
THE DATA is randomly put on one floor. you will have to search each floor one by one to find it.
if there is anything else that this game is lacking, please inform me.
FLOOR 1- start
FLOOR 2- HR
FLOOR 3- R&D
FLOOR 4- R&D
FLOOR 5- Accounting
FLOOR 6- Accounting
FLOOR 7- Accounting
FLOOR 8- security (may contain ammo)
FLOOR 9- Communications
FLOOR 10- PR
FLOOR 11- Important offices
FLOOR 12- Boss's office (very dangerous)
I'm accepting three players. If you want, reserve a spot.
If you have any questions, feel free to ask.