Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: Fireteam RTD- ROUND 4- AUSSIES ARE FAST AND PEACEFUL  (Read 5246 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #30 on: April 20, 2011, 05:52:47 pm »

Trent: Oh yeah, here your data. *flips the bird*
Like it will be on the FIRST FLOOR we land on, sure!

Lady Warhead: Everyone crouch down, I think I heard expendable soldiers talking about their families back home.

Extreme Pain: PAAAAAIN!

Actions

Search this floor for data!
« Last Edit: April 20, 2011, 06:06:20 pm by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #31 on: April 20, 2011, 06:01:51 pm »

there isn't anyone on the same floor as you.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #32 on: April 20, 2011, 06:05:55 pm »

there isn't anyone on the same floor as you.

I assumed "in my area" meant on the same floor. Oh well, turn edited.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #33 on: April 20, 2011, 07:08:12 pm »

Theta, Shooty and Smoker will cover any entrances, doorways and the like.
Breach, Splodey and Doktor will check whatever room I'm for anything useful. Ammo, documents, everything that has a use.
If there's less than 3 entrances, Smoker will help out searching.
If there's more than 3 entrances, Breach will cover any extra entrances.
Logged

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #34 on: April 21, 2011, 07:28:35 am »

Omega: Secure this sector.
Odin: Got it, guarding east.
Thor: I'll take north and west.
Loki: Setting turrets
Hel: I'll backup
Uller: I'll just stay put next to Omega


and that is all. (by guarding, I mean sweep the sector in that direction)
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #35 on: April 21, 2011, 10:28:30 am »

Wax, Agent Orange, Bane, sweeping right.

Photophile, Liberator, contagion sweep left through the building
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #36 on: April 21, 2011, 05:45:21 pm »

Oh boy. Alright, I still am in the middle of building the squad statii, so at least give me till' tommorrow.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- ROUND 2- THE WAX WALKERS BEGIN TO MELT
« Reply #37 on: April 22, 2011, 06:54:53 pm »

HOOOOKAY.

TURN IS COMING BITCHES.

DAT'S RIGHT, I'M GOING TO UPDATE ONE OF MY GAMES.

PLEASE SAVE ALL OF THE APPLAUSE TILL' AFTER THE UPDATE.


Fireteam Theta


In sector 2, you find two frag grenades (6), in sec. 3, you find one assault rifle clip (5). In Sector 4, you find nothing, and Theta sprains his ankle (-1 movement roll)(2)

Spoiler: THETA SQUAD STATUS (click to show/hide)


The wax walkers


Sector 2 holds nothing (3)
Sector 4 holds nothing, Wax bumps his head, -1 on accuracy (2)
Sector 3 holds nothing... at first.(1)
A turret pops out!
One shot on Bane! (1)
It hits(6) the left leg!(2)(1)
the leg is heavily wounded, -3 on movement rolls. you should get that fixed up.
Better take care of it. a few bullets should do it in.
(No, this doesn't count as combat)

Spoiler: Wax walker status (click to show/hide)

Fireteam patriot-

Sector 2 holds a box of shells(4) (+5 shells)
Sector 1 holds nothing.(2) Extreme pain hits his hand on a printer (-1 accuracy)
Sector 4 holds nothing(3).

Spoiler: Patriot team status (click to show/hide)


Fireteam Inferno-

(I'm guessing you're sweeping the floor)
In sector 1, you find a couple frags! nice! (6)
Sector 3 holds nothing. (3)
Sector 2 holds 5 shotgun shells (5)

Spoiler: Inferno Team status (click to show/hide)

Bam, turn done.

If you got ammo or grenades, simply list in your turn who recieves it.

Draigenen had shit luck this round.

(I haven't quite worked NPC encounters out yet, This was just a response to the 1 you rolled. After killing it, you can move up to the next floor.)

Just how does pre formatted text work?

Speaking of format, had a shitton of format issues when making this.
« Last Edit: April 23, 2011, 04:21:07 pm by ggamer »
Logged

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #38 on: April 22, 2011, 08:43:41 pm »

Theta takes it easy in Sector 4. Doktor regroups with him, helping him out, without using up a medpack.
Splodey goes to Shooty and Breach goes to Smoker. Just look around a bit in respective areas, while taking up defensive positions.
Logged

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #39 on: April 22, 2011, 08:52:36 pm »

Right, squad statii have been fully updated.

TolyK

  • Bay Watcher
  • Nowan Ilfideme
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #40 on: April 23, 2011, 01:47:25 am »

The guy with the shotgun (uller) gets the shells, I take some frag grenades, grunts take the rest (evenly)

Keep sweeping the floor, fire on any hostiles
« Last Edit: April 23, 2011, 01:49:22 am by TolyK »
Logged
My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- TURN 1- Point insertion
« Reply #41 on: April 23, 2011, 04:02:31 pm »

Waiting for draigenen and Dwarmin

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Fireteam RTD- ROUND 2- The wax walkers begin to melt
« Reply #42 on: April 23, 2011, 04:57:28 pm »

Team Patriot, we are moving upwards!

All units move up a floor!

Have the doc look at that guys hand.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Draignean

  • Bay Watcher
  • Probably browsing tasteful erotic dolphin photos
    • View Profile
Re: Fireteam RTD- ROUND 2- The wax walkers begin to melt
« Reply #43 on: April 23, 2011, 07:42:38 pm »

Bane Takes out the turret with a burst from his Assault rifle, Agent orange heals him, Wax takes out the turret if Bane fails.

The other three keep sweeping.
Logged
I have a degree in Computer Seance, that means I'm officially qualified to tell you that the problem with your system is that it's possessed by Satan.
---
Q: "Do you have any idea what you're doing?"
A: "No, not particularly."

ggamer

  • Bay Watcher
  • Reach Heaven through Violence
    • View Profile
Re: Fireteam RTD- ROUND 2- The wax walkers begin to melt
« Reply #44 on: April 23, 2011, 09:12:17 pm »

right. i'll be gone for quite awhile, so turn's probably up monday.

If not, i'll just retcon this post.
Pages: 1 2 [3] 4 5