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Author Topic: Stranded! RtD (Signups closed)(Turn 2)  (Read 3320 times)

Taricus

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Re: Stranded! RtD (4 slots left)
« Reply #15 on: April 14, 2011, 10:09:17 am »

Character Name: Taric
Height: 5' 4"
Weight: 78 Kg
Training: Engineer: Experienced.
Templates: Stygian Heavyworlder
Gear/inventory: Toolkit, Datapad.
« Last Edit: April 14, 2011, 10:14:36 am by Taricus »
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Darvi

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Re: Stranded! RtD (3 slots left)
« Reply #16 on: April 14, 2011, 10:09:33 am »

Ah. That's good to know.
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Dwarmin

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Re: Stranded! RtD (2 slots left)
« Reply #17 on: April 14, 2011, 11:19:28 am »

There mine should be done now.
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Vorthon

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Re: Stranded! RtD (1 slot left)
« Reply #18 on: April 14, 2011, 11:22:41 am »

Whoops. Sorry Nirur. Missed ya there.


My, the heavyworlder template seems quite popular.
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Something Evil

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Re: Stranded! RtD (1 slot left)
« Reply #19 on: April 14, 2011, 11:23:58 am »

Lurkpost. Also, the heavyworlder is more survivable.
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Darvi

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Re: Stranded! RtD (1 slot left)
« Reply #20 on: April 14, 2011, 11:24:39 am »

Yeah. Maybe reduce dodge modifiers or something.
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Dwarmin

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Re: Stranded! RtD (1 slot left)
« Reply #21 on: April 14, 2011, 11:30:53 am »

Umm, heavy worlders get more health AND more dodge? Typically it's either one or the other in most games.

Tis overpowered! Nerf Heavy world spec, it's OP.
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Vorthon

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Re: Stranded! RtD (1 slot left)
« Reply #22 on: April 14, 2011, 11:35:03 am »

Done. They're slower, only get a +1 to dodge rolls, have less endurance in lower gravity (For heavyworlders, this includes Earth as well), and their carry capacity has been reduced to 110% of that of a standard human.
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Taricus

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Re: Stranded! RtD (1 slot left)
« Reply #23 on: April 14, 2011, 11:44:51 am »

I don't actually see heavyworlders having a dodge bonus at all, you'd probably took precautions to prevent death from falling objects and such.
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Dwarmin

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Re: Stranded! RtD (1 slot left)
« Reply #24 on: April 14, 2011, 11:51:12 am »

I'm guessing heavyworlders are supposed to be tanks. And lightworlders are supposed to...die...it would be nice if lightworlders got a skill bonus for having larger brains. :P

Let's check it...

3 players are heavyworlders, 1 normal (Lots of tanks? But...slow and can't walk far)
1 player is Gehennan, 2 are Stygian, 1 normal (Fairly balanced, I would suggest the last person be Gehennan or normal, then we would have 3 guys for every "shift" of the hot cold cycle)

Role check
-Engineer
-Xeno Scientist
-Medtech
-Mechanic/Pilot

I guess the last guy could be a cliched space marine :P
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Darvi

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Re: Stranded! RtD (1 slot left)
« Reply #25 on: April 14, 2011, 11:53:41 am »

I noticed that Taric only used 8 points.
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Ahra

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Re: Stranded! RtD (1 slot left)
« Reply #26 on: April 14, 2011, 11:54:13 am »

Character Name:Georges jefferson
Height: 6. 5
Weight: 200lb
Training:
jouneyman medic
journeyman engineer
novice xenologist
Templates:lightworlder stygian
Gear/inventory:Gear/inventory:
- First Aid Bag+ painkillers
-loose clothing
-shaded protective glasses
-mechanical stuff

this ok?


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Taricus

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Re: Stranded! RtD (1 slot left)
« Reply #27 on: April 14, 2011, 11:57:17 am »

Lightworlders should be more agile and faster due to their lightened weight.
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Vorthon

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Re: Stranded! RtD (1 slot left)
« Reply #28 on: April 14, 2011, 12:00:01 pm »

Yep. Just give me a sec and I'll get it started...


Also: Woo! Lightworlder!
Edit: Strangely broad-bodied lightworlder... They're supposed to be slender.

Heh. It's gonna be cold, even for those of you with the Stygian template.


Lightworlders should be more agile and faster due to their lightened weight.

They've already got that. I might remove the dodge penalty, though. Also: Heavyworlders have fast reflexes compare to standard humans because higher gravity means slower response time for standards.
« Last Edit: April 14, 2011, 12:02:52 pm by Vorthon »
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Dwarmin

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Re: Stranded! RtD (1 slot left)
« Reply #29 on: April 14, 2011, 12:02:52 pm »

Now we're a bit unbalanced...I'm modifying my character to bring some firepower, since the 3 Stygian players won't be able to operate really effectively during the day and the two of us left be forced to defend them.

Go ahead with the turn, though, it will only take a minute.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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