Hows this for character creation? its simple enough all my players understood it on the first try.
i would additionaly like to offer some fallout style traits and perks to round out the characters a bit but that is the next step, then buying starting stuff.
i can also offer some more stuff if you guys want to get more complicated.
Character Creation
(minmaxers may cause me to create a super-complicated system that nobody will understand involving dimishing returns and logarithms)
1 Attributes rank from -4 to +4, they all start at 0 and you may add up to 10 rankups as you see fit.
2 race/class: choose one race and once class.
3 skillpoints start at 0 and may spend 10 skill ups distributed as you see fit, but no more than 6 in any starting skill. Also you may sacrifice one attribute rankup for 3more skillpoints.
Attributes:
Strength- for big muscles
Toughness- weight, bone density, and flab to absorb more damage.
Fine Coordination- aiming missiles, handcrafting
Gross Agility- speed, initiative, dodge, accuracy
Endurance- fatigue rate, cardiovascular health, Mana capacity
Constitution/health- Resist Poison,disease, infection, blood loss, KO
Intellect- most if not all trade skills, research, Ritual casting.
Willpower- resisting mental infuence such as fear, spells, drowsyness, pain. Aids most offensive spells (haha like you'll get any of those).
Perception- sharp senses
Charisma- lying, persuading, joking, taming animals
SKILLS
Trade Skills Buying the overlying skill covers all underlying skills.
Miner
Woodworker- Includes carpentry, woodcrafting, wooden bowyery, wood cutting, and bonecrafting why not
Stoneworker- Masonry, engraving, stonecrafting
Ranger- Ambusher, trapper, tracker camouflager
Jewler- Jem setting, gem cutting, glassmaker
Herder- Animal Care, Milker, Cheesemaker, Butcher, Animal Trainer
Grower- Growing, herbalist, miller, thresher
Engineer- Engineering, mechanic, architect
Clothier- leatherworker, clothier, weaver, thresher, tanner
Smith- Woodburning, furnace, metalcrafting, armormaking and weaponsmaking.
armoury- assembling weapons, bows, arrows, stoneswords, crossbows, blowguns, shields, axes whatever weapons are assemblable.
Fisher- fishing, fishcleaning, fish dissector
Cooking and brewing
alchemy
Firstaid - Diagnosis, Bandaging
Surgeon - Bonesetter, Suture, Surgery
Combat skills
Thrower
One handed- Ax,mace,sword,hammer
two handed- axe mace sword hammer
pole- spear- glaive- staff- pike
Striker- punch, knee, bite, headbutt
grappler- hold, takedown, choke, wrench, shove, trip
Marksman- bow, crossbow, blowgun
Dodger
Shieldman