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Author Topic: Cobalt Fortress Revival?  (Read 8302 times)

elitetaco3519

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Re: Cobalt Fortress Revival?
« Reply #75 on: April 22, 2011, 04:18:50 pm »

I thing more people want a new fort, it just makes since.
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IronyOwl

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Re: Cobalt Fortress Revival?
« Reply #76 on: April 22, 2011, 04:50:06 pm »

Yeah, looks like new fort's winning out.

Now we just have to figure out everything else. :P
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A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Hastur

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Re: Cobalt Fortress Revival?
« Reply #77 on: April 22, 2011, 08:12:40 pm »

aww. well alright, given that we are starting a new fort location. what do you have for us Ironyowl for a beginning prologue? I can generate some embark sites, or you guys can come up with something you can agree upon. Im not familiar with Shado-s setting so you guys'll haveta help me with that.

If you guys just want to start at a location i can post equipment to buy and start you right off once we have characters.

speaking of characters, who is importing a character? and who is making a new one?

i wouldnt worry about inactive players in fortress mode, i will move on without them with no hesitation. However i am not always in a mood to post and play.
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IronyOwl

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Re: Cobalt Fortress Revival?
« Reply #78 on: April 22, 2011, 09:03:23 pm »

aww. well alright, given that we are starting a new fort location. what do you have for us Ironyowl for a beginning prologue?
I assume it'll go vaguely similarly to Cobalt Fortress': We all start in a main city, perform various shenanigans, purchase supplies, and then travel to the embark site. I could run it using whatever we/you come up with for a normal system (in terms of combat, item quality, etc) or just wing it/use RTD rules or something similar.

In either case, the idea would be to flesh characters out and perhaps give them minor bonuses or penalties, like a nice ring or a nobleman who knows you robbed him. It could also give us a chance to test out some stuff or give you more time to make the actual system(s).

I can generate some embark sites, or you guys can come up with something you can agree upon. Im not familiar with Shado-s setting so you guys'll haveta help me with that.
Personally I'd prefer a new, probably fairly ambiguous setting that steals anything we like from Shade-o's. I'd kind of prefer all trying to agree on an embark location, but making sure it's suitably !!FUN!! no matter what we choose. Or at least, that the risk versus reward is equal, so maybe a haunted swamp has absolute economic freedom while an idyllic wood yields a lot of meddling and taxes from the noble family that owns/governs the land it's on.

You wouldn't think a squishy glassmaker would be so adamant about needing some danger. :P

speaking of characters, who is importing a character? and who is making a new one?
Not sure myself. Strongly considering import, but might do something different, or at least incarnate her a bit differently.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

ragnarok97071

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Re: Cobalt Fortress Revival?
« Reply #79 on: April 22, 2011, 09:44:36 pm »

I'd prefer a location with some danger. or an Addy Spire. I would love an Addy spire.
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Hastur

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Re: Cobalt Fortress Revival?
« Reply #80 on: April 22, 2011, 10:07:41 pm »

Hows this for character creation? its simple enough all my players understood it on the first try.
i would additionaly like to offer some fallout style traits and perks to round out the characters a bit but that is the next step, then buying starting stuff.
i can also offer some more stuff if you guys want to get more complicated.


Character Creation
(minmaxers may cause me to create a super-complicated system that nobody will understand involving dimishing returns and logarithms)

1 Attributes rank from -4 to +4, they all start at 0 and you may add up to 10 rankups as you see fit.
2 race/class: choose one race and once class.
3 skillpoints start at 0 and may spend 10 skill ups distributed as you see fit, but no more than 6 in any starting skill. Also you may sacrifice one attribute rankup for 3more skillpoints.

Attributes:
Strength- for big muscles
Toughness- weight, bone density, and flab to absorb more damage.
Fine Coordination- aiming missiles, handcrafting
Gross Agility- speed, initiative, dodge, accuracy
Endurance- fatigue rate, cardiovascular health, Mana capacity
Constitution/health- Resist Poison,disease, infection, blood loss, KO
Intellect- most if not all trade skills, research, Ritual casting.
Willpower- resisting mental infuence such as fear, spells, drowsyness, pain. Aids most offensive spells (haha like you'll get any of those).
Perception- sharp senses
Charisma- lying, persuading, joking, taming animals

SKILLS

Trade Skills Buying the overlying skill covers all underlying skills.
Miner
Woodworker- Includes carpentry, woodcrafting, wooden bowyery, wood cutting, and bonecrafting why not
Stoneworker- Masonry, engraving, stonecrafting
Ranger- Ambusher, trapper, tracker camouflager
Jewler- Jem setting, gem cutting, glassmaker
Herder- Animal Care, Milker, Cheesemaker, Butcher, Animal Trainer
Grower- Growing, herbalist, miller, thresher
Engineer- Engineering, mechanic, architect
Clothier- leatherworker, clothier, weaver, thresher, tanner
Smith- Woodburning, furnace, metalcrafting, armormaking and weaponsmaking.
armoury- assembling weapons, bows, arrows, stoneswords, crossbows, blowguns, shields, axes whatever weapons are assemblable.
Fisher- fishing, fishcleaning, fish dissector
Cooking and brewing
alchemy
Firstaid - Diagnosis, Bandaging
Surgeon - Bonesetter, Suture, Surgery

Combat skills

Thrower
One handed- Ax,mace,sword,hammer
two handed- axe mace sword hammer
pole- spear- glaive- staff- pike
Striker- punch, knee, bite, headbutt
grappler- hold, takedown, choke, wrench, shove, trip
Marksman- bow, crossbow, blowgun
Dodger
Shieldman
« Last Edit: April 23, 2011, 09:54:56 pm by Hastur »
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ragnarok97071

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Re: Cobalt Fortress Revival?
« Reply #81 on: April 22, 2011, 10:20:50 pm »

I have a question. What's to stop someone minmaxing useless skills to start as, say, a +4 to all weapons and armor?
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Hastur

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Re: Cobalt Fortress Revival?
« Reply #82 on: April 22, 2011, 10:24:49 pm »

I have a question. What's to stop someone minmaxing useless skills to start as, say, a +4 to all weapons and armor?

well you cant subtract from skills. but other than that just their own concience.. AND MY GODHAMMER.
 I had a character like that in my last game and they died from infection. all the stats are important.
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elitetaco3519

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Re: Cobalt Fortress Revival?
« Reply #83 on: April 22, 2011, 10:50:38 pm »

so something like this
Name Urist Mcbrewer
Strength-1
Toughness-1
Fine Coordination-1
Gross Agility-1
Endurance-1
Health-1
Intellect-2
Willpower- 0
Perception-1
Charisma- 1

SKills
Cooking and brewing-6
two handed-4
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IronyOwl

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Re: Cobalt Fortress Revival?
« Reply #84 on: April 22, 2011, 11:48:53 pm »

I had a character like that in my last game and they died from infection. all the stats are important.
Ah, justice. :P

Anyway, I'll have to think about it. I'm wondering if maybe skills shouldn't be quite so condensed, but maybe it's fine.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

V-Norrec

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Re: Cobalt Fortress Revival?
« Reply #85 on: April 23, 2011, 12:02:54 am »

I'm going with a new character for one.  Nobody liked my zealous peasant anywho.

Hastur

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Re: Cobalt Fortress Revival?
« Reply #86 on: April 23, 2011, 01:40:24 am »

I had a character like that in my last game and they died from infection. all the stats are important.
Ah, justice. :P

Anyway, I'll have to think about it. I'm wondering if maybe skills shouldn't be quite so condensed, but maybe it's fine.

Its fine, and it avoid the problem of nobody wanting to be a weaver for example because a weaver would need like 3 skills before he had a finished product.

Real question is do people WANT it the skills more broken up, its harder that way, and im not shure its more fun.

PS: I hesitate to bring it up, but i could add optional specilizations. +2 to a specific skill and -2 to all others in the category.

EDIT: elitaco yes that is a correct basic character. Ima add some way to get special traits too.
« Last Edit: April 23, 2011, 01:54:47 am by Hastur »
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IronyOwl

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Re: Cobalt Fortress Revival?
« Reply #87 on: April 23, 2011, 03:21:54 am »

PS: I hesitate to bring it up, but i could add optional specilizations. +2 to a specific skill and -2 to all others in the category.
Don't think I like this, personally.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

elitetaco3519

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Re: Cobalt Fortress Revival?
« Reply #88 on: April 23, 2011, 08:24:47 pm »

find a better way, and plz live!!
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IronyOwl

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Re: Cobalt Fortress Revival?
« Reply #89 on: April 23, 2011, 08:45:43 pm »

Yeah, still mulling over my character.

On that note Hastur, do you want to PM me details for the system so I can run the prologue, or use a different, probably simpler system for it?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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