head to the port and see if they need help.
[6] You run down to the dock just as a grifter spots a ship, and notices that it bears the mark of an eastern nation, coming to trade it's exotic goods. you quickly help with the crates and unloading, and crew of the ship thanks you with a sample of a few artifacts you know nothing about.
Artifacts x4 added to inventory!Build something again.
[5] You try to build yet another creation, from dreamland technology. You create: A dweller mask, a creation for communicating, blocking out dreamland effects (mind rain, mirage clouds, ect.) and adding a little bit of psychic powers to the wearer! [Power:4] Pretty good headset, telepathy is a little boost and so are the visor functions [Functionality:3] works normally, as planned. [Size:2]not really a mask, so much as a head set [Fuel:4] pretty fuel efficient, and could run on dreamland power if you wanted it to, or a mind melter charged it.
Dweller headset added to inventory!
A few dreamland tech bits removed from inventory!Continue to look for people to hire you as a bodyguard, but not the merchant holding a jewel that can kill me
[6] You ask a merchant if he needs help, or a body guard, and he says sure, whatever. He says he needs someone to follow him to the docks to pick up something special for the store, just in case. He yells at another mutant, covered in bright blue feathers and a pair of bull horns to watch the shop. You follow him outside.
Suggest to Rafotto that we team up; I'll let him take the lead.
Agreed, help fix the cart.
[5] [4] You go over to the cart and attmept to fix the wheel, Rafotto holding it in place and Draceana mending the axle with a vine. [5] The vine holds well and the man thanks you, and toss you both a few coins.
5 Currencies added to Rafattos inventory!
5 Currencies added to Draecana's inventoryHp: 18/18
Attack:4
Defense:5
Charisma:5
Agility:5
Intelligence:7
Abilities: Science II, Repair II, Familiarity (passive, science)
Equipment: Simple tools, metal parts,, grow orbs, stasis shockers, dreamland phaser ammo x20, crappy dreamland phaser (plus three to attack, ranged),Dweller headset [Power:4] [Functionality:3] [Size:2] [Fuel:4]
HP:17/17
Attack:6
Defense:7
Charisma:5
Agility:4
Intelligence:4
Abilities: Rush, Armor Break, Power Strike, Four arms (passive), Carapace,
Equipment: Loose fitting leather armor (plus one to defense), Stone hammer x4 (plus four to attack),20 currencies
HP: 17/17
Dreamland power:20
Attack:5
Defense:5
Charisma:4
Agility:7
Intelligence:8
Abilities: Night-Mare, Nerve Break, Blunt Trauma, Masochism(passive)
Equipment: Black robes (plus one to defending rolls), 5 currencies
HP: 23/23
Attack:8
Defense:8
Charisma:4
Agility:4
Intelligence:5
Abilities: Boost, Vines, Crush, Knuckler, Flurry, Fist Fighter (passive)
Equipment: Rock Flora fists(plus two to attack), oak bark armor (plus one to defending rolls), booster (boosts attack and defense by three for six rounds of combat) x6,Ratas x3, 5 currencies
HP:15/15
Dreamland power:20
Attack:4
Defense:4
Charisma:7
Agility:7
Intelligence:8
Abilities: Night-Mare, Nerve Break, Blunt Trauma, Terrain Knowledge (passive)
Equipment: Sky beast claw bracelet (plus one to defense), human sunglasses (plus one to luck, charisma), Regular clothes, weird Artifacts x4
Background Roll:6: The exotic merchant ship is unloading and a few grifters are rolling crates onto another ship. A merchant selling human tech harks his wares at a lower price, adding to the loud background noise of the market.