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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166367 times)

Seamas

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1425 on: October 30, 2012, 02:13:06 pm »

Yeah, if you can put it up please do...
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Graknorke

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1426 on: October 30, 2012, 02:17:50 pm »

I've seen a lot more legitimately good people playing than I have aimbots. And then people cry about someone being better than them. Assuming it's an aimbot.
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Aklyon

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1427 on: October 30, 2012, 02:56:27 pm »

Wind seems to have died down quite a bit, so its up right now.
If you can't connect, either check your various settings or blame the storm.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

thobal

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1428 on: October 30, 2012, 04:12:15 pm »

Hearing you all talk about how you all love tunneling around fills me with emotion. Murderous rage, mostly. I despise filthy tunnelers and all they represent. Fight like a man, damnit!

(Advance at a walking pace in close formation across open terrain, please.)
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Catastrophic lolcats

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1429 on: October 30, 2012, 04:16:26 pm »

I see you took your strategy notes from the Battle of the Somme. Forgive me if I don't follow you into battle.  :D
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Seamas

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1430 on: October 30, 2012, 07:53:50 pm »

Sweet, figured it out.  Nobody was on the server but that must be normal - Ill probably be on tonight, maybe about three hours from now, hopefully see somebody there?
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Aklyon

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1431 on: October 30, 2012, 08:08:21 pm »

If you guys can organize it, there should be some people on.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Seamas

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1432 on: October 31, 2012, 12:15:15 am »

Hrm.  Doesnt seem to be working for me just now. "Server connection failed".  Ah, maybe next time.
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Double A

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1433 on: October 31, 2012, 01:24:08 am »

I was getting towards the end of a series on Netflix and spent a few days finally finishing it. Considering today is Halloween, though, I won't be able to get on tomorrow.

I'm not really sure what you guys with the ridiculous tunnel systems actually do. I'm good at placing windows and rabbitholes if the surface is hideously deformed or hilly (and sometimes when flat, depending on whether or not other people are paying attention) but I don't have the tunnel system (and defense thereof) down, possibly because I rarely have to bother. Tunnel (and trench) network examples of any kind would be immensely helpful.
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Reudh

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1434 on: October 31, 2012, 01:38:00 am »

Double A, I can understand. :P

I love having a tunnel network in a hill. Four pronged, defended by three or four players. All using rifles. If you've got a mountain that is large enough to have a four way tunnel in it at diagonal angles to the angle the opposition attack from, it's SO easily defended and frankly rather hard to hit. There's also the way of making a foxhole jut out so you have maximum range of vision while still being hard to hit, simply moving backwards rendering you safe.

Seamas

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1435 on: October 31, 2012, 02:27:10 am »

Double A, I can understand. :P

I love having a tunnel network in a hill. Four pronged, defended by three or four players. All using rifles. If you've got a mountain that is large enough to have a four way tunnel in it at diagonal angles to the angle the opposition attack from, it's SO easily defended and frankly rather hard to hit. There's also the way of making a foxhole jut out so you have maximum range of vision while still being hard to hit, simply moving backwards rendering you safe.

By diagonal, you mean the regular nooks and crannies formed by a diagonal line provide cover when facing intruders?  I never thought of that, but I like it.

I'm not really sure what you guys with the ridiculous tunnel systems actually do. I'm good at placing windows and rabbitholes if the surface is hideously deformed or hilly (and sometimes when flat, depending on whether or not other people are paying attention) but I don't have the tunnel system (and defense thereof) down, possibly because I rarely have to bother. Tunnel (and trench) network examples of any kind would be immensely helpful.

I mean, mostly I just go for the intel.  One long standing-height corridor as a main artery about halfway to the enemy territory, and then where possible divert into a few op corridors at two-block height for quick tunnelling.  Always cover your tracks well, or else an inquisitive enemy may trace them back to the main vein and exploit it.  I try to remember my layout but i use colored blocks as markers when I begin to confuse myself.

Right before I pop out for the attack I always block in my immediate tracks so anyone jumping into my foxhole wont find the real Source.
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Reudh

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1436 on: October 31, 2012, 03:37:19 am »

Double A, I can understand. :P

I love having a tunnel network in a hill. Four pronged, defended by three or four players. All using rifles. If you've got a mountain that is large enough to have a four way tunnel in it at diagonal angles to the angle the opposition attack from, it's SO easily defended and frankly rather hard to hit. There's also the way of making a foxhole jut out so you have maximum range of vision while still being hard to hit, simply moving backwards rendering you safe.

By diagonal, you mean the regular nooks and crannies formed by a diagonal line provide cover when facing intruders?  I never thought of that, but I like it.

I'm not really sure what you guys with the ridiculous tunnel systems actually do. I'm good at placing windows and rabbitholes if the surface is hideously deformed or hilly (and sometimes when flat, depending on whether or not other people are paying attention) but I don't have the tunnel system (and defense thereof) down, possibly because I rarely have to bother. Tunnel (and trench) network examples of any kind would be immensely helpful.

I mean, mostly I just go for the intel.  One long standing-height corridor as a main artery about halfway to the enemy territory, and then where possible divert into a few op corridors at two-block height for quick tunnelling.  Always cover your tracks well, or else an inquisitive enemy may trace them back to the main vein and exploit it.  I try to remember my layout but i use colored blocks as markers when I begin to confuse myself.

Right before I pop out for the attack I always block in my immediate tracks so anyone jumping into my foxhole wont find the real Source.

Seamas, that's what I mean. Your hitbox is partially hidden at all times if you're in a diagonal tunnel. Of course it makes movement difficult for you.

Graknorke

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1437 on: October 31, 2012, 03:53:54 am »

Trenches are okay, I understand and can make those. I don't get why you would build a tunnel system like that though. If it's a square with someone on each corner, what use does it actually serve? You're not going to get the intel sat in a hill.
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Reudh

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1438 on: October 31, 2012, 03:57:16 am »

Obviously it only works on a large hill + populated server.

If it's a small server then there's no point.

timferius

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #1439 on: October 31, 2012, 09:10:23 am »

So, I've just been following this game to see how it develops, haven't actually even played before. I was waiting for it to flesh out a bit, but it seemed to stagnate instead.
And now we know why it's stagnated.
http://www.rockpapershotgun.com/2012/10/31/jagex-announce-sandbox-shooter-ace-of-spades/

So, how do you feel? Happy? Sad? Angry? Elated?
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