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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166340 times)

Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #855 on: May 07, 2011, 07:36:14 pm »

Or blue build a fortress that withstands tunnelers, griefers and the occasional attack.
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ggamer

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #856 on: May 07, 2011, 08:08:04 pm »



TL;DR:

Sham sucks ass. don't go there, ever.

jester

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #857 on: May 07, 2011, 08:12:45 pm »

I call making the health tent hard to get to greifing tbh, If i see an elaborate fort around the health, my first reaction is to bore holes through it.
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ggamer

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #858 on: May 07, 2011, 08:13:50 pm »

It wasn't boring holes through it, it was undermining the foundation specifically so that it would fall.

Icee77

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #859 on: May 07, 2011, 08:46:07 pm »

US Urban Warfare Server is a city. A city at war. And the water is brown. Need I say more?
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Duke 2.0

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #860 on: May 07, 2011, 09:43:11 pm »

Or blue build a fortress that withstands tunnelers, griefers and the occasional attack.
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warhammer651

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #861 on: May 07, 2011, 09:48:44 pm »

US Urban Warfare Server is a city. A city at war. And the water is brown. Need I say more?
There IS some blue water
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Cajoes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #862 on: May 07, 2011, 10:17:41 pm »



TL;DR:

Sham sucks ass. don't go there, ever.
Spoiler (click to show/hide)
Way ahead of ya.
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Rumrusher

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #863 on: May 08, 2011, 02:26:12 am »

I wonder does that DF to Minecraft utility might work with this? or does it need a revamp to make it compatible with Ace of spades.
have any one attempted the human landmine where you incase a fellow team mate near a choak point or intel and have them explode them selves using their nades?
« Last Edit: May 08, 2011, 03:14:28 am by Rumrusher »
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Trorbes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #864 on: May 08, 2011, 07:02:41 am »

I wonder does that DF to Minecraft utility might work with this? or does it need a revamp to make it compatible with Ace of spades.
Not unless they use identical map data, which is something I highly doubt.
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Angel Of Death

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #865 on: May 08, 2011, 07:06:39 am »

I wonder does that DF to Minecraft utility might work with this? or does it need a revamp to make it compatible with Ace of spades.
Not unless they use identical map data, which is something I highly doubt.

Someone once made a Dwarf Fortress to Minecraft program, so I wouldn't be surprised if one did exist.
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ExKirby

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #866 on: May 08, 2011, 11:10:56 am »

Hey, I just had an idea. If some people want to make some maps, I can run a server from time to time with those maps in rotation. Sound good?
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kilakan

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #867 on: May 08, 2011, 11:15:38 am »

is there any bay12 servers?  Downloading and about to play this now!
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Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #868 on: May 08, 2011, 11:15:51 am »

Hey, I just had an idea. If some people want to make some maps, I can run a server from time to time with those maps in rotation. Sound good?
Very good!
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Rumrusher

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #869 on: May 08, 2011, 11:30:24 am »

we need a baywatch server so we can recreate great battles, sadly I don't know any great battles
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