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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166329 times)

warhammer651

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #825 on: May 06, 2011, 04:28:23 pm »

Heh. I added [Bay12] to my name and the first thing someone typed when I responded to someone was:
Oh God. Its someone from the Bay12 Forums.

Heh.

DO we have some sort of reputation?
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Zorgn

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #826 on: May 06, 2011, 04:51:35 pm »

Eh, my first impulse upon joining a map is to collapse the mountains, and I'm probably not the only one here who thinks like this. So, yeah, wouldn't surprise me if people associate Bay12ers with sabotaging tunnel rats or megaproject architects.
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PTTG??

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #827 on: May 06, 2011, 04:55:28 pm »

Yes; we always say that the game (whatever it is) is too easy and should be made fantastically complex and impossibly difficult.
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gumball135

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #828 on: May 06, 2011, 05:07:00 pm »

Or: ''It needs more magma".
*Shivers*
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Icee77

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #829 on: May 06, 2011, 05:16:30 pm »

Or: ''It needs more magma".
*Shivers*
Oh god.......Spade protect me.....
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warhammer651

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #830 on: May 06, 2011, 05:18:59 pm »

Or: ''It needs more magma".
*Shivers*
...But... but... IT DOES!
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Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #831 on: May 06, 2011, 05:39:45 pm »

Hehe, just had an awesome game. No green captures and one wonderous blue base!
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Jack A T

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #832 on: May 06, 2011, 05:58:04 pm »

Hehe, just had an awesome game. No green captures and one wonderous blue base!

And the bridge.  Never forget the bridge.
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Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #833 on: May 06, 2011, 05:59:41 pm »

It fell a few times only to be rebuilt. The greens were never successful at stopping blue's engineering corps.
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Vactor

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #834 on: May 06, 2011, 10:32:46 pm »

had some fun today undermining a giant wall, are there any servers that bay12ers tend to stick to?
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Rumrusher

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #835 on: May 06, 2011, 10:37:45 pm »

we need to recreate Boatmurder.... using the custom map editor and have blues spawn there.
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major_sephiroth

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #836 on: May 07, 2011, 03:22:31 am »

we need to recreate Boatmurder.... using the custom map editor and have blues spawn there.

Nah, magma's not implemented yet. And it needs to be semi-fair, or people will leave really quick.
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Cajoes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #837 on: May 07, 2011, 06:04:23 am »

Spoiler (click to show/hide)
Spoiler (click to show/hide)

This is of course just a crude concept sketch of what the map might be. I can't for the life of me figure out the map-editor...
« Last Edit: May 07, 2011, 11:54:49 am by Cajoes »
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Rumrusher

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #838 on: May 07, 2011, 12:28:55 pm »

we need to recreate Boatmurder.... using the custom map editor and have blues spawn there.

Nah, magma's not implemented yet. And it needs to be semi-fair, or people will leave really quick.
well non DF people would leave the rest would just attempt to figure out a way to get past the defenses.
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Errol

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #839 on: May 07, 2011, 01:30:26 pm »

This game gets my Seal of Approval.

B12 VIVr in game.
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