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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166215 times)

Cajoes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #690 on: April 26, 2011, 12:01:20 pm »

Me? I'd love to see a modular tank design, plonk down steel blocks for the body, black for the treads, blue or green for the side it fights on (Or pink and cyan if you're a ass) then put in a engine block in the back, driver block in the front, and gunner block in the turret, lenghten the blocky barrel of the cannon to increase the tank's arcing shell trajectory. (Or just minimize engine power and maximize the turret to make a self-propelled artillery).

- Rush up behind enemy tanks with sticky bombs to take out their treads or engines to immobilize them.
- Pixelated flamethrowers for clearing out bunkers and trenches. (With explodey gas tanks on your back)
- Shotguns for fighting inside fortress bunkers.
- Biplanes using the same modular system, with teams working feverishly to put together B-2 bombers when suddenly some idiot hijacks it and crashes it somewhere because the controls are jittery as hell (because they didn't install the tail-wings yet, derp)
- Maybe slam together factory like structures to mass produce vehicles, rather than putting them together one by one like some savage.
- I'd also like to see smaller ammo clips and more ammo dumps spread across the map
- Maybe a limited inventory where you can only pick two or three items out of a selection in addition to your shovel, pick and rifle. Do you go with the gasmask or with the medkit? Pile up the grenades for a suicide run? Or grab the C-2 explosives and call your team-mates to cover you as you rush up to the enemy bunker to take it out.
- Bayonets.
- Some kind of constructable designatable spawn point,
- APC vehicles.
- Paratroopers.
- Ridable unicorns which turn all tiles within range into multicoloured messes.
- Bayonets, man.
- Fire would be nice...

But that's just what I feel would be nice. - What the hell happened to V.34?
« Last Edit: April 26, 2011, 12:03:16 pm by Cajoes »
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Hugehead

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #691 on: April 26, 2011, 12:07:23 pm »

Me? I'd love to see a modular tank design, plonk down steel blocks for the body, black for the treads, blue or green for the side it fights on (Or pink and cyan if you're a ass) then put in a engine block in the back, driver block in the front, and gunner block in the turret, lenghten the blocky barrel of the cannon to increase the tank's arcing shell trajectory. (Or just minimize engine power and maximize the turret to make a self-propelled artillery).

- Rush up behind enemy tanks with sticky bombs to take out their treads or engines to immobilize them.
- Pixelated flamethrowers for clearing out bunkers and trenches. (With explodey gas tanks on your back)
- Shotguns for fighting inside fortress bunkers.
- Biplanes using the same modular system, with teams working feverishly to put together B-2 bombers when suddenly some idiot hijacks it and crashes it somewhere because the controls are jittery as hell (because they didn't install the tail-wings yet, derp)
- Maybe slam together factory like structures to mass produce vehicles, rather than putting them together one by one like some savage.
- I'd also like to see smaller ammo clips and more ammo dumps spread across the map
- Maybe a limited inventory where you can only pick two or three items out of a selection in addition to your shovel, pick and rifle. Do you go with the gasmask or with the medkit? Pile up the grenades for a suicide run? Or grab the C-2 explosives and call your team-mates to cover you as you rush up to the enemy bunker to take it out.
- Bayonets.
- Some kind of constructable designatable spawn point,
- APC vehicles.
- Paratroopers.
- Ridable unicorns which turn all tiles within range into multicoloured messes.
- Bayonets, man.
- Fire would be nice...

But that's just what I feel would be nice. - What the hell happened to V.34?
All of those except unicorns. No, just no.
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Criptfeind

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #692 on: April 26, 2011, 12:14:13 pm »

Wow Cajoes. That sounds like a hella lot of work
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PTTG??

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #693 on: April 26, 2011, 03:01:41 pm »

Wow Cajoes. That sounds like a hella lot of work

Don't be ridiculous! It's just coding!

int addUnicorns()
{
 addToGame("unicorns");
 return 1;
}

See, totally easy.
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Char13magne

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #694 on: April 26, 2011, 03:05:58 pm »

If anyone is interested, I sometimes run a server called "Charlemagnes Server" (I'm Charlemagne), and it usually ends up being pretty clean. So, just putting it out there if anyone ever sees it (It's on every Friday, and many afternoons).
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kholhaus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #695 on: April 26, 2011, 03:36:33 pm »

A realistic damage system would be cool.

Shoot one leg, slow em down, not much damage overall. Shoot both legs, they're crawling around like baby-men. Shoot the arms, they work slower and can't aim as well (swaying gun)
and of course headshots.
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Bdthemag

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #696 on: April 26, 2011, 03:44:55 pm »

I'd rather have the important features first, like perma bans and a better anti-hacking system. Then lets add in the extra stuff.
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lemon10

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #697 on: April 26, 2011, 03:52:04 pm »

And a way of getting extra ammo without having to run all the way back to your tent. Mabey something like each kill you get gives you 5 more ammo, because its pretty annoying running out of ammo without any way of getting more besides dying or running back to your tent.
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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #698 on: April 26, 2011, 03:53:28 pm »

Or being able to get ammo/nade from slain ennemies/ friends?

I'd love to have the corpses stay for longer. Having a battlefield filed from the rest of you comrade is just plain cool.
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Myroc

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #699 on: April 26, 2011, 04:04:13 pm »

Being able to build outposts. Basically a command post where you can't capture intel.
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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #700 on: April 26, 2011, 04:40:49 pm »

So far I've learned that making a non-camoflaged bridge will cause half your team to scream at you and cause half of the enemy team to break it down with zero regard for their own safety. I've got 18 kills from a foxhole overlooking that bright pink beam.
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kholhaus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #701 on: April 26, 2011, 05:04:50 pm »

Guess who just tore down a tower fortified with 8 soldiers in it and managed to kill every single one in the process?

My buddy who was being covered by my sniper fire, actually.
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MasterFancyPants

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #702 on: April 26, 2011, 08:29:41 pm »

I haven't been able to join any games since .35 came out. Anyone else having the same problem?
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HonkyPunch

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #703 on: April 26, 2011, 09:27:15 pm »

needs voxelstein style gore!
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Cajoes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #704 on: April 26, 2011, 11:57:10 pm »

Wow Cajoes. That sounds like a hella lot of work

Any human endeavour beyond basic respiratory function will require some form of extraneous effort on someone's part.

What are you trying to say?
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