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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166346 times)

Simmura McCrea

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #60 on: April 13, 2011, 03:24:03 pm »

I'm not really enjoying this. There's an obscene amount of hackers running around, and the shooting is a little broken. Movement also feels much to clunky, and getting stuck on terrain is something that happens often.

Hackers meaning?
Infinite grenades and health, usually.

... so I'm getting stuck with this screen. What do?
Spoiler (click to show/hide)
It's a bastard, but it means you can't play on that server for no real reason. Try another.
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BuddhaC

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #61 on: April 13, 2011, 03:39:40 pm »

I've tried every server, I either got an error or a grey screen. This sucks.
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Darion

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #62 on: April 13, 2011, 04:01:33 pm »

If i live far away from the host will i always get dat gray screen?
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Rex_Nex

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #63 on: April 13, 2011, 04:23:09 pm »

How is the lag in comparison to Minecraft? Minecraft was way too laggy for anything like PVP fighting for me. Im really interested, but a PVP game where everyone teleports around is not going to work for me :P
Hm.
I wonder if, maybe, just maybe, your lag could be your connection or your computer, not the game?  Huh.
That's a new concept, eliminating the other variables before claiming one of them to be the problem.
I rarely see any actual lag on Jaycraft when the network/server is stable (No, I'm not connected locally!  The server is 300 miles away from me!)...

I'm not saying my connection is good, its not by any means, but Minecraft uses obscene amounts of bandwidth in comparison to most games. Im sure its because of everything that has to be recorded, but when a game is that laggy while other games play just dandy, I have to call that game out for being a bandwidth hog.
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Jay

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #64 on: April 13, 2011, 04:48:47 pm »

How is the lag in comparison to Minecraft? Minecraft was way too laggy for anything like PVP fighting for me. Im really interested, but a PVP game where everyone teleports around is not going to work for me :P
Hm.
I wonder if, maybe, just maybe, your lag could be your connection or your computer, not the game?  Huh.
That's a new concept, eliminating the other variables before claiming one of them to be the problem.
I rarely see any actual lag on Jaycraft when the network/server is stable (No, I'm not connected locally!  The server is 300 miles away from me!)...

I'm not saying my connection is good, its not by any means, but Minecraft uses obscene amounts of bandwidth in comparison to most games. Im sure its because of everything that has to be recorded, but when a game is that laggy while other games play just dandy, I have to call that game out for being a bandwidth hog.
One chunk: 16x128x16 area full of blocks (32768 x the amount of data each one uses), each of which have several bytes (2x 8-byte var for X/Z and 1 byte for height IIRC) of data just for positioning, plus metadata and whatever else (chests = items = 2-byte ID, 1 byte damage, 1 byte stack size for a total of 4 bytes per inventory slot in usage; one low bit for empty slots, as I recall).
Every time you move 16 blocks in a direction, you have to grab 21 new chunks.
It doesn't take a programmer to figure out that this is a lot more data to be needing compared to 4-8 bytes of data per player for an FPS or any game in which the world is static (IE: most other games) or pre-downloaded with simulations run independently on each system (OpenTTD runs this way, as does Infiniminer)
Spoiler (click to show/hide)
Yes, Minecraft requires a large amount of bandwidth compared to other games, because it has to download the world, and there is absolutely no way around that, but even so, it really shouldn't be a problem for any modern-ish connection.
And, like I said, if this game is the same way, you're not going to see a difference.
From what I saw, though, it has a fixed-size map, so all of that downloading should only be necessary once, much like Infiniminer.
That's not to say they don't know how to write a protocol to handle that transfer, though (and judging from the gray-world errors, they don't :P), so I guess what I'm saying is: It's not Minecraft, but what Minecraft is.  Any other game doing anything like it would run into the exact same problem.
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Nilocy

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #65 on: April 13, 2011, 04:59:39 pm »

Back on topic; apparently someones found a way to IP ban people. But its a very roundabout way.

Edit: Sadly most games revolve around a cheater or five spamming grenades constantly. Destroying my poor towers : (
« Last Edit: April 13, 2011, 06:32:53 pm by Nilocy »
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Ivefan

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #66 on: April 13, 2011, 06:53:00 pm »

seemed more same team griefers that was wrecking shit to me.
Though the game seems to be Green building stuff while Blue dig tunnels.
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Jusman

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #67 on: April 13, 2011, 07:04:04 pm »

I just played a game on about the only server that would work/wasn't full, it was only a 6-man server but it was seriously fun. If we could get a private bay12 server up it would be awesome.
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Sowelu

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #68 on: April 13, 2011, 07:07:38 pm »

Where do you get building materials / how do you get rid of stuff you dig?  I would adore a game where when you dug a few bricks, your hands were full of bricks until you put them somewhere...
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Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #69 on: April 13, 2011, 07:08:09 pm »

Anyone got any tips on how to get it working?
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Emong

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #70 on: April 13, 2011, 07:09:05 pm »

Anyone got any tips on how to get it working?

Just keep trying. It'll work eventually.
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Jusman

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #71 on: April 13, 2011, 07:17:52 pm »

Where do you get building materials / how do you get rid of stuff you dig?  I would adore a game where when you dug a few bricks, your hands were full of bricks until you put them somewhere...
Your team's tent refills all your ammo and blocks, and I think I read that mining with the pickaxe gives you more blocks as well
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I heard your like sieges so I put a Goblin fortress in your fortress so you could siege while besieged.

Ninteen45

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #72 on: April 13, 2011, 07:51:35 pm »

seemed more same team griefers that was wrecking shit to me.
Though the game seems to be Green building stuff while Blue dig tunnels.

That's because the greens have to. The river spawns on their side, forcing them to build Normandy like casemates defending massive bridges.

Greens have the advantage of chokepoints.

Blues however, get a height advantage, the moutains being on their side. This allows them to dig however they please, complex tunnel systems, bunkers and trenches.
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Hugehead

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #73 on: April 13, 2011, 08:04:33 pm »

You'd think a random map gen would make something a little more varied. :P
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Carcanken

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #74 on: April 13, 2011, 08:07:19 pm »

I wish I could play. I either cant connect, or the game freezes on "choose a team"
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