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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166351 times)

ScriptWolf

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #45 on: April 13, 2011, 02:29:41 pm »

Alright, Got a server up.

name of server?
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He must be running 3.5 abacuses of RAM

Taricus

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #46 on: April 13, 2011, 02:32:13 pm »

Bay12, Though my firewall is acting up so I can't host :(
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Hugehead

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #47 on: April 13, 2011, 02:32:38 pm »

Just link it here.
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ScriptWolf

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #48 on: April 13, 2011, 02:33:13 pm »

Bay12, Though my firewall is acting up so I can't host :(

:(, can anyone else host? my firewalls playing up too so i cant :/
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Rex_Nex

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #49 on: April 13, 2011, 02:36:16 pm »

How is the lag in comparison to Minecraft? Minecraft was way too laggy for anything like PVP fighting for me. Im really interested, but a PVP game where everyone teleports around is not going to work for me :P
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Hugehead

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #50 on: April 13, 2011, 02:39:45 pm »

It's a mostly long range game so lag shouldn't matter too much, I haven't gotten onto a server yet so I can't say how it is, but I'm sure you can spare 3 megabytes of bandwidth to try it out.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
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Simmura McCrea

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #51 on: April 13, 2011, 02:53:39 pm »

That was so much fun. Was playing on a Swedish server, and despite repeated Blue hackers, it was pretty even.
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Jay

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #52 on: April 13, 2011, 02:59:51 pm »

I'm sure you can spare 3 megabytes of bandwidth to try it out.
It took me a minute to realize you meant the download size and not the amount of bandwidth required to play online.
How is the lag in comparison to Minecraft? Minecraft was way too laggy for anything like PVP fighting for me. Im really interested, but a PVP game where everyone teleports around is not going to work for me :P
Hm.
I wonder if, maybe, just maybe, your lag could be your connection or your computer, not the game?  Huh.
That's a new concept, eliminating the other variables before claiming one of them to be the problem.
I rarely see any actual lag on Jaycraft when the network/server is stable (No, I'm not connected locally!  The server is 300 miles away from me!)...
Spoiler (click to show/hide)

I'd try this out, but block-based games with low-res graphics like this give me motion sickness (Minecraft is suspect too, when I'm not running 32x32+ texture packs, and from what I can tell, the graphics here aren't even 16x16 like the Minecraft default).
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Simmura McCrea

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #53 on: April 13, 2011, 03:01:50 pm »

I'd try this out, but block-based games with low-res graphics like this give me motion sickness (Minecraft is suspect too, when I'm not running 32x32+ texture packs, and from what I can tell, the graphics here aren't even 16x16 like the Minecraft default).
This game's really bad for motion sickness sufferers. If you look down, it spins. If you look a little down and turn fast, it spins.
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Duke 2.0

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #54 on: April 13, 2011, 03:08:08 pm »

 It's very much not a replacement for Minecraft. It does have a good amount of appeal in the feel of it though. It just needs a bit of polish and it can be excellent, what Minecraft PvP should take some tricks from.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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Nilocy

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #55 on: April 13, 2011, 03:11:42 pm »

This game is really fun, and I can see it working out very well in future with bigger and better things.

Firstly, its in very very early beta stage. the server browser + networking is foefully broken at the moment, with no clear cut explanation of how the errors come about yet.

Secondly, wheres my damned ingame server broswer!
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Duke 2.0

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #56 on: April 13, 2011, 03:12:42 pm »

 And apparently friendly fire is active. That's fine and dandy, but when it's this hard to connect to a game it's kinda disconcerting to join and get immediately sniped by a dude on my own team.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Lobos

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #57 on: April 13, 2011, 03:19:55 pm »

I'm not really enjoying this. There's an obscene amount of hackers running around, and the shooting is a little broken. Movement also feels much to clunky, and getting stuck on terrain is something that happens often.
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lordcooper

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #58 on: April 13, 2011, 03:22:18 pm »

I'm not really enjoying this. There's an obscene amount of hackers running around, and the shooting is a little broken. Movement also feels much to clunky, and getting stuck on terrain is something that happens often.

Hackers meaning?
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Peewee

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #59 on: April 13, 2011, 03:22:50 pm »

... so I'm getting stuck with this screen. What do?
Spoiler (click to show/hide)
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