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Author Topic: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.  (Read 166202 times)

Rumrusher

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #675 on: April 25, 2011, 12:31:28 pm »

I wonder if we be able to scan in our forts to fight each other?
"steal the intel from this large base that may or may not lead to a cave in."
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Bdthemag

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #676 on: April 25, 2011, 03:26:31 pm »

I got a bit bored and made my own TF2 mod. Everyone looks like scoots =3
Can we see some screenshots of this? I've been trying to make one but it looks terrible D:
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Xgamer4

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #677 on: April 25, 2011, 07:28:40 pm »

I've learned that it's best if I pull my escape key out of the keyboard when I play this game.
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Cajoes

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #678 on: April 25, 2011, 09:58:25 pm »

Any ideas on when the next update is due?
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« Last Edit: April 25, 2011, 10:45:05 pm by Cajoes »
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Criptfeind

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #679 on: April 25, 2011, 11:15:29 pm »

Alright. I have been screwing around, trying to get my own server set up. It may or may not be working at this point. If it shows up on the list the name would be Cript's map. But if it does not show up on the list... I dunno. I can connect to it via imputing aos://1677830336 into my browser bar, but I have no idea if that would work for others.

Edit: It is not working, and I know why. The quest to fix it goes on, but time will be taken.
« Last Edit: April 25, 2011, 11:36:27 pm by Criptfeind »
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Pandarsenic

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #680 on: April 26, 2011, 12:19:33 am »

Man... as recently as 24 hours ago there were non-hacker-filled servers.
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Kay

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #681 on: April 26, 2011, 12:23:41 am »

I jut want to find a server that both works and isn't filled with flying people who kill me with a single shot to the body from 100 health from across the map and can take six headshots.
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quintin522

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #682 on: April 26, 2011, 12:33:20 am »

Hackers have killed off most of the playerbase (by kill i mean make lose interest due to their hacking)
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Criptfeind

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #683 on: April 26, 2011, 12:39:55 am »

I found a non hacking filled server. No hackers the whole time I was there.

It was pretty laggy, but oh so sweet.
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Kay

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #684 on: April 26, 2011, 12:42:28 am »

I dunno, I can't even join half the servers - they boot me out when I try. The ones I CAN join are hacker central.
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QuakeIV

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #685 on: April 26, 2011, 12:56:51 am »

Just wait for the updates i presume.
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HonkyPunch

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #686 on: April 26, 2011, 01:46:37 am »

fkn hackers
don't even understand the point
but, regardless, we march on!
For freedom!
...
to build large castles around the medical tent. Q_Q
fkn players
autists
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Asehujiko

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #687 on: April 26, 2011, 06:07:24 am »

Minecraft is the CoD community for indies.
If anything, it's more like the WoW community. The underlying game is genuinely good, just the people that play it aren't. And other developers completely miss the point about what made it good when they're shamelessly cloning it. And the communities for those games are entirely devoted to hating the original despite(or because) the fact that "their" game is even worse.

I cite warhammer* online and fortresscraft as examples.

*yes, the IP is older. Doesn't make it any less of a Tolkien ripoff nor does it excuse the gameplay.

Back on topic, I'm 0-13 against the same guy in less then a minute without ever having seen an enemy.
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quintin522

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #688 on: April 26, 2011, 06:39:09 am »

New update, v0.35, with *gasp* anti memory hacking.


Edit: The changelog, theres nothing for v0.34

Quote
Ace of Spades Beta 0.35
-votekicks and admin kicks include a temporary ban
-added more fun anti-cheat stuff
-reduced some unnecessary memory allocation
-jump doesn't repeat
-reuse temorary memory locations
« Last Edit: April 26, 2011, 06:40:49 am by quintin522 »
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gumball135

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Re: Ace of Spades: Like Minecraft, with CTF, physics and set in WW1.
« Reply #689 on: April 26, 2011, 07:46:33 am »

Don't know about you guys, but I haven't seen a hacker in about 5 game sessions. Hopefully this lack of hacking will bring back more players, and hopefully the dev can concentrate on new content now. Can't wait for artillery and what not.

I'd like to imagine artillery as such:
-Requires a crew of two to use; kills acquired with the artillery give points to both players. Don't know how the work-load would be spread between them, though.
-Very slow to construct/move from place to place, but able to soak up a lot of damage. Only has a range covering about 3 fifths of the map horizontally. Carried around in a similar fashion to the intel, but slows the player a lot and removes their ability to use equipment. This way, it'd be necessary to protect anyone carrying artillery around, and the impeded movement would also make it more difficult to steal the other team's artillery.
-Aimed using a Call of Duty 4 air-strike style selector on the map. "Spotters" would be necessary to use the artillery efficiently. Plus, the enemy team would have to cower in fear once their intel has been captured due to the UAV system this unlocks.
-Only able to fire once every minute or so. Quite a wide damage radius around the selected point, insta-kill if you're anywhere near the centre of this area.
-Concrete blocks (which require the use of 5 ordinary blocks to create) would be immune to artillery damage, and any other damage aside from that caused by the pick. (It'd take more time for invading forces to get rid of a concrete bunker if they can't use their shovels against it). This'd also be a nice feature for the greens due to their base building tendencies.
-Possibly a 'gas' attack? Very slowly deals damage, but the gas stays in the area for quite a while and can spread downwards, into, say, bunkers. To prevent OP use of this attack in a defensive manner, it can't be fired within a certain distance of your own team's intel.

That said, I'm going to post this on the Google Moderator site the dev has up.
« Last Edit: April 26, 2011, 07:49:00 am by gumball135 »
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