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Author Topic: What's new since df_28_181_40d15?  (Read 2190 times)

Dwarvid

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What's new since df_28_181_40d15?
« on: April 12, 2011, 10:45:51 am »

Greetings everyone.
I haven't touched this amazing game in quite some time and reading through the news has wet my appetite.
I'd like to know from you guys  what are the best additions to the game since df_28_181_40d15_win? or in the past year (which is longer?)

Cheers
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Dwarvid

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Re: What's new since df_28_181_40d15?
« Reply #1 on: April 12, 2011, 10:50:42 am »

Also any heads up on new strategies for embarking, what to take, who to train.  I mean in particular to new items / jobs that should not be forgotten
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tehc

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Re: What's new since df_28_181_40d15?
« Reply #2 on: April 12, 2011, 11:00:46 am »

There have been an absurdly large amount of additions. A whole healthcare rewrite, a whole damage system rewrite, a whole military system rewrite and caverns are the major tips of the iceberg. Theres also been loads done to adventure mode, and a lot more Fun naturally.

I'd say that the game is much, much better than it was back then. It is still the same game underneath the new features though, so you should still be able to play fairly normally as you did back in 40d, and discover new features on your own.
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Thatdude

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Re: What's new since df_28_181_40d15?
« Reply #3 on: April 12, 2011, 11:17:34 am »

There have been an absurdly large amount of additions. A whole healthcare rewrite, a whole damage system rewrite, a whole military system rewrite and caverns are the major tips of the iceberg. Theres also been loads done to adventure mode, and a lot more Fun naturally.

I'd say that the game is much, much better than it was back then. It is still the same game underneath the new features though, so you should still be able to play fairly normally as you did back in 40d, and discover new features on your own.

... What they said.

But personally my favourite is the introduction of the magma sea. Guaranteed magma on every map makes things more !!FUN!! easier.
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Dorfus

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Re: What's new since df_28_181_40d15?
« Reply #4 on: April 12, 2011, 12:34:24 pm »

One word of warning - marksdwarves won't cut it any more. Not by a long shot (har har).
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Dutchling

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jaxy15

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Re: What's new since df_28_181_40d15?
« Reply #6 on: April 12, 2011, 12:55:00 pm »

The clowns of HFS have random suits.
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Dwarf Fortress: Threats of metabolism.

SenorOcho

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Re: What's new since df_28_181_40d15?
« Reply #7 on: April 12, 2011, 01:25:56 pm »

One word of warning - marksdwarves won't cut it any more. Not by a long shot (har har).

Bah, the crossbow is still a mighty weapon, you just have to use it properly instead of running your marksdwarves out into the path of the enemy and expecting to be able to just shoot them down before they approach.
Do I give my professional soldiers crossbows? Certainly not.  But over half the civilians are packing, which gives a very impressive support to the army.  Also, the one-shot to the brain against anything fleshy still happens from time to time.
« Last Edit: April 12, 2011, 01:29:04 pm by SenorOcho »
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The1stlogman

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Re: What's new since df_28_181_40d15?
« Reply #8 on: April 12, 2011, 03:51:06 pm »

Health-Care and Military are much more improved, with better organization, scheduling, and training for military, and an actual working system that can get even Dwarves with only a few working parts back on the job, farming is significantly more diversified, the bestiary, in terms of what will attack you and what you can catch, train, and graze for food is all extensively expanded, the underground is significantly more interesting now, with a number of feature and creatures and such. There are syndromes now, which are like infections and diseases, and a few interesting procedurally generated beasties that make every game different.

All in all, a significant expansion.

Oh, and you can get sand and glass from caravans now, which is pretty great.
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Byakugan01

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Re: What's new since df_28_181_40d15?
« Reply #9 on: April 12, 2011, 04:10:59 pm »

Health-Care and Military are much more improved, with better organization, scheduling, and training for military, and an actual working system that can get even Dwarves with only a few working parts back on the job, farming is significantly more diversified, the bestiary, in terms of what will attack you and what you can catch, train, and graze for food is all extensively expanded, the underground is significantly more interesting now, with a number of feature and creatures and such. There are syndromes now, which are like infections and diseases, and a few interesting procedurally generated beasties that make every game different.

All in all, a significant expansion.

Oh, and you can get sand and glass from caravans now, which is pretty great.

Keep in mind, said randomly generated beasties are major source of !!FUN!!.
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148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Calathar

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Re: What's new since df_28_181_40d15?
« Reply #10 on: April 12, 2011, 05:13:20 pm »

Some of what there is in addition to what others have said:
100+ Z-levels
the ability to appoint your noble dwarves
Huge modding opportunities
much more that people will forget since there have been so many changes

What there isn't anymore:
most migrating nobles (especially Dungeonmasters)
Dwarven Economy
bottomless chasms

The HUGE release after 40d was over a year ago - so you're behind by over a year of significant and frequent updates.
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