Kotaku, you haven't brought up the point here about how there's no incentive not to have the best, as you so fastidiously argued on the thread about incorperating workshop zones, tools and machines.
Not that we aren't nursing a grudge, right?
I think Gloster's idea of having mattresses and beds is a decent one, although I don't think we need as many "stages" as he has it.
Just having a fabric/leather "mattress" or "blanket" as stage one and having a bed with a frame and a mattress as a stage two is probably sufficient. Maybe having a third stage with extra fabrics and some feathers thrown in for comforters as a fancy bed would also work. It is unclear whether he wants to have mattresses built in one stage and frames in another and then combined in a separate step or just built all in one go, but generally, I would say that the less steps the player has to manage, the better.
The difference between Gloster's idea and your workshop idea is that there IS an actual difference in the amount of material it takes to make an upgraded bed (cloth vs. cloth and wood/metal/stone vs. maybe even more cloth plus feathers and wood/metal/stone) but there is no particular increase in tedium for the player to punch through menus.
With Gloster's idea, you can just hit a "make improved bed" button and set it to repeat, and punch out plenty of these items - the work is on the dwarves. With your idea, players have to micromanage various aspects of workshops and babysit which tools get used - the work is on the player.
I explained this all in full and concrete detail in your thread. I said which specific portions of your idea were problematic, and how, specifically, they could be improved. I wasn't just "out to get you", I was making perfectly clear what the specific points of contention were. That idea has nothing at all to do with this idea, and there is neither reason for you to bear this grudge, nor to bring it into unrelated threads. If you want to keep making that argument, make it in its original thread.