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Author Topic: Just noticed bees as an option in pit options.  (Read 1984 times)

dirty foot

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Just noticed bees as an option in pit options.
« on: April 12, 2011, 01:19:53 am »

Does this have potential?
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RopeMan

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Re: Just noticed bees as an option in pit options.
« Reply #1 on: April 12, 2011, 01:27:38 am »

I've never been able to transfer bees like that. That doesn't mean you can't weaponize them though.
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Byakugan01

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Re: Just noticed bees as an option in pit options.
« Reply #2 on: April 12, 2011, 01:27:45 am »

Hm...goblins....we must see if Hives filled with bees can be "activated" by building destroyers.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

dirty foot

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Re: Just noticed bees as an option in pit options.
« Reply #3 on: April 12, 2011, 03:13:01 am »

I only ask because right next to the bees was a number signifying how many, and I'm pretty sure it was in the tens of thousands.
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Necro910

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Re: Just noticed bees as an option in pit options.
« Reply #4 on: April 12, 2011, 03:48:57 am »

I only ask because right next to the bees was a number signifying how many, and I'm pretty sure it was in the tens of thousands.
Must resist adding war bees. Must... resist...

dirty foot

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Re: Just noticed bees as an option in pit options.
« Reply #5 on: April 12, 2011, 06:44:30 am »

I only ask because right next to the bees was a number signifying how many, and I'm pretty sure it was in the tens of thousands.
Must resist adding war bees. Must... resist...
If there's not a natural way to weaponize them somehow, I will change the raws to do so. Maybe not something so incredible as bee-shooting dogs, but maybe just change them to be killer bees and place them in a pit.

Of course, then my dwarves would also be at risk when collecting goblinite and, in general, trying to live on a map that has even one set of bees.
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Nyxalinth

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Re: Just noticed bees as an option in pit options.
« Reply #6 on: April 12, 2011, 09:58:01 am »

"Urist McNoble, for demanding items of slade and general asshattery, we sentence you to..." *dramatic chord*  "The Pit of BEES!"

I approve.
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Nyxalinth likes the color blue, gaming, writing, art, cats for their aloofness,  Transformers for their sentience and ability to transform, and the Constructicons for their hard work and building skills. Whenever possible, she prefers to consume bacon cheeseburgers and pinot noir. She absolutely detests stupid people.

Minnakht

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Re: Just noticed bees as an option in pit options.
« Reply #7 on: April 12, 2011, 10:14:20 am »

When filling a hive, my beekeeper was hauling like 14k bees.

Also, a single sting causes slight pain already, showing up on the health screen.

How much pain is thousands of slight pains? Is it enough to make enemies give in?
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

dirty foot

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Re: Just noticed bees as an option in pit options.
« Reply #8 on: April 12, 2011, 11:43:34 am »

So, how about you can haul goblins out to pastures? I didn't know that until I just did it accidentally.

Obviously, they won't stay, which puts me in quite a predicament right about now.
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Lagslayer

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Re: Just noticed bees as an option in pit options.
« Reply #9 on: April 12, 2011, 01:13:39 pm »

Put a bronze colossus in a pit fill of bees and see how long it takes to die.

Minnakht

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Re: Just noticed bees as an option in pit options.
« Reply #10 on: April 12, 2011, 01:16:10 pm »

Put a bronze colossus in a pit fill of bees and see how long it takes to die.

Won't work, stingers glance away...

This, and I tested. A Bronze Colossus is Black Knight material - in the arena, I created a grandmaster-everything, cyanide-all-equipment axedwarf, then cut off all of its toes, then fingers, then hands and feet, then lower limbs, then upper limbs, and it lived.
I didn't call it a draw, though, as I deeared it, denosed it, and finally decapitated it, what caused it to turn into a masterwork statue of a fish or something.
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Giant badgers are cruel saddistic balls of fur and hate. Did anyone know they could paint a wall with a single dwarven baby?.... You know what, I made the Giant badgers sound like sane DF players.
A Kea has stolen a coke!

bucket

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Re: Just noticed bees as an option in pit options.
« Reply #11 on: April 12, 2011, 02:30:12 pm »

I like my Elves like I like my coffee. COVERED IN BEES!!
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Byakugan01

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Re: Just noticed bees as an option in pit options.
« Reply #12 on: April 12, 2011, 03:59:28 pm »

I like my Elves like I like my coffee. COVERED IN BEES!!
I believe you mean black and smoky. ;)
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

bucket

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Nilik

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Re: Just noticed bees as an option in pit options.
« Reply #14 on: April 12, 2011, 06:03:19 pm »

Last I heard, unmodded bees can't be weaponised. Their stings cause pain, but no actual tissue damage afaik. In theory enough pain could make someone pass out, but that would be it.

Of course it might be possible to mod in bees with deadly poisonous stings! Or bees whose stings cause necrosis!

Then you could have....

Spoiler (click to show/hide)
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