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Author Topic: Needing a genocide tool please!  (Read 1859 times)

Elone

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Needing a genocide tool please!
« on: April 12, 2011, 12:19:38 am »

A lot of demons got spawned in my fort, also undead in their OWN little fort, and I blocked them off so that they cannot reach me anymore. Problem is, there is about 100 or 150 of them now, and I dont know how to deal with them. They cant reach me, but they take my FPS. It went from 150 to 10. I could in theory keep playing until I form an army and take them on, but that's not a solution either. I mean... Anything that would have taken an hour will take FIFTEEN now. Is there any other way, and I'd resort even to cheating, to get rid of them?
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Byakugan01

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Re: Needing a genocide tool please!
« Reply #1 on: April 12, 2011, 12:21:28 am »

Last time I checked, the clowns have a terrible allergic reaction to being incased in obsidian. So in short: set up an obsidian farm that leads to your fort just past the blocked off area. Build it, then send in a dwarf to remove the wall. Activate the far as the demons begin to path. Repeat.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Necro910

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Re: Needing a genocide tool please!
« Reply #2 on: April 12, 2011, 12:22:48 am »

Last time I checked, the clowns have a terrible allergic reaction to being incased in obsidian.
Try repeating spike traps.

In the words of Bart Simpson, "Jabby, Jabby, Jab Jab Jabby!"

Elone

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Re: Needing a genocide tool please!
« Reply #3 on: April 12, 2011, 12:30:46 am »

I cant kill them. Long story. Or if I try to, it will be very hard. Due to the manner in which I blocked them off, a dorf would have to go there and die while releasing them. Okay fine, I'll admit. This is the first time that I ran into a tubed version of cotton candy, and found the clowns before I expected, thinking that as long as I dont go too deep, I'm safe. So I used the Tube Filler to block them off.

Questions:
1. If the clowns are flying, can the spike traps still kill them? Arent they ground traps?
2. How would I lure them upwards, while still not letting them though? I have a long thin hallway along the ground that can be filled with traps, but will they use it if I block away the access to the higher levels? I wouldnt enjoy letting some of them slip thru.
3. Is there really no nice little hack for this? I could probably deal with them... but I play DF for fun, and doing it at 10FPS seems like a chore.
 
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RopeMan

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Re: Needing a genocide tool please!
« Reply #4 on: April 12, 2011, 12:36:08 am »

Do retractable drawbridges work on them? I made a 'nomnom' trap yesterday that consisted of 12 bridges and 108 upright spears(one per tile), with all the bridges and roughly 25 spears linked to one lever before I hit what was apparently a mapcap. The copper spears took awhile to kill elite tigermans but it got them eventually. The lever was a large drain on fps, but aside from that it was an incredibly efficient killing machine -- the open tiles between bridges lure people in little by little then OMNOMNOMNOM.

The reason for 12 bridges was that I would activate the lever when they were on the last three bridges was so nobody escaped alive and thusly didn't return next time. 1 or 2 should be just fine for clowns, assuming they don't just break your bridges...

1) not sure
2) build a steel door or 5 in a single-wide hallway. The time it takes them to bust down your doors will give you ample opprotunity to get a mason over there to construct a wall that they can't break through.
3) You may or may not be able to modify their raw object in the specific world save with fun things like [AQUATIC] to make them all suffocate. I couldn't tell you exactly where you would find the specific file though.
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nanomage

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Re: Needing a genocide tool please!
« Reply #5 on: April 12, 2011, 12:42:38 am »

I cant kill them. Long story. Or if I try to, it will be very hard. Due to the manner in which I blocked them off, a dorf would have to go there and die while releasing them. Okay fine, I'll admit. This is the first time that I ran into a tubed version of cotton candy, and found the clowns before I expected, thinking that as long as I dont go too deep, I'm safe. So I used the Tube Filler to block them off.

Questions:
1. If the clowns are flying, can the spike traps still kill them? Arent they ground traps?
2. How would I lure them upwards, while still not letting them though? I have a long thin hallway along the ground that can be filled with traps, but will they use it if I block away the access to the higher levels? I wouldnt enjoy letting some of them slip thru.
3. Is there really no nice little hack for this? I could probably deal with them... but I play DF for fun, and doing it at 10FPS seems like a chore.
 
1. Yes they can. Don't know about "ground" ot other types of traps, but a flying creature is considered "standing upright", not "airborne" on the tile is passes through. So they get impaled just as easily as goblins.
2. They will not go there if there is not path. However, they are building destroyers, and i think they will path into narrow death chamber if there are 10 exceptional doors leading further into your fort. While they waste time beating down your doors (and this may take months)you can lock a hatch (which is undestructible from below), raise a drawbridgs (which  is totally undestructible when raised) or just wall them off
3. oops i don't know, maybe runesmith might allow you to make half of them tame and watch a carnage.
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Byakugan01

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Re: Needing a genocide tool please!
« Reply #6 on: April 12, 2011, 12:45:58 am »

1. See above. Also, very specificlly REPEATING SPIKE TRAPS.  Without the repeating spike bit, they can avoid regular weapon traps. Yes, this means each set of spikes must be hooked up to a lever, preferably the same one. This will take quite a bit of time.
2. Simple. WALL OFF THE ALTERNATE ENTRANCES. And I didn't think of taking advantage of the BD trait, even though I use it in my cavern traps., nice catch nano.
3. Honestly? Not that I know of.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Elone

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Re: Needing a genocide tool please!
« Reply #7 on: April 12, 2011, 12:57:32 am »

Ooooh! Let's see.

1. Spike traps! Yay! But I dont understand the repeating bit. Will no other trap work? I heard that weapon traps can reload themselves. Oh, you mean total trap immunity? Can you clarify that setup for me a bit further? But I'm not keen on taking any MORE FPS damage... 10 is too little as is.
2. I can take all the time I want to set this up, if I can bear with the FPS. I was thinking of using a drawbridge (instead of door), my issue was whether they would, given a chance, go "as far as they can" (up to the blocking bridge) and eat traps along the way.
3. Nope, skimmed, but found nothing. Any confirmation on Runesmith thingy?
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nanomage

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Re: Needing a genocide tool please!
« Reply #8 on: April 12, 2011, 01:09:25 am »

Ooooh! Let's see.

1. Spike traps! Yay! But I dont understand the repeating bit. Will no other trap work? I heard that weapon traps can reload themselves. Oh, you mean total trap immunity? Can you clarify that setup for me a bit further? But I'm not keen on taking any MORE FPS damage... 10 is too little as is.
2. I can take all the time I want to set this up, if I can bear with the FPS. I was thinking of using a drawbridge (instead of door), my issue was whether they would, given a chance, go "as far as they can" (up to the blocking bridge) and eat traps along the way.
3. Nope, skimmed, but found nothing. Any confirmation on Runesmith thingy?
1. Not traps - traps won;t work. Demons are all trap-immune, no matter that traps would reload themselves - they just will not be triggered by demons.
What you need is uprigth spikes built through 'b' - 'T' - 'S', then linked to a lever by 'q' - 'a' - 'S'. This takes tons of spikes, mechanisms and time, but once built this weapon never misses or jams.
2.Yes they will path as far as they can, but it is nothing the horde of demons can do against a single wooden hatch if they are below it. You don't actually need even BD baits to lure them, just an open hallway to your fort with up stairs on the other side and a hatch above. once demons get close to the hatch, lock it. BD bait doors will however slow the demons and thus ensure your safety.
« Last Edit: April 12, 2011, 01:11:20 am by nanomage »
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Byakugan01

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Re: Needing a genocide tool please!
« Reply #9 on: April 12, 2011, 01:26:38 am »

1. Not traps - traps won;t work. Demons are all trap-immune, no matter that traps would reload themselves - they just will not be triggered by demons.
What you need is uprigth spikes built through 'b' - 'T' - 'S', then linked to a lever by 'q' - 'a' - 'S'. This takes tons of spikes, mechanisms and time, but once built this weapon never misses or jams.
2.Yes they will path as far as they can, but it is nothing the horde of demons can do against a single wooden hatch if they are below it. You don't actually need even BD baits to lure them, just an open hallway to your fort with up stairs on the other side and a hatch above. once demons get close to the hatch, lock it. BD bait doors will however slow the demons and thus ensure your safety.

2. Another thing to consider: Building destroyers seem to have one intervening tile between them and the object they are trying to destroy in my experience. While destroying an object, they are stationary. Now, think how you can use this to your advantage with said above repeatinng spikes...though putting some right next to the door fwon't hurt, as they'll have to pass over the tile anyway.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Elone

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Re: Needing a genocide tool please!
« Reply #10 on: April 12, 2011, 01:37:49 am »

Ooooh, I see. Like I said, I have all the time to make this work. In fact, I can prepare such a corridor that traps them from both sides when they enter (as in, one drawbridge that they will pass, and when hey do, i close it from behind). Hmm. If I use a lever, wont it mean that I have to make the pull jobs one by one? As the spikes have a delay? I could use a pressure plate to trigger the spikes. Then put it in my meeting hall!! Thoughts?

What is BD?
« Last Edit: April 12, 2011, 01:39:32 am by Elone »
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Byakugan01

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Re: Needing a genocide tool please!
« Reply #11 on: April 12, 2011, 01:41:29 am »

(P)ull lever->(R)epeat Is your friend. You do know you CAN put jobs on repeat, right? But I wouldn't use a drawbridge for the "exit" (the part that leads into your fort), I would use the hatch method. Leaves no room for dwarven stupidity: "Demons eh? Let me just finish my !!CAT TALLOW ROAST!! and then I'll pull the lever. No one else pull it before I get done eatin'!"
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Elone

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Re: Needing a genocide tool please!
« Reply #12 on: April 12, 2011, 01:52:36 am »

I did the Repeat thing in the past... I'd assume that this IS what causes the FPS hit? In my experience, it takes 100 steps of cooldown, of if the repeating pull is set, then 99% pulls are wasted. Your other comment made me laugh.

But meeeh! Somehow I ended up having to crash DF, and as a result, the changes obviously did not save. I'm back to full FPS. Even the other fort's denizens ended up being unrevealed, so no FPS hit from them either. As far as I'm concerned, I'm happy... just a bummer that I cannot deliver the carnage results here. This topic taught me tons though about cruelty potential, and I will surely apply it later, when I'm not feeling worn out. I will post back to this topic with results when I do.

EDIT: Okay, this is silly. I filled the cotton candy tubes, but even then, when I dig into one, even though it has no physical connection to the circus, clowns are released. And they go THROUGH the filled cotton candy tubes as if it was cotton candy!! No ultimate material for me, it seems... Even if I killed all of them, wouldnt they just keep coming? And even if I sealed them off, wouldnt these newcomers hog the FPS indefinitely anyway? I SINCERELY hope that they are finite, in which case I could deal with these, and then claim the loot in peace.
« Last Edit: April 12, 2011, 02:03:58 am by Elone »
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Flare

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Re: Needing a genocide tool please!
« Reply #13 on: April 12, 2011, 02:17:20 am »

Construct a dwarven glass cannon that fires obsidian into the horde. Though this may not be viable depending on their location.
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nanomage

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Re: Needing a genocide tool please!
« Reply #14 on: April 12, 2011, 02:47:01 am »

I did the Repeat thing in the past... I'd assume that this IS what causes the FPS hit? In my experience, it takes 100 steps of cooldown, of if the repeating pull is set, then 99% pulls are wasted. Your other comment made me laugh.

But meeeh! Somehow I ended up having to crash DF, and as a result, the changes obviously did not save. I'm back to full FPS. Even the other fort's denizens ended up being unrevealed, so no FPS hit from them either. As far as I'm concerned, I'm happy... just a bummer that I cannot deliver the carnage results here. This topic taught me tons though about cruelty potential, and I will surely apply it later, when I'm not feeling worn out. I will post back to this topic with results when I do.

EDIT: Okay, this is silly. I filled the cotton candy tubes, but even then, when I dig into one, even though it has no physical connection to the circus, clowns are released. And they go THROUGH the filled cotton candy tubes as if it was cotton candy!! No ultimate material for me, it seems... Even if I killed all of them, wouldnt they just keep coming? And even if I sealed them off, wouldnt these newcomers hog the FPS indefinitely anyway? I SINCERELY hope that they are finite, in which case I could deal with these, and then claim the loot in peace.

they are infinite, they are legion, so nope - no peace for you demon slayers. However, once you mince the initial horde you'll have no more than 5-6 demons at a time to deal with. Also, they do not drop any good loot. I believe 5-6 demons are not going to kill your framerate.
on the other hand, an average demon is not at all that scary - little more than a war elephant actually. it's towering blobs made of slade and fire that make it dangerous.
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