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Author Topic: Trenches! Turn based, lego illustrated squad combat (spots open!)  (Read 7059 times)

Sheb

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #15 on: April 12, 2011, 06:02:53 am »

My smoke 'nade isn't aimed at the bunker per se, but will be used to create a smoke wall between us and both bunker.
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Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #16 on: April 12, 2011, 07:11:24 am »

I'll take a rifle squad with grenadier and demo expert.
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Asehujiko

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #17 on: April 12, 2011, 07:20:06 am »

Quote is not edit.
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Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
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Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #18 on: April 12, 2011, 07:25:33 am »

Assuming I'm the middle squad, give cover to Sheb's squad, prepare for a possible move to the trench ahead.
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Sheb

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #19 on: April 12, 2011, 07:26:36 am »

Okay, I think strategy-wise, we should try getting the central trenches system. From there, we'll be able to bring in one of the HMG, cover our flank and storm their bunker, one by one.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #20 on: April 12, 2011, 07:28:29 am »

That's what I was thinking. Do grenadiers have infinite grenades?
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Sheb

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #21 on: April 12, 2011, 07:30:35 am »

I think so. As soon as I'm in, I'll cover your squad to get into it as well. Your demolition expert will be much needed.

Can I count on everybody else to provide fire support and suppressing fire?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #22 on: April 12, 2011, 07:34:26 am »

Okay, better order. Toss a smoke to land between the middle trench and whichever bunker Sheb isn't throwing at, then run to the middle trench. More targets and more smoke (theoretically) means less casualties.
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Taricus

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #23 on: April 12, 2011, 07:37:58 am »

I'm calling Art strikes on the bunkers, the enemy will probably run out of them due to the strikes.
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Sheb

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #24 on: April 12, 2011, 07:42:54 am »

Maybe you could do the first turn now, and just assume any squad not taken is providing suppressing fire?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #25 on: April 12, 2011, 07:43:45 am »

There's only 2 squads left, give the later timezones a chance.
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Asehujiko

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #26 on: April 12, 2011, 11:55:37 am »

Here's an overview of your goals for turn 1, along with a question for Simmura McCrea:
Spoiler (click to show/hide)
Do you want to advance across no mans land directly(in which case your smoke will be aimed at the upper right) or take a detour through Sheb's position(then the smoke will go to the middle)?

On one had, that's a lot of open ground to cover and that smoke might work both ways and impede Cript and News with their overwatch. On the other, time is of the essence as the enemy will surely try to reinforce their front.
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Code: [Select]
Tremble, mortal, and despair! Doom has come to this world!
.....EEEE..E..E.E...EEE.EE.EE.EEE.EE..EE.EE.E.EE.EE.E.EE.
......E..EE.EE.EE.EE..E...EEEE..E..E.E...EEE.EEE...E.EEE.
.☺..EE.E...E.EE.EE...E.EE..E..EE.EE.EE.EE..E...EE.EE..E.E
.....E..E.E.E.E.E.EE.E.E.EE.E...E.EE.EE...E.EE.EE.EEE...E
....E.EE.EEE.EE..EE.EE.E..EEEE..E..E.E...EEE.EEE..E.E..EE

Criptfeind

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #27 on: April 12, 2011, 12:06:55 pm »

Yeah, that looks fine to me. But. What if we send both of the rifle squads to the left and take the middle and left most side of the trench? That will allow us to still have smoke cover, but will allow the rightmost heavy squad and my sniper squad to have unimpeded covering fire ability.

If you give me a sec, I will open up paint and make what I mean.

Edit:
Spoiler: Here it is. (click to show/hide)
« Last Edit: April 12, 2011, 12:12:23 pm by Criptfeind »
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Simmura McCrea

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #28 on: April 12, 2011, 12:36:06 pm »

Cript's plan seems pretty sensible.
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Sheb

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Re: Trenches! Turn based, lego illustrated squad combat
« Reply #29 on: April 12, 2011, 12:42:13 pm »

Except for that intact bunker who probably is home to a MG squad. Crossing in the middle mean we can be protected from both bunker by smoke screen.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
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