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Poll

Which region would you want to play in?

The Immortal Empire
- 5 (26.3%)
The Great Nation of Flemch
- 0 (0%)
The Front Line
- 5 (26.3%)
The Fallen Alliance
- 3 (15.8%)
Ruins of a Lost Empire
- 3 (15.8%)
Misfits
- 3 (15.8%)

Total Members Voted: 19


Pages: 1 ... 3 4 [5] 6 7 ... 26

Author Topic: Dark Tides - (RPG, IRC) - The End  (Read 24102 times)

GlyphGryph

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Good first session everyone, nice job kicking things off!

The Cast:
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scriver
Boggotaruach, Male
Hruntar, 5/6
Social, Chitin Armor, Strong, Tough, Pragmatic
Wide Base - Your extra legs make you exceptionally stable and difficult to knock down. +3 to balance checks.
Hruntar Nubs - You may gain the Telekinesis skill. You may use this skill untrained to lift an object up to three pounds and a -3 penalty to skill attempts at a range of about six inches. Each level in the skill doubles the weight lifted and range, and reduces the skill penalty by 1 until it is gone.

cloak in light blue, bright green, an Magenta.
Warhammer
Leather armor
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PhoebosLC
Aiuukwn'nymmuuoeern'nphg'gphablrherkweeyyercciich, Male
(Airutoth)
Dragon, 1/4

Satchel
Small Knife
Flask
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Bdthemag
Stiric Darmar, Male
Human, 3/5/6
Clever, Educated, Agile, and Dextrous.
Human Endurance - Your RISK is reduced by an additional 1 each turn.
Horse
x1 Shortsword
x2 Daggers
x20 Throwing Daggers
x1 Dark Cloak
x1 Leather Chestpiece
x1 Leather leggings
x1 set of Leather Gauntlets
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Wymar
Darvi Stonehead, Male
Dorf, 6/6
Magic Sense, Dextrous, Artistic, Traditional (-1 to idea rolls), Adorable, Swagger, Pragmatic
Dwarven Build - Dwarves are small and fairly light, but also strong. They get most of the bonuses of lithe without the penalty to melee damage. They also gain an additional hit point beyond what their size would suggest.

Picks, 3 of various sizes
Chisels, half dozen
Mallets, 2, small
Crossbow
Quiver of bolts
Glasses
Very nice robes
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NewsMuffin
Nerislyassa Gellantara, Female
Human, 6/6
Clever, Dexterous, Lithe and Adorable
Human Endurance - Your RISK is reduced by an additional 1 each turn.

Knife x 2
Horse
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NewsMuffin

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What... what about my condoms?
Nah, I'm kidding.

Yeah, today's session was fun.
I'm a coward.
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GlyphGryph

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I only included visible equipment ;)
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Bdthemag

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  • Die Wacht am Rhein
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Yeah, Muffin you killed the Necromancer, then I killed the Lich. T'was epic.
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Well, you do have a busy life, what with keeping tabs on wild, rough-and-tumble forum members while sorting out the drama between your twenty two inner lesbians.
Your drunk posts continue to baffle me.
Welcome to Reality.

GlyphGryph

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Also, everyone gains 1 character point for completing the Prelude.

You can spend this by purchasing a new skill, adding 50 experience points to an existing skill, or purchasing a specialization or special move.
Remember that specializations give you a plus one with some particular bit of equipment or in some particular situation, while as special moves (like tripping people or attempting to disarm them with a cut to the arm) allow you to attempt the given action with a +1 bonus instead of the normal -1 penalty.
Any of these have to be justified in story terms, so you might not be able to spend them till next session, but you should be ready with thoughts of what you want!
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scriver

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  • City streets ain't got much pity
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I'm sad I had to cut it short, though, but as we were allready an hour over time and I was literally falling asleep in my chair... I tried logging in on my phone too, but it did not handle it correctly. Maybe I should look for an app? Granted, that would make me type even slower and spell worse ;)
Anyway, did anything happen around my character at the end, or was it all centered at those cowardlysmart nobles?

edit: Oh, and unless the race-document was wrong, I still have 6 health +1 (Tough), but I did loose 2 point during the battle iirc, so it should still be 5/7.

I also have a question of Advanced Telekinesis: Can I use Telekinesis together with physical strength to lift/move/whatever objects heavier than I could manage otherwise?
Next time I have to remember to actually make use of that skill as well...
« Last Edit: April 13, 2011, 10:01:41 am by scriver »
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Love, scriver~

GlyphGryph

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Quote
I also have a question of Advanced Telekinesis: Can I use Telekinesis together with physical strength to lift/move/whatever objects heavier than I could manage otherwise?
Next time I have to remember to actually make use of that skill as well..
Yes, and you WERE making use of the skill - how the heck do you think you were wielding that warhammer? :P With your mandibles? It's designed for hands, you'd be getting pretty significant penalties! I was just assuming your whole combat bit involved coordinating your telekinesis and warhammer swinging to glorious effect.

I actually need to modify their character entry in the list to better represent that, actually, but you can keep your current setup for this game however you are imagining it ^_^
Also, I've added the rules for multiple objects with your telekinesis.

I also need to go over Airutoths draconic growth with him... ah well, I've got a week, no biggie.
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scriver

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I guess I just assumed he had some kind of appendages capable of gripping... They do have hook-/-claws at the end of their legs, don't they? ;)
Swinging it with telekinesis is all good, though. But didn't you forget my -1 on Telekinesis rolls yesterday? Because I don't remember you subtracting it from my rolls.

But the question remains, if I say were in the position where I had to move a boulder, would I be able to use my awesome - but physical - beetle rolling abilities and reinforce them with telekinesis? Or rather, I guess, would I be able to add my physical rolling abilities to my telekinesis?
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Love, scriver~

GlyphGryph

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Yes, you can combine them, although even then your telekinesis only adds about a hundred pounds of force at max level. Your jaws and head muscles are actually strong enough to wield the warhammer without the telekinesis, you mostly use it to help you control it and eliminate the penalties you would get from using a weapon not geared towards your race. Although it does mean even if you lose your grip, you still have control over it.

Also, you've got 3 levels, and the penalty is -3 untrained, reduced by one per level. Your current penalty is zero (unless your trying to use multiple objects at once). Plus having the physical component is nice because with Strong, you do an additional point of damage. ;)

and yes, they do have sort of hooks on their feet, but they couldn'y wield a warhammer and I cannot physically imagine how you could position yourself in combat to actually swing a warhammer that way even if you could :P
Your gripping appendage is your two rows of mandibles.
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scriver

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Yes, you can combine them, although even then your telekinesis only adds about a hundred pounds of force at max level. Your jaws and head muscles are actually strong enough to wield the warhammer without the telekinesis, you mostly use it to help you control it and eliminate the penalties you would get from using a weapon not geared towards your race. Although it does mean even if you lose your grip, you still have control over it.

Also, you've got 3 levels, and the penalty is -3 untrained, reduced by one per level. Your current penalty is zero (unless your trying to use multiple objects at once). Plus having the physical component is nice because with Strong, you do an additional point of damage. ;)
I see. I thought the -3 was for level one. This is good.
I can't really imagine swinging a weapon with my mandibles either, though. But if you say I can, then I'll definitely do that ^^

Quote
and yes, they do have sort of hooks on their feet, but they couldn'y wield a warhammer and I cannot physically imagine how you could position yourself in combat to actually swing a warhammer that way even if you could :P
Your gripping appendage is your two rows of mandibles.
I stand up on my two pairs of hind legs, of course. :P
It also enables me to attack people behind me by falling on them shell-first, then grinding them into the ground as I wiggle back and forth trying to get on my feet again.

..Seriously, though, I couldn't either.
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Love, scriver~

GlyphGryph

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I imagine you hold the very end in your mouth, using your telekinetics to keep it roughyl horizontal, and then snap your head to strike.

Your magic does the lifting, your muscles do the swinging.
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Darvi

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  • <Cript> Darvi is my wifi.
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How long have you been playing then?
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GlyphGryph

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Uh...what?
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Darvi

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  • <Cript> Darvi is my wifi.
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How long have you been playing after I left?
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GlyphGryph

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Ah, for a couple hours at least I think. Someone should hopefully be posting the chat logs soon.
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