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Author Topic: Reserving a well.  (Read 8316 times)

Lagslayer

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Re: Reserving a well
« Reply #30 on: April 11, 2011, 10:44:58 pm »

Things are getting stagnant. Dumping all food except plump helmets.

monk12

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Re: Reserving a well
« Reply #31 on: April 11, 2011, 11:00:14 pm »

This thread is much better than the title suggested. I think it might work, too, which is the crazy part.

Posting to follow.

Lagslayer

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Re: Reserving a well
« Reply #32 on: April 11, 2011, 11:07:50 pm »

This thread is much better than the title suggested. I think it might work, too, which is the crazy part.

Posting to follow.

I was intending to make it a surprise, but people were asking questions.

monk12

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Re: Reserving a well
« Reply #33 on: April 11, 2011, 11:11:08 pm »

This thread is much better than the title suggested. I think it might work, too, which is the crazy part.

Posting to follow.

I was intending to make it a surprise, but people were asking questions.

pffft, who wants a surprise when they can get SWEET ANTICIPATION!

Although if you do post your findings in another thread, link it from here if you would be so kind.

Byakugan01

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Re: Reserving a well
« Reply #34 on: April 11, 2011, 11:12:24 pm »

And include a save from right when the dwarf went fell, so we can witness it for ourselves, would you kindly?
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Lagslayer

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Re: Reserving a well
« Reply #35 on: April 11, 2011, 11:16:48 pm »

Taking so long. I'll pick it up tomorrow.

monk12

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Re: Reserving a well
« Reply #36 on: April 11, 2011, 11:23:01 pm »

Unrelated: I actually did 171 on that list there once, Byakugan01. Was pretty hilarious, since the DM had included it in a suicide kit he assumed we'd be too paranoid to open.

Oliolli

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Re: Reserving a well
« Reply #37 on: April 12, 2011, 10:56:46 am »

If it becomes something you can build as a building, make it into a room, which will one day become the fell dwarfs tomb, and fill it with the memorials of those murdered in it's making.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Lagslayer

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Re: Reserving a well
« Reply #38 on: April 12, 2011, 11:46:41 am »

I'll combine it with the artifact one-hump camel bone armor rack and the artifact adamantine sarcophagus that I have.

Also, the fortress name is Workmurder.

Lagslayer

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Re: Reserving a well
« Reply #39 on: April 12, 2011, 02:06:18 pm »

Turned off temperature to improve fps.

rdwulfe

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Re: Reserving a well
« Reply #40 on: April 12, 2011, 02:47:36 pm »

I approve this rather stealthily !!scientific!! thread.
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"   So the gods discussed it and created elves. The Elves were beautiful, Mistral Thrax admitted, in and elvish way, but it was his belief that the gods grew disappointed after a time because the elves -- being elves -- were essentially decorative but not particularly functional. They were content simply to live long lives and to exist. They did not nothing of any real value, in the opinion of Mistral Thrax."
   -- The Covenant of the Forge by Dan Parkinson, a Dragon Lance Novel

Lagslayer

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Re: Reserving a well
« Reply #41 on: April 12, 2011, 02:53:17 pm »

Ooh! My first ghost :). He's restless. Made a tomb for the future fell dwarf. It will be designated from the artifact adamantine sarcophagus, with the artifact green glass chain, one-hump camel bone armor stand, and willow casket built to increase value, and all of the other artifacts stored in a stockpile in the room. A masterwork adamantine door was crafted for the entrance.

Oliolli

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Re: Reserving a well
« Reply #42 on: April 12, 2011, 02:58:09 pm »

Turned off temperature to improve fps.
I approve this rather stealthily !!scientific!! thread.

No more temperature, no more hot fire, no more proper !!!!. But who cares, it's going to be a fell-mooded Planepacked! Filled with bits and pieces of a fort full of dwarves!

But what if it simply becomes a macabre mood? :(
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

EmperorJon

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Re: Reserving a well
« Reply #43 on: April 12, 2011, 03:05:35 pm »

Yeah I see lots of problems.

Might be macabre. Might not be any bad moods. Might be ages for a mood. Dorfs might all go nuts. Fell Dorf might actually only kill 1 person etc. etc...

But, good luck. :D I bet there'll only be one death.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Lagslayer

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Re: Reserving a well
« Reply #44 on: April 12, 2011, 03:24:47 pm »

Still going too slow, so I've removed the food stockpile. Let the plump helmets rot!
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