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Author Topic: VERY odd, newly generated map  (Read 575 times)

Mechanoid

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VERY odd, newly generated map
« on: October 22, 2006, 11:34:00 pm »

Unreachable areas.

:)

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Squishy

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Re: VERY odd, newly generated map
« Reply #1 on: October 22, 2006, 11:54:00 pm »

Perhaps the Goblins got sick and tired of having adventurers steal their arrows, so they relocated to a place where they couldn't be reached. >_>
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skeightmachine

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Re: VERY odd, newly generated map
« Reply #2 on: October 23, 2006, 12:39:00 am »

yes mine is the same way, there are a few dwarven and kobold fortresses that are isolated like this.
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Aquillion

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Re: VERY odd, newly generated map
« Reply #3 on: October 23, 2006, 02:25:00 am »

...in the long run, though, the solution to this is to have things like rafts, canoes, or underground passages.  Inaccessible areas could make for good adventures, as long as the game recognizes them as inaccessible.
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Capntastic

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Re: VERY odd, newly generated map
« Reply #4 on: October 23, 2006, 02:27:00 am »

quote:
Originally posted by Aquillion:
<STRONG>...in the long run, though, the solution to this is to have things like rafts, canoes, or underground passages.  Inaccessible areas could make for good adventures, as long as the game recognizes them as inaccessible.</STRONG>

Hiring a group of pirates, outfitting a small clipper, and taking to the seas in search of blood and gold in true Pirates! style... only to be taken out by a kraken.  Losing is fun!

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w

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Re: VERY odd, newly generated map
« Reply #5 on: October 23, 2006, 07:51:00 am »

The vast central highlands of New Guinea were considered humanly inaccessible.

That is, until the 1930s, when someone flew a plane over them and noticed that large swaths of these humanly inaccessible highlands were covered with farms.

Turns out that they were the most densely populated portions of New Guinea, and its people had been isolated from the rest of humanity -- even other New Guineans -- for ten thousand years or more.

They have a complex agricultural society; they are one of the very few peoples to have invented agriculture (mostly its usage was spread rather than invented), and in fact invented it at approximately the same time as those in the Fertile Crescent.

So, seemingly inaccessible populated areas are fine with me.

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skeightmachine

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Re: VERY odd, newly generated map
« Reply #6 on: October 23, 2006, 10:27:00 am »

It would be pretty cool to gather a group of adventurers and head out to a cave, only to move deeper inside, then back up, but not the same way you came, and wind up on the otherside of a mountain like this. Perhaps youll come across an ancient ruin and find amazing treasure, who knows. Maybe youll die and nobody will ever know.
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Abyssal Squid

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Re: VERY odd, newly generated map
« Reply #7 on: October 23, 2006, 11:44:00 am »

Actually, light blue double tilde squares are passable, they're shoreline or something.  It's the light blue single tilde squares that are impassable lakes.  That said, I've gotten lots of impassable areas in the current version, too.

This one was at the top of the map; even if it weren't, there's a lake in its mouth:

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Aquillion

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Re: VERY odd, newly generated map
« Reply #8 on: October 24, 2006, 09:19:00 pm »

quote:
Originally posted by skeightmachine:
<STRONG>It would be pretty cool to gather a group of adventurers and head out to a cave, only to move deeper inside, then back up, but not the same way you came, and wind up on the otherside of a mountain like this. Perhaps youll come across an ancient ruin and find amazing treasure, who knows. Maybe youll die and nobody will ever know.</STRONG>
Did you ever play Papaki?  It has a huge randomly-generated overworld like Dwarf Fortress, but in it the entire underworld is also connected, forming one huge multilevel cave network.  You can, for instance, sneak into areas in the overworld by travelling there underground and then using magic to ascend under the building you want to enter.

...the game is still getting started, though, and there's not much to do yet.  Also, although everything is connected, it's not seamless...  you can, say, escape monsters by dashing onto the next screen.  But it's fun to descend into the caves, wander around for miles, and pop back up somewhere else.

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Frogman

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Re: VERY odd, newly generated map
« Reply #9 on: October 25, 2006, 04:21:00 am »

quote:
Originally posted by Aquillion:
<STRONG>Did you ever play Papaki?</STRONG>

The scrolls in that game are messy. "Scroll of @!-.^"?

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Toady One

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Re: VERY odd, newly generated map
« Reply #10 on: October 27, 2006, 02:02:00 pm »

Yeah, it doesn't bother checking connectivity -- it's not a new problem.  You can have a map divided into two large continents completely separated by ocean.  Just have to wait for boats.  Or I could add more map rejects.
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