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Author Topic: Yet Another D&D 3.5 Campaign (Session over!)  (Read 31005 times)

King_of_the_weasels

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according to the sheets, there's now a human, gnome, halfling, and now a half elf, not what you listed.

edit- Speaking of sheets why does grek's guy only have 5 skill points?
« Last Edit: August 06, 2011, 02:55:57 pm by King_of_the_weasels »
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Jack A T

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Bump.  I'm looking for one or two more players.

Current XP for each character is 2505, and go with 800 (to keep something resembling wealth equality) GP to start with.

General session time has been 8:30 PM GMT, Sundays, but I can adjust times if needed.

See first post for the rest of the details.

Reposting this general information.

I'm in. What level do you want me to start at, and are there any special rules I should know about?
Level 2 with 2505 XP, and special rules are detailed on the OP.  Go with 800 starting GP, though, instead of the number on the OP.

I believe I could play. My other D&D game just got switched off the weekends since the GM works then.

I could reliably play every sunday, but during the week I'm either playing other maptools games or busy.

I've never used Hamachi before, so that may be a problem.

Edit: Theifwriter ninja'ed! Well, did you guys want two more players or just one? Fyi, I'll probably end up making a Kobold Ranger, if that's allowed and I get in.
I guess I can handle another player.  I'll allow a kobold, with the explanation you've given.

according to the sheets, there's now a human, gnome, halfling, and now a half elf, not what you listed.

edit- Speaking of sheets why does grek's guy only have 5 skill points?

First: There's also a GMPC gnome cleric, Gniles Gn. Geartooth, running around with the party.  He's there because the party has no other healers.

Second: Gnop is a fighter with an Int of 8.  4 skill points for level 1 plus 1 skill point for level 2.
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Jack A T

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I mean, in this setting, are Kobolds like magically made to be evil, or is it just their culture?  :-\

Culture.
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King_of_the_weasels

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I'm assuming all gnomes have gn ignstead of n ign there gnames in this campaign.

also couldn't thief take over the extra gnome?
« Last Edit: August 06, 2011, 03:08:34 pm by King_of_the_weasels »
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Jack A T

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I'm assuming all gnomes have gn ignstead of n ign there gnames in this campaign.
The gn thing is just done by the followers of gnomish god Gnar Gnopkins.  Both gnomes in the party happen to be followers of Gnar.

also couldn't thief take over the extra gnome?
I have a feeling that he would rather make his own character.  Less characterization problems, and probably far more interesting.  So, unless he really, really wants Gniles, the answer is no.
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King_of_the_weasels

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #350 on: August 06, 2011, 03:40:10 pm »

Just a suggestion, I know I'd never take control of an npc, especially a healer.
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Dwarmin

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #351 on: August 06, 2011, 04:31:21 pm »

Was wondering if these items might be approved.

Quote from: Bitterleaf Oil
25 gp
Weight -0-

Kobolds use this salve to keep their scales healthy and shiny. Each bottle of bitterleaf oil holds enough for ten applications. If the oil is applied each day (a full-round action), it staves off shedding indefinitely, in addition, on any day when bitterleaf oil is applied, the character naturally heals 1 additional point of damage per HD (max. 5) with a full night's rest.

Quote from: Sundark Goggles
10 gp
Weight -0-

The smoked lenses of these goggles block light. They are typically fixed into a band of canvas that clasps together at the back to keep the goggles from falling off. Sundark goggles negate the dazzled condition experienced by a creature with light sensitivity while in bright illumination. As a side effect, they grant the wearer a +2 circumstance bonus on saving throws against gaze attacks. A creature wearing sundark goggles can't use a gaze attack since other creatures can't see its eyes. Creatures without low-light vision or darkvision that wear sundark goggles take a -2 penalty on Search and Spot checks.


http://www.realmshelps.net/stores/specialitems.shtml <-- Source
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Jack A T

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #352 on: August 06, 2011, 04:37:39 pm »

Sure and sure.
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Dwarmin

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #353 on: August 06, 2011, 05:24:53 pm »

Here's my first draft sheet sans RP. I've added the race stats below.

http://www.myth-weavers.com/sheetview.php?sheetid=318930

If anyone spots mistakes or ways I could improve, feel free to point them out. I'm fairly new to D&D still.

Spoiler: Race Kobold (click to show/hide)
« Last Edit: August 06, 2011, 05:26:46 pm by Dwarmin »
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Jack A T

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #354 on: August 06, 2011, 05:48:30 pm »

Dwarmin:
*Your character should be at level 2.
*Your character should have some HP.  Max for first level, and roll for second level.  Use Invisible Castle for 2nd level with your character's full name.

For that matter, King_of_the_weasels, could you please reroll your level 2 health with Invisible Castle?
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Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
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Dwarmin

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Jack A T

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #356 on: August 06, 2011, 06:15:01 pm »

*Remember to spend your level 2 skill points.
*You should have 15 HP, due to your constitution bonus.
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FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
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King_of_the_weasels

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Dwarmin

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #358 on: August 06, 2011, 06:24:57 pm »

Sheet done. Working on RP now.
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Jack A T

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Re: Yet Another D&D 3.5 Campaign (Dealing with characters and stuff)
« Reply #359 on: August 06, 2011, 06:28:34 pm »

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FUCK YOU JACK
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YOU TRAITOROUS SWINE.
Screw you, Jack.
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