1) Terran: Lots of self-contained buildings (as much as is possible in Dwarf Fortress). Most will have a
Dwarven Terran Water Reactor installed (not necessarily running anything). Military is mostly equipped with massive ranged weapons (think silver crossbows).
*Supply depots: an underground farming, grazing, and/or storage area, with the surface area walled off with bridges (to simulate lowering and raising the structure into the ground without moving fortress parts).
*Barracks: Barracks and jail.
*Vespene Refinery: Extracts magma (and water if there's no surface source).
*Factory: includes workshops
*Starport: Advanced production and Trade depot
*Command Center: Main living quarters, and shaft. May be upgraded into Planetary Fortress with siege weapons.
*Bunker: Contains siege weapons.
*Missile Tower: Ranged weapons tower.
*Fusion Core: Contains levers to superweapons.
*Science Facility/Special Ops/Missile Silo: Houses
nuclear magma based superweapons.
*Sensor Tower: A tower with fortifications and windows, with a 1x1 pasture zone containing a non-grazing animal of choice.
Zerg: Creep is simulated by having all unused base area taken up by farms. Buildings can/must be made out of modded-in organic blocks. Most military will be melee, with some ranged forces:
*Overlords and Queen: For every 8 dwarves, there is one militia captain or militia commander.
*Creep colonies: These contain manufacturing workshops and reactors.
*Extractor: Magma (and water) extraction, stills.
*Spawning Pool: Literally a roofed-over hole in the ground filled to 3/7 with water. Contains barracks.
*Evolution Chamber: Weapons production.
*Hydralisk den: Ranged weapons production.
*Spore colonies: Ranged weapons towers.
*Sunken colonies: Siege weapons towers.
*Ultralisk den: Elite troops go here.
*Hive: Everything else and reactors.
*Spire: Trade depots.
*Nydus network: Underground nexus of tunnels connecting critical regions of the map. Sealed off with drawbridges.
Protoss: To simulate the warp-in, all buildings will be connected with tunnels. Military gets equipped with the best weapons possible, mostly melee, some ranged.
*Nexus: Main living quarters and access to the underground (and farms).
*Pylons: All power to buildings (except the Nexus and Assimilators) must be supplied from these.
*Gateway: Barracks.
*Assimilator: Magma and water extraction. Can be self powered.
*Forge: Weapons production.
*Cybernetics core: Siege weapons production.
*Stargate: Trade Depot.
Suggestions would be appreciated