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Poll

What style of starcraft-fortress do you prefer?

Terran
- 34 (24.8%)
Zerg
- 35 (25.5%)
Protoss
- 22 (16.1%)
All of them
- 21 (15.3%)
None of them
- 25 (18.2%)

Total Members Voted: 78


Author Topic: Starcraft Fortress  (Read 2217 times)

CaptainArchmage

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Starcraft Fortress
« on: April 10, 2011, 12:31:51 pm »

1) Terran: Lots of self-contained buildings (as much as is possible in Dwarf Fortress). Most will have a Dwarven Terran Water Reactor installed (not necessarily running anything). Military is mostly equipped with massive ranged weapons (think silver crossbows).

*Supply depots: an underground farming, grazing, and/or storage area, with the surface area walled off with bridges (to simulate lowering and raising the structure into the ground without moving fortress parts).
*Barracks: Barracks and jail.
*Vespene Refinery: Extracts magma (and water if there's no surface source).
*Factory: includes workshops
*Starport: Advanced production and Trade depot
*Command Center: Main living quarters, and shaft. May be upgraded into Planetary Fortress with siege weapons.
*Bunker: Contains siege weapons.
*Missile Tower: Ranged weapons tower.
*Fusion Core: Contains levers to superweapons.
*Science Facility/Special Ops/Missile Silo: Houses nuclear magma based superweapons.
*Sensor Tower: A tower with fortifications and windows, with a 1x1 pasture zone containing a non-grazing animal of choice.

Zerg: Creep is simulated by having all unused base area taken up by farms. Buildings can/must be made out of modded-in organic blocks. Most military will be melee, with some ranged forces:

*Overlords and Queen: For every 8 dwarves, there is one militia captain or militia commander.
*Creep colonies: These contain manufacturing workshops and reactors.
*Extractor: Magma (and water) extraction, stills.
*Spawning Pool: Literally a roofed-over hole in the ground filled to 3/7 with water. Contains barracks.
*Evolution Chamber: Weapons production.
*Hydralisk den: Ranged weapons production.
*Spore colonies: Ranged weapons towers.
*Sunken colonies: Siege weapons towers.
*Ultralisk den: Elite troops go here.
*Hive: Everything else and reactors.
*Spire: Trade depots.
*Nydus network: Underground nexus of tunnels connecting critical regions of the map. Sealed off with drawbridges.

Protoss: To simulate the warp-in, all buildings will be connected with tunnels. Military gets equipped with the best weapons possible, mostly melee, some ranged.

*Nexus: Main living quarters and access to the underground (and farms).
*Pylons: All power to buildings (except the Nexus and Assimilators) must be supplied from these.
*Gateway: Barracks.
*Assimilator: Magma and water extraction. Can be self powered.
*Forge: Weapons production.
*Cybernetics core: Siege weapons production.
*Stargate: Trade Depot.

Suggestions would be appreciated  :D
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Sandrew

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Re: Starcraft Fortress
« Reply #1 on: April 10, 2011, 12:38:11 pm »

Because I could make three votes I chose terran, all of them and none of them.
I don't know how this will affect your poll-data.
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thegoatgod_pan

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Re: Starcraft Fortress
« Reply #2 on: April 10, 2011, 01:06:11 pm »

Zerg should cut [pet_exotic] and try to integrate cavern species into the swarm
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UnrealJake

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Re: Starcraft Fortress
« Reply #3 on: April 10, 2011, 01:07:00 pm »

Because I could make three votes I chose terran, all of them and none of them.
I don't know how this will affect your poll-data.

I DID wonder why there was three options... now I realise it's for trolling dwarfing
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Necro910

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Re: Starcraft Fortress
« Reply #4 on: April 10, 2011, 02:03:29 pm »

Maybe Zerg. Not sure...


I want to integrate war elephants into the swarm as ultralisks! War dogs as zerglings! Giant Eagles as...?

RopeMan

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Re: Starcraft Fortress
« Reply #5 on: April 10, 2011, 03:59:43 pm »

scourges. think very low boiling points on dismemberable vegetable matter organs...
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GaxkangtheUnbound

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Re: Starcraft Fortress
« Reply #6 on: April 10, 2011, 04:16:43 pm »

Photon Cannon - A place surrounded by fortifications with a single ranged animal(Fireball, basalt globs, etc.) pastured inside.
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ahonek

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Re: Starcraft Fortress
« Reply #7 on: April 10, 2011, 04:42:18 pm »

The organic block idea is actually pretty cool. You could mod in a small critter (replace the turkey, say) that just lays organic blocks. Reminds me of the third race in Command and Conquer 3, sort of.
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Necro910

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Re: Starcraft Fortress
« Reply #8 on: April 10, 2011, 05:04:46 pm »

The organic block idea is actually pretty cool. You could mod in a small critter (replace the turkey, say) that just lays organic blocks. Reminds me of the third race in Command and Conquer 3, sort of.
Blocks made from meat, anyone?  :D

veok

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Re: Starcraft Fortress
« Reply #9 on: April 10, 2011, 05:33:13 pm »

Maybe Zerg. Not sure...


I want to integrate war elephants into the swarm as ultralisks! War dogs as zerglings! Giant Eagles as...?

Be sure to remove grazer before you do. Otherwise your elephants shall perish.
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Necro910

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Re: Starcraft Fortress
« Reply #10 on: April 10, 2011, 05:51:28 pm »

Maybe Zerg. Not sure...


I want to integrate war elephants into the swarm as ultralisks! War dogs as zerglings! Giant Eagles as...?

Be sure to remove grazer before you do. Otherwise your elephants shall perish.
[CARNIVORE]

noodle0117

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Re: Starcraft Fortress
« Reply #11 on: April 11, 2011, 09:24:36 am »

Maybe Zerg. Not sure...


I want to integrate war elephants into the swarm as ultralisks! War dogs as zerglings! Giant Eagles as...?

Be sure to remove grazer before you do. Otherwise your elephants shall perish.
[CARNIVORE]
That'd actually be quite suitable for ultralisks.
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Necro910

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Re: Starcraft Fortress
« Reply #12 on: April 11, 2011, 11:56:33 am »

Maybe Zerg. Not sure...


I want to integrate war elephants into the swarm as ultralisks! War dogs as zerglings! Giant Eagles as...?

Be sure to remove grazer before you do. Otherwise your elephants shall perish.
[CARNIVORE]
That'd actually be quite suitable for ultralisks.
Boatmurdered incoming! With no massive magma flood so save you now! Bwhahahahahhahaha

Alastar

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Re: Starcraft Fortress
« Reply #13 on: April 11, 2011, 12:49:16 pm »

And the nobles would constantly require more Vespene gas, even when there's none on the map?
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Necro910

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Re: Starcraft Fortress
« Reply #14 on: April 11, 2011, 12:54:09 pm »

And the nobles would constantly require more Vespene gas, even when there's none on the map?
"Build additional Pylons!"
"We require additional Vespene Gas!"
"More Minerals Required!"