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Author Topic: magic fogotten beasts.  (Read 665 times)

flieroflight

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  • Worship the nightmare
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magic fogotten beasts.
« on: April 10, 2011, 11:11:49 am »

I have  dead forgotten beasts in my fort list. the problem is that neither of them showed up and i never got the annpuncement for them, they didnt even show up on the units screen.
thatdoes solve the problem of how i have a tower cap sheild showing up in blue on my aritfacts list.
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Bay12 doesn't have moral event horizons, it has goals.

EmperorJon

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Re: magic fogotten beasts.
« Reply #1 on: April 10, 2011, 11:15:04 am »

I've got 2 in my current fort. Both were made of mud/grime or whatever, so they got shot by a group of rodent blowgunners in the caverns. You only get notification of its arrival if you ever see it.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Niyazov

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Re: magic fogotten beasts.
« Reply #2 on: April 10, 2011, 12:30:05 pm »

I have  dead forgotten beasts in my fort list. the problem is that neither of them showed up and i never got the annpuncement for them, they didnt even show up on the units screen.
thatdoes solve the problem of how i have a tower cap sheild showing up in blue on my aritfacts list.

Blue artifacts are weapons/armor that a dwarf or other intelligent creature has become attached to and given a name, rather than artifacts that were produced from strange mood.
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Naryar

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Re: magic fogotten beasts.
« Reply #3 on: April 10, 2011, 12:44:57 pm »

ÂSAX IS REBORN

Oliolli

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Re: magic fogotten beasts.
« Reply #4 on: April 10, 2011, 12:52:28 pm »

ÂSAX IS REBORN

Given that they were only named once, no, he isn't... yet.
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