The Wii Remote is as good a mouse as any, and the (1) and (2) buttons could be tied to menus, along with A, B, Z, and the C buttons. The directional pad could move the view /cursor around. Now, if the menu items could be clicked on, then that would significantly improve the GUI functionality, REMOVING THE NEED FOR A KEYBOARD. Or at least, most of the need for a keyboard; there'd still probably be a key to bring up a list of all the commands that arn't listed, and key combinations would probably be needed for a few things.
quote:
Originally posted by Grue:
DF has no place among the stupid console games.
If DF was there, it might teach the devs of those 'stupid' console games a lesson in how to make a proper game.
For everyone saying the system doesn't have enough memory to run DF: Here is the Wii technical specifics.
Just so everyone knows, the memory prefix is not Megabyte, it's Mebibyte. As in binary. Here is the rough conversion. Basically, 88 Mebibytes is actually somewhere around 96 Megabytes. I loaded DF and looked at the memory cost in the Task Manager, and with a moderately sized fortress the game is at about 70 Megs in memory... So memory isn't an issue, at least for fortresses that remain small.
Granted, it's not the best, but i think adventure mode would work quite well.
... Of course, if the difference between the CPU in my computer and the CPU in the Wii is too different for DF to run properly on the Wii (or is outright impossible) then forget this thread ever existed.
I simply found it amusing that i could post here from my couch.
[ May 26, 2007: Message edited by: Mechanoid ]