Turn 5>Continue human termination protocols.
You Continue your shooting [2]Your Bullets Strike Marine 1, but he doesn't seem hurt, well, he DOES seem pissed off [2][4] Your Front Legs take the blunt of the Shots, but you are pretty sure one bullet hit you in the head
MOAR MARINE SLAUGHTER
You March towards the marines [1]"EAT THIS! YOU SCOURNERY SCUMBAG" [2] You Had No time to dodge that Incendiary Grenade, and thus are now set on goddamn fire
JUST GO OUTSIDE AND KILL A MARINE ALREADY JEEZ
CHA- "Hold on, Let me fix you up" A Human Walks out of a Cabinet, huh, Sneaky Bastards, He grabs one of the Medical kits lying around and attempts to heal you [6] And Somehow, He Fixes your Left hand, bandages your Left leg, and somehow Makes your Right hand not-so-disabled, The Warps are a little tight(-1 to all rolls involving hands for the next turn)
Try to finish off 1 of the marines
You Attempt to finish off Marine 2 [4] You Slash at his chest [2] But he somehow manages to survive that [5] He Subsequently Drops his gun and put his hand up
Marine 2 : Alright Alright, i give up, don't Kill me
Ok now that i'm not damaged anymore, supersonic jump at teh marine with the bigest gun, wait till he/she is reloading
You Walk out and look,
Marine 2 has the biggest gun, you Super jump at him [2]Instead of hitting the Marine, You Hit the gun he just dropped
Riiiiiiggggght
Try to sink your fangs into Marine 2's face. Again.
Seeing Marine 2 drop his gun and put his hand up, you'd instead go for Marine 1 [2] He Hits a button on his Gun and out pops a Bayonet, and uses it to stab you [2] Here's a hint : Having a light emitting Organ is bad for dodging, as you receive a Stab through the stomach
Front Legs Wounded, Head Lightly Wounded
Gauss Weapons fully functional
Shields Online
Items : None
Unwounded
Teeth Sharp
High Tensile Tendons Stored up and ready to go
Caparace Undamaged
Items : none
Skills : Basic Knowledge of Human Vehicles
Stabbed in the stomach
Hands Ready
Photopore outburst Prepared
Corrosive spit Ready
Caparace Undamaged
Items : none
Head Mildy wounded, Left Hand Moderately Wounded
Blade-like thing ready
Suit Damaged
Shields offline
Able to use weapons and items
Items : Assault Rifle(20/30)
ON FIRE(Whole body will receive damage per turn, damage depends on rolls)
Mouth Tentacles free
Claws Sharp
Caparace undamaged
Items : None
Right Hand Bandaged(Disabled, will heal in three turns), Left leg Bandaged(lightly wounded, Will heal in one turn), Left hand Bandaged (Lightly Wounded, will heal in one turn)
No for Fists : Both hands in Recovery state
Super Mode Ready to go
Burning Finger still reloading : Right hand in recovery state
Able to use weapons and items
Items : Pistol (5/5)
Marine 1
Perfectly fine
Marine 2
Surrendered, Moderately Wounded
Marine 3
DAED
[/spoiler]
Georzein : 14 Marines : 4
Combat Status :
Reinforcing : Georzein will recover two units per turn
Calling Backup : Marines will be reinforced by a squad from Echo, Strength depending on Roll, after 2 turns
Opposing Natural, Laef Feaur Daerd and ChemDoc keep pressing me to Send Maar out, but i don't think you'll be able to handle him this early