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Author Topic: Xenomorphs - Turn 5 : Again, Speechless  (Read 6790 times)

Krath

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #30 on: April 13, 2011, 08:10:01 am »

Pfft, I don't need your offer. I'll be a one-armed, one-ability GOD OF WAR.

Ask someone else to fix up my leg because clearly I cannot be trusted with any sort of medical object at all.

On second thought, walk outside and commence the ass-whoop with my left hand.
« Last Edit: April 13, 2011, 08:14:11 am by Krath »
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Ze Spy

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #31 on: April 13, 2011, 08:21:56 am »

Is that so?

By Denying that, you've actually released a Extremely powerful enemy : Maar

But too bad for you, Offer's already rendered worthless, Guess trying to Incorprate Maar into you would get denied, it seems that most players would rather get their ass kicked

"Your Attempts are Futile, do you not see the futility? Your Resistance with those weaklings is foolish, Do not Persist"

Well, it is now YOUR duty to make sure Maar doesn't kill you all so that he doesn't reach me
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Taricus

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #32 on: April 13, 2011, 08:22:46 am »

Your fault for putting one into the game.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Krath

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #33 on: April 13, 2011, 08:24:41 am »

I'll beat this Maar down with one hand tied behind my back.

Ok, maybe not.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Ze Spy

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #34 on: April 13, 2011, 08:30:17 am »

No, don't blame me

Blame Opposing Natural, He told me to place Maar into the game when i threw around the idea of this RTD in a TF2 server
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Jetsquirrel

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #35 on: April 13, 2011, 08:37:02 am »

OPEN FIRE ON MAAR!

Ze Spy

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #36 on: April 13, 2011, 08:40:47 am »

Waitwhat

Maar isn't here, he'll only show up rarely once you get good enough weapons/equipment, his appearance depends on your Equipment and Skills, if all players are top legendary, expect Maar to attack every other turn, likewise, if the players have rarely any skills, Maar does not show up

So, yeah, the better you get, the more frequently Maar shows up and attacks, it's to increase the difficulty so that you can't just steamroll over everything late in the game where you are legendaries
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Taricus

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #37 on: April 13, 2011, 08:43:16 am »

So we'll just steamroll him instead.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Ze Spy

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #38 on: April 13, 2011, 08:55:26 am »

Do you play Starcraft 2 : Wings of liberty?

If you do, remember the stage where you have to fight Maar?

Remember that when he "Dies", he comes back later, and seems to be much harder to kill?

That mechanic too applies here
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Jetsquirrel

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #39 on: April 13, 2011, 10:01:29 am »

 OPEN FIRE ON THE PEOPLE!

Trollan

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #40 on: April 13, 2011, 10:13:59 am »

I just walled him off with a lot of photon cannons at the entrance to his base.

go on a human slaughter rampage

Ze Spy

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #41 on: April 14, 2011, 03:37:53 am »

Turn 3

EXTERMINATE THE INFERIORS

You Shoot them [6] Killing two more, but it seems that you've authorized usage of the Point Defense Marines by just killing enough of them

Try to do a ricosheting supersonic jump hitting multiple people with it

You attempt a Ricocheting Jump [2] But flying at 200 KPH at a wall is already enough to make you bleed on the head

Spit corrosive substance on the nearest target

You spit [1] At Shurelia [3] Her Shields block out some of the Substance [2]But it drained all the Shield energy [3] The Acid hits [2] And Burns a hole in her Suit [5] Good news : no damage was done


On second thought, walk outside and commence the ass-whoop with my left hand.[/b]

[1] The Pain forces you to stay in the med bay

OPEN FIRE ON THE PEOPLE!

[5] You Fire your weapons [Ventus's Roll]But Ventus spits Corrosive Acid at you, you originally aimed at the Civies, but a bunch of bullet striking you doesn't sit right [4-2-1=1]The Bullets Hit you Several times in the hand and one shot in the Head, you Counter [3+2=5]You Shoot the Marine who shot you several times [4]Inflicting damage on him(Marine 3 is now Wounded)

go on a human slaughter rampage

[4]Jumping out of the vehicle, you start attacking [6]You Kill a Stone-wielding guy, but the Marines start shooting at you, Full force [5] The Bullets just strike off you

Quote from: Script
Do whatever the hell this system is mend to do

[6] "We've got Georzein Converging! Southen Gate! Those Damn Warp Xenomorphs are back!"

With that, More Point Defense Marines Get out of the Town Hall and start running towards the Southen Gate, you get a feeling that it won't be good if those Georzein fail......

Spoiler: Taric (click to show/hide)

Spoiler: Asimuth (click to show/hide)

Spoiler: Ventus (click to show/hide)

Spoiler: Shurelia (click to show/hide)

Spoiler: Cthu (click to show/hide)

Spoiler: Raiza (click to show/hide)

Spoiler: Enemy (click to show/hide)


Georzein Information Added to First Post
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wolfchild

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #42 on: April 14, 2011, 04:11:39 am »

not instantly fatal? good
Go kill more humans while i wait for my skull to regenerate
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dbuhos

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #43 on: April 14, 2011, 04:54:56 am »

Sheeeesh, try to bite Marine 2's head off.
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Taricus

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #44 on: April 14, 2011, 05:17:35 am »

Start firing on the marines.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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