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Author Topic: Xenomorphs - Turn 5 : Again, Speechless  (Read 6808 times)

Dbuhos

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Watch out guys, he is going to throw a STONE at us.
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Ahra

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SuperTitanicOmegaNuclearEnergy (laser,gauss,choose yourself  :P)
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And then the horror hits: This was just spring.
We are SOooooooooooooooooooooooooooooo fucked.
Quite fucked indeed.

Jetsquirrel

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Check for avaliable options for the weapon slot!

Ze Spy

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Turn 1

Go to the medbay and see if I can find anything to fix up my hand.

You walk into the Med Bay [5] And Spot some Bandages, you grab them and apply it to your wounded hand [2]That is, if you know how to do it, you've worsened the wound, great job(Right hand is now Critically wounded, fix that shit up or you might not be able to use it anymore)

Attempt to steer teh vehicle to the right

Going to the drivers seat, you press random buttons and hope that the vehicle goes right [6] And get them right, this button over here turns left, that button goes right, and this lever controls speed(Basic knowledge of Human vehicles gained)

Wait for contact.

You hang around in the Crew quarters

Check the armory bay for anything useful

You poke around in the armory [2] and find nothing useful that would help you, there's a whole bunch of guns and stuff that throws some streamlined thing with fire coming out of it's other end and exploding on impact

Check for avaliable options for the weapon slot!

(I don't know what you mean, so i'll go by what i THINK you are saying)You walk into the Armory [5] And spot some Assault rifles of human design, you also spot some Barrels attached to some sort of cup-shaped object with a trigger, kind of looks like Taric's Gauss MG's

Find a weapon to grab with mah tentacles

You grab a weapon from the armory [2] Human weapon, piece of shit, you don't even know how to use this thing or what it is, so you toss it back into the armory

Spoiler: Taric (click to show/hide)

Spoiler: Asimuth (click to show/hide)

Spoiler: Ventus (click to show/hide)

Spoiler: Shurelia (click to show/hide)

Spoiler: Cthu (click to show/hide)

Spoiler: Raiza (click to show/hide)
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Krath

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ohshitohshitohshit FIX UP THAT HAND
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Taricus

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #21 on: April 12, 2011, 05:29:14 am »

Go and terminate some humans!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Dbuhos

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #22 on: April 12, 2011, 06:21:07 am »

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wolfchild

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #23 on: April 12, 2011, 07:22:10 am »

when we arrive, practice my close quaters combat skills on the squishy humans, if they are kind/stupid enough to line up roughly do a super0sonic jump at the fromt one and watch what happens
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Jetsquirrel

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #24 on: April 12, 2011, 08:01:29 am »

Take the MG and walk out, in a ready to fire stance! But if they start firing on me while i get out of the armoy return fire!

Ze Spy

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #26 on: April 13, 2011, 06:47:09 am »

Turn 2

ohshitohshitohshit FIX UP THAT HAND

ohshitohshitohshit [1]You totally fuck up that hand, time to loop it off(Right Hand is now Disabled permenantly, loop it off)

Go and terminate some humans!

You jump out of the Vehicle and start shooting [6]You Manage to kill two of them, but you are now the main target

Go and terminate some humans!

You jump out of the vehicle [2] but fly into a wall [5] Good news, you ain't damaged

when we arrive, practice my close quaters combat skills on the squishy humans, if they are kind/stupid enough to line up roughly do a super0sonic jump at the fromt one and watch what happens

You jump out and start clawing [4]You Wound a Rock-throwing guy

Take the MG and walk out, in a ready to fire stance! But if they start firing on me while i get out of the armoy return fire!

Having no knowledge of that Barrel thing, you grab one of the assault rifles and walk out, [6] ready to fire the gun, but you kind of screw up the stance(+2 to next roll, -1 to the next roll after that)

find moar guns

You grab moar guns [2] They are all of human piece-of-shit'ery, you don't even know how to use them, NOR WHAT THE HELL ARE THEY

Spoiler: Taric (click to show/hide)

Spoiler: Asimuth (click to show/hide)

Spoiler: Ventus (click to show/hide)

Spoiler: Shurelia (click to show/hide)

Spoiler: Cthu (click to show/hide)

Spoiler: Raiza (click to show/hide)

Ho ho ho, Krath, looks like you are screwed

Giving you a Offer in a PM, take it, or not
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Taricus

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Re: Xenomorphs - Turn 1 : Krath Wounds his hand
« Reply #27 on: April 13, 2011, 06:48:29 am »

EXTERMINATE THE INFERIORS
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #28 on: April 13, 2011, 06:53:17 am »

Try to do a ricosheting supersonic jump hitting multiple people with it
may last for less than a second but sound moves damn fast
« Last Edit: April 13, 2011, 09:08:17 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dbuhos

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Re: Xenomorphs - Turn 2 : Krath has some shitty luck
« Reply #29 on: April 13, 2011, 08:06:46 am »

Spit corrosive substance on the nearest target
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