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Author Topic: Xenomorphs - Turn 5 : Again, Speechless  (Read 6774 times)

Krath

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #46 on: April 14, 2011, 12:43:04 pm »

THIS IS THE WORST LUCK EVER

Bandage up my right hand to reduce the pain and then try to go outside again.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Jetsquirrel

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #47 on: April 14, 2011, 12:58:51 pm »

Swiftly run towards the marine while pulling my blade and whe in striking range ofcourse attack him

TolyK

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #48 on: April 15, 2011, 08:55:53 am »

THIS IS THE WORST LUCK EVER
not by a long shot.
*goes back into hiding onto beach*
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Ze Spy

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Re: Xenomorphs - Turn 3 : Marines get Deployed, Also, Team Damage
« Reply #49 on: April 15, 2011, 12:28:49 pm »

NO HIDING

Turn 4

Go kill more humans while i wait for my skull to regenerate

[5]Your Instincts tell you that it's probably a bad idea to try and kill anyone while having a broken skull and a bunch of Bullets flying everywhere, so you stay on the Vehicle

Sheeeesh, try to bite Marine 2's head off.

Leaping at Marine 2, you attempt to bite his head off [3]V[3] After a short while of wrestling, he throws you off and grabs his weapon

Start firing on the marines.

You start shooting at the marines [3][5] Marine 3 eats up the whole barrage and dies

Yank a marine's head off with my tentacles, kill others

You Reach out for Marine 1 with your Tentacles [2] But he knocks it away, damn, these marines sure are Trained

Bandage up my right hand to reduce the pain and then try to go outside again.

You grab a bandage and attempt to reduce the pain on your Right hand [1]How many times do i have to tell you NOT to use medical equipment? [4] Fortunately, your right hand only suffered Light damage

Swiftly run towards the marine while pulling my blade and whe in striking range ofcourse attack him

Charging towards Marine 2, you Swing your Blade-thing [5]V[4] You Blade hits true, wounding him(Marine 2 is now wounded)

Spoiler: Taric (click to show/hide)

Spoiler: Asimuth (click to show/hide)

Spoiler: Ventus (click to show/hide)

Spoiler: Shurelia (click to show/hide)

Spoiler: Cthu (click to show/hide)

Spoiler: Raiza (click to show/hide)

Spoiler: Enemies (click to show/hide)


Man, you guys have a nasty habit of preventing the marines from getting their turn by taking their round away either by making them knock back shit, or counter-attack

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Taricus

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #50 on: April 15, 2011, 12:30:42 pm »

>Continue human termination protocols.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

Krath

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #52 on: April 15, 2011, 03:41:33 pm »

Do I have a secret -5 to all medical rolls or something?

JUST GO OUTSIDE AND KILL A MARINE ALREADY JEEZ
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Jetsquirrel

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #53 on: April 15, 2011, 10:09:47 pm »

Try to finish off 1 of the marines

wolfchild

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #54 on: April 15, 2011, 10:19:45 pm »

Ok now that i'm not damaged anymore, supersonic jump at teh marine with the bigest gun, wait till he/she is reloading
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Dbuhos

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #55 on: April 16, 2011, 06:59:44 am »

Y u no die mareen
Try to sink your fangs into Marine 2's face. Again.
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Ze Spy

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #56 on: April 16, 2011, 08:52:02 am »

Turn 5

>Continue human termination protocols.

You Continue your shooting [2]Your Bullets Strike Marine 1, but he doesn't seem hurt, well, he DOES seem pissed off [2][4] Your Front Legs take the blunt of the Shots, but you are pretty sure one bullet hit you in the head

MOAR MARINE SLAUGHTER

You March towards the marines [1]"EAT THIS! YOU SCOURNERY SCUMBAG" [2] You Had No time to dodge that Incendiary Grenade, and thus are now set on goddamn fire

JUST GO OUTSIDE AND KILL A MARINE ALREADY JEEZ

CHA- "Hold on, Let me fix you up" A Human Walks out of a Cabinet, huh, Sneaky Bastards, He grabs one of the Medical kits lying around and attempts to heal you [6] And Somehow, He Fixes your Left hand, bandages your Left leg, and somehow Makes your Right hand not-so-disabled, The Warps are a little tight(-1 to all rolls involving hands for the next turn)

Try to finish off 1 of the marines

You Attempt to finish off Marine 2 [4] You Slash at his chest [2] But he somehow manages to survive that [5] He Subsequently Drops his gun and put his hand up

Marine 2 : Alright Alright, i give up, don't Kill me

Ok now that i'm not damaged anymore, supersonic jump at teh marine with the bigest gun, wait till he/she is reloading

You Walk out and look, Marine 2 has the biggest gun, you Super jump at him [2]Instead of hitting the Marine, You Hit the gun he just dropped

Riiiiiiggggght

Try to sink your fangs into Marine 2's face. Again.

Seeing Marine 2 drop his gun and put his hand up, you'd instead go for Marine 1 [2] He Hits a button on his Gun and out pops a Bayonet, and uses it to stab you [2] Here's a hint : Having a light emitting Organ is bad for dodging, as you receive a Stab through the stomach

Spoiler: Taric (click to show/hide)

Spoiler: Asimuth (click to show/hide)

Spoiler: Ventus (click to show/hide)

Spoiler: Shurelia (click to show/hide)

Spoiler: Cthu (click to show/hide)

Spoiler: Raiza (click to show/hide)

Spoiler: Enemies (click to show/hide)

Marine 3
DAED
[/spoiler]


Opposing Natural, Laef Feaur Daerd and ChemDoc keep pressing me to Send Maar out, but i don't think you'll be able to handle him this early
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Taricus

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Re: Xenomorphs - Turn 4 : Nothing to say
« Reply #57 on: April 16, 2011, 08:55:34 am »

Give them more hell thn an Arachnotron on nightmare!
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

wolfchild

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Re: Xenomorphs - Turn 5 : Again, Speechless
« Reply #58 on: April 16, 2011, 08:59:49 am »

Intimidate them, by eating one alive by running one over with the tank
« Last Edit: April 16, 2011, 10:05:28 am by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Ze Spy

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Re: Xenomorphs - Turn 5 : Again, Speechless
« Reply #59 on: April 16, 2011, 09:02:09 am »

They are in full combat armor, and their entire armor is Sealed, Hell, the only way for them to get out is through a 2-minute-long process, which features a shit-ton of Machinery and Programming

Edit : And no, you can't create a big-enough hole in their armor within two turns

AND DON'T EVEN THINK ABOUT EATING THE ARMOR
« Last Edit: April 16, 2011, 09:05:16 am by Ze Spy »
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