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Author Topic: .18 and the Newest Version  (Read 2366 times)

zakkeh

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Re: .18 and the Newest Version
« Reply #15 on: April 10, 2011, 01:47:06 am »

What?! Who dares speak against grazing? Grazing is awesome!  Herds of tigers guarding entrances, with some raw editing, herds of trogs defending your deep entrance. No ropes!
Because tigers are herbivores, right? Oh wait... logic. This is DF. ::)

Are tigers grazers?  :-\

That'd be stupid
With some raw editing
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Or perhaps you're just sadistic and enjoy slow-cooking your goblins/kittens/nobles.

Oliolli

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Re: .18 and the Newest Version
« Reply #16 on: April 10, 2011, 02:48:25 am »

The only reason I keep my longest living fort in .18 is grazing...

I have about 30 elephants there...
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
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drowning babies everywhere o-o

Untelligent

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Re: .18 and the Newest Version
« Reply #17 on: April 10, 2011, 02:50:10 am »

The only reason I keep my longest living fort in .18 is grazing...

I have about 30 elephants there...

That's actually a really easy fix. Just go in the raws and add a few hundred to the elephant's grazer number.
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The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Sutremaine

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Re: .18 and the Newest Version
« Reply #18 on: April 10, 2011, 03:28:51 am »

What?! Who dares speak against grazing? Grazing is awesome!  Herds of tigers guarding entrances, with some raw editing, herds of trogs defending your deep entrance. No ropes!
Because tigers are herbivores, right? Oh wait... logic. This is DF. ::)
I think it's 'pastures are awesome'. Creatures don't have to be grazers to be assigned to one, but the downside is that as soon as something does come by and get chased by the tiger, your dwarves will try and chase the tiger down and drag it back to the pasture.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Aravin

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Re: .18 and the Newest Version
« Reply #19 on: April 10, 2011, 04:05:11 am »

No more farm flooding, PRAISE TOADY!

Something i don't know? What does it mean - no more farm flooding? You still have to flood tiles to grow things on them, ain't it?
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zakkeh

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Re: .18 and the Newest Version
« Reply #20 on: April 10, 2011, 04:06:39 am »

No more farm flooding, PRAISE TOADY!

Something i don't know? What does it mean - no more farm flooding? You still have to flood tiles to grow things on them, ain't it?
No, you don't. I discovered that too from this thread ^_^
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Or perhaps you're just sadistic and enjoy slow-cooking your goblins/kittens/nobles.

Oliolli

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Re: .18 and the Newest Version
« Reply #21 on: April 10, 2011, 04:51:46 am »

The only reason I keep my longest living fort in .18 is grazing...

I have about 30 elephants there...

That's actually a really easy fix. Just go in the raws and add a few hundred to the elephant's grazer number.

Or is it possible to simply remove the elephants need to graze in the first place? I believe it would be easier to live with.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Joshua IX

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Re: .18 and the Newest Version
« Reply #22 on: April 10, 2011, 06:42:32 am »

DO IT FOR THE BEES!!
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Whatever happens, make it ironic dwarfy magma.

Oliolli

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Re: .18 and the Newest Version
« Reply #23 on: April 10, 2011, 06:51:58 am »

There are no bees in the area --> I will have no bees :(
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Khift

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Re: .18 and the Newest Version
« Reply #24 on: April 10, 2011, 08:35:33 am »

OP: I'm surprised nobody mentioned it, but make sure to turn the mineral scarcity setting down. The default of 1,000 is very, very limiting in my experience. It would be a shock to you coming from .18 to have such few minerals. Most people seem to play around ~500 scarcity (lower is better).
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GreatWyrmGold

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Re: .18 and the Newest Version
« Reply #25 on: April 10, 2011, 08:39:45 am »

OP: I'm surprised nobody mentioned it, but make sure to turn the mineral scarcity setting down. The default of 1,000 is very, very limiting in my experience. It would be a shock to you coming from .18 to have such few minerals. Most people seem to play around ~500 scarcity (lower is better).
Gotcha.

...Come to think of it, I don't actually use metal that much...
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Jeoshua

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Re: .18 and the Newest Version
« Reply #26 on: April 10, 2011, 08:40:01 am »

They may not be herbivores, but you can still tell them to stay in a pasture when they're tame.
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I like fortresses because they are still underground.

GreatWyrmGold

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Re: .18 and the Newest Version
« Reply #27 on: April 10, 2011, 08:46:18 am »

They may not be herbivores, but you can still tell them to stay in a pasture when they're tame.
...Metal is a nothing-vore.

(Quotes help people know what you're talking about.)
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Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

JacenHanLovesLegos

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Re: .18 and the Newest Version
« Reply #28 on: April 10, 2011, 09:15:26 am »

What?! Who dares speak against grazing? Grazing is awesome!  Herds of tigers guarding entrances, with some raw editing, herds of trogs defending your deep entrance. No ropes!
Because tigers are herbivores, right? Oh wait... logic. This is DF. ::)

Are tigers grazers?  :-\

That'd be stupid
Any animal can be assigned to a pasture.
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As it turns out, the pen was in fact a poor choice for melee combat in comparison to the sword.
So I just started playing this game and I accidentally nuked the moon.

wuphonsreach

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Re: .18 and the Newest Version
« Reply #29 on: April 10, 2011, 07:53:12 pm »

OP: I'm surprised nobody mentioned it, but make sure to turn the mineral scarcity setting down. The default of 1,000 is very, very limiting in my experience. It would be a shock to you coming from .18 to have such few minerals. Most people seem to play around ~500 scarcity (lower is better).

The default in the advanced world gen file is 2500...

I agree though that you'll want something in the 500-1000 range.

And the fact that hospitals work now is wonderful too (along with stone pots, eggs, pastures...).
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