Organizational note of all the things to remember:
Obviously, remember that you're dead, now, so this is a fortress being run by the ghost of a guy who died last year because of a... shall we say, "drinking problem"?
Anyway, I've already talked about some issues that need to be cleared up, like working on the main gateway and defense, getting marksdwarves and the firing range working, probably getting bone bolts mass-produced, making jugs (and using the quern to grind ore) for glazes as well as using some of the existing bee hives for honey and mead. Check the managers on those magma kilns, one is the NW_Kohaku kiln, and it is set to only collect clay, which is a problem, and should involve something like making jugs, large pots, and failing that, statues and crafts that are glazed to add value and get rid of some of this stupid gold. Grazing pastures need to be reconfigured - most of those pastures look overgrazed, and others have no animals in them. We still don't have any nest boxes to take advantage of all the geese and ducks we have. Training schedules need to include some breaks so more dwarves don't die of "drinking problems". Patchy can become a speardwarf if you need. We have a dozen dogs that are waiting for war training. You need to meet with the trade representative, so make sure all labors are off for the dwarf that needs to meet with him. (This is probably NW_Kohaku.)
As for building projects, I still recommend an aquifer-based cistern for the hospital, a marksdwarf watchtower, and of course, finishing all defenses on our eastern gate. (Remember, you can extend the gate eastward to add more traps, and don't be shy about digging out some of the mountain to make more room for traps.)
If you accomplish all the necessary tasks, there is also actually opening up and securing the west bank once we have completely secured the east bank. Then there's the caverns and the FB down there - you could build an elaborate death trap for luring that FB in and killing it. (It has dust, so I recommend only engaging it with spike traps.)
Other than that, nothing to do