1st Slate, 126
Damnit, has it been a month, already?
I haven't had time to do much serious work.
Another alligator attacked Darvi, the mason. I managed to call out to the hapless dolt at just the right moment, and get him to change direction at just the right moment. The alligator fell in a ditch in the slope, and when it climbed out of the ditch, it lost track of where Darvi had run.
Unfortunately, the stupid reptile just kept running up the mountain. I got the war dogs together, and tried to chase it, but it just kept going on up there. Now it's lazing around on top of the mountain among all the bubble grass. I hope it chokes on a fairy.
I don't have time to go chasing it down, though. It's been a month, and we're only just setting up our first farms.
I managed to find a few random plants in my foraging to start up a small above-ground farm, in addition to a below-ground farm. We've got whip vines, strawberries (I look forward to the wine!), prickle berries, and a bloated tuber (which we can't farm, unfortunately). I don't think any sun berries grow around here, though, so unless some elves bring some, we probably won't get any.
I don't have time for that, either, however. The miner finished digging out the holes where the rooms will be (once the mason starts actually making some doors), and we've got beds. Now he's tunneling into the limestone and hematite. I want a weapon in the hands of at least one of these clods. We can't rely upon 4 war dogs for our defense forever.
I'm setting up the wood furnace and smelter, now. It's just out in the open air. Can't be helped, no room for it tunneled out yet. We'll just deconstruct it later.
Wood might be a problem. Maybe we should just tunnel down to the magma sea, and set up a magma forge down there? That'll solve the wood problem, and we don't have the time to set up a system to bring the magma to us. It's a temporary solution, but that's all I've got at the moment.
8th of Slate, 126
Struck the caverns.
Fortunately, it was a grazing blow. The damn miner kept going up and down the stairwell I had him dig to mine other little side projects instead of staying on task when I needed him to repair the damage he did in the caverns. Anyway, I got a side-passage set up, and walled off the opening into the caverns.
Merco, the miner, seems to have tracked some cave fungus spores and tower cap spores up with him. There's a tower cap sprouting in Dutchling's room now.
We'll need to make more permanent lodging preparations earlier than I thought.
Anyway, struck warm stone, but haven't uncovered the magma sea, yet. This'll give us some free glass and ceramic material. With the fire clay I have from the top of the sand spire, I'll be able to make ceramic pottery for the rest of my days with the magma kiln set up. That's one more resource we'll never have to worry about again.
The soil layers are deep. We can probably set up a tower cap farm belowground, as well. That's another problem we won't have much to deal with.
The only thing is trying to get our fortress secure. This slope makes a mess of any attempts to defend the place. Our best bet is to just throw a wall or ditch along one side of the slope, but it's hard to find a good spot to put it. It's going to be an ugly mess of zig-zags.
Ah well, I can't put it off any longer.