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Author Topic: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.  (Read 31091 times)

Darvi

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #45 on: April 12, 2011, 09:33:08 am »

Aye to Sand and aquifers, but nay to permadeath unless that person already had a round.
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Blade Master Model 42

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #46 on: April 12, 2011, 10:48:38 am »

Aquifers are no problem as far as I'm concerned, and I like Darvi's idea. No permadeath unless you've had your turn.

NW_Kohaku

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #47 on: April 12, 2011, 11:24:38 am »

If we embark a 4x3 embark, we can have sand, stream (sand only comes on the tiles with stream, so no getting around that), aquifers

Also, the aquifer only appears on two of the embark tiles, and those are heavily sloped tiles. 

*Slopes make aquifers weird.*

They will appear with a given layer of soil, but on a slope, they won't appear on the surface layer, except a certain number of tiles away from being on the surface. 

As Lord Braindead said, the easiest way to handle an "emergency water release valve" to drain out an aquifer is to simply dig down to the caverns, and flood that.  If it hits a water cavern, the water from the aquifer will simply drain into the cavern reservoir.  If it is a dry cavern, it will drown a bunch of crundles before simply flowing off the edge of the screen.  Either way, dumping the water (through a fortification!) into the cavern gets rid of the problem.

I've even done "Chicken Run" aquifer breaches, where I just dig down with my miner straight to the cavern, and try to outrun the oncoming water by digging to the cavern faster than the tunnel the miner's digging can flood.  (So long as it doesn't hit 4/7 water, it's no problem for your miner.)  Just hope you actually hit a cavern, that's all.  Once you have a chute for the water to drain down, it's actually not hard to handle the aquifer - you just have to build walls before the water hits cutoff points.

We can also atom-smash the water for a solution involving less lag.
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
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Dutchling

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #48 on: April 12, 2011, 02:50:39 pm »

a 4x3 location? Kinda large for some people but we won't have 100+ dwarves anyway so that will not be a problem.
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AdeleneDawner

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #49 on: April 12, 2011, 03:39:57 pm »

Following, and another vote in favor of permadeath only after having a turn.

I'll take a turn, and I'd prefer mine to be a few years in once things are mostly settled.
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Dying (ceasing to be alive) is also not a Moodable skill. Even totally unskilled Dwarves seem to do it correctly.

Lord Braindead

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #50 on: April 12, 2011, 04:46:52 pm »

@Kohaku
Fortifications should be unnecessary since you cant destroy floor grates from below. Especially for emergency plumping the risk of accidental tree growth should be 0 if possible and its quite a waste of our precious workpower to construct every floor anew.

@Dutchling
Considering that most of our dwarfs will have enough time to socialize we probably get a lot of children very soon and i would rather have a use for them instead of just atomsmashing them for FPS. It would be a form of "weak" permadeath and also a way for new players to join without creating dozens of immigrants that need smashing when we allow "adoption" of a child with permission form the parents.

I would like to get a turn too, no preference for when but i would like to do some !!Engineering!! so im happy with a few years in if somebody else wants to play the early years.
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Jake

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #51 on: April 13, 2011, 05:11:03 am »

I'd love to take a turn, but my computer is currently kind of messed up. Still, count my dwarf in as the other token sane one, if prone to cynicism and dry sardonic wit, who nevertheless has a profound aversion to magma after bad experiences with it at a previous address.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

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NW_Kohaku

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #52 on: April 13, 2011, 10:30:32 am »

I'd love to take a turn, but my computer is currently kind of messed up. Still, count my dwarf in as the other token sane one, if prone to cynicism and dry sardonic wit, who nevertheless has a profound aversion to magma after bad experiences with it at a previous address.

Sure, I'll try to keep that in mind, but I'm sort of going for "marginally insane bloke who is prone to extreme cynicism if not outright nihilism."
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
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Urist Imiknorris

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #53 on: April 13, 2011, 10:32:36 am »

I'll take a turn.

My dwarf shall be paranoid about security.
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Darvi

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #54 on: April 13, 2011, 10:36:46 am »

Make sure there's an rist so we only need to nickname him Imiknorris :3
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Jake

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #55 on: April 13, 2011, 10:43:18 am »

Sure, I'll try to keep that in mind, but I'm sort of going for "marginally insane bloke who is prone to extreme cynicism if not outright nihilism."
That's... probably quite true to life, actually.

Oh, and if you want to add a few more flavour mods, I can dig a couple of my custom weapons out of the raws for you.
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Never used Dwarf Therapist, mods or tilesets in all the years I've been playing.
I think Toady's confusing interface better simulates the experience of a bunch of disorganised drunken dwarves running a fort.

Black Powder Firearms - Superior firepower, realistic manufacturing and rocket launchers!

Truean

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #56 on: April 13, 2011, 10:58:55 am »

When you get migrants and if possible dwarf my hauler, I could dabble in cooking or any other thing you want really. I'm flexible to what the fort needs. Not sure about becoming a specialist though. Her appeal is the hauling. :P
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NW_Kohaku

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #57 on: April 13, 2011, 11:45:13 am »

OK, I'm sort of settled on the site... do you guys who are part of the starting seven have any particular preferences on things we do "while we're en route" for the start of the in-character story?

Once again, here's what some digging in Legends Viewer tells us about where we are going:

Spoiler (click to show/hide)

There are only 46 dwarves left in the Mountainhome.  (Not counting us starting 7, since aren't pulled from global population, nor are the rest of the first year migrants.)

Oh, and if you guys want to play with legends viewer, too, here's the pre-embark up on DFFD.

I'll start the game tomorrow, so throw out your ideas for things to have happen on our way or backstory or character traits or requests for aspects about your dwarves or whatever.  I'll try to write it all up as a journal of how we go there.  (Like, for example, how we crossed the ocean, how we got through eleven lands, and how hostile or friendly the elves were to us.)

Also, the world's only kobold cave is on the southeast end of the mountain chain we are embarking on.  It's influence stretches to just barely shy of where we are embarking... will this be part of the plot?
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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Darvi

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #58 on: April 13, 2011, 11:52:25 am »

I wouldn't mind if we had killed something on our way. Maybe some elves, seeing how they were all over the place we we were wandering.

Or, if the goblins really are that influential, them, when they tried to stop us from leaving their territory.
« Last Edit: April 13, 2011, 11:57:44 am by Darvi »
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NW_Kohaku

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Re: "Rinsewind the First-Bolts" - A hole for craven cowards and misfits.
« Reply #59 on: April 13, 2011, 12:23:12 pm »

Goblins aren't that influential at all.  Their own civ is all but extinct and besieged in their last tower far to the north, although it appears as though some of the powerful southern elves kept some goblins around as pets in their own civs. 

In the year 71, the goblin civ was shattered by the elven empires, and forced to retreat north.  They built their last tower in 81, after all other towers had been destroyed by the elves, far north, on a cold saltwater swamp on a small sea just south of the glaciers.  Even here, they are hounded by the elves.

The two major powers of this world are the humans in the Northeast (who are friendly with us), and the elves in the Southeast (who have no particular relations with us). 

Elves outnumber humans almost 2-to-1.  (But again, they're just elves, so humans still have a slight advantage.)  Also, that is divided between two different elven civs, with a northeast elven civ not being much of a player, here.  (And focused on killing off the last goblins.)

The elven empire (The absurdly named "The Velvet of Power") is a band that stretches diagonally from the southern border northeast to the eastern border, and we have to travel just northeast of the heart of the empire to get to our destination.  They consist of 1815 elves, 10 yaks, 10 "pet" goblins, and 8 very misguided humans (probably lured by free "herbs").
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Personally, I like [DF] because after climbing the damned learning cliff, I'm too elitist to consider not liking it.
"And no Frankenstein-esque body part stitching?"
"Not yet"

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