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Author Topic: Battleragers.  (Read 3660 times)

Dave1004

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Battleragers.
« on: April 09, 2011, 10:42:36 am »

A simple request, but one that I MUST have. Firstly.

The ability to create spiked armor.
Secondly, dwarves who are much more effective in hand-to-hand combat.

Dress your dwarves up all purty like in pointy steel armor, and send them out to hug a goblin! After they hug one, they begin to thrash, effectively tearing said goblin to ribbons!

:D more fun than axe dwarves, no...

(Sorry, reading alot of Forgotten Realms. Thibbledworf Pwent, Battlerager. Best. Dwarf. Ever.)
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Zesty

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Re: Battleragers.
« Reply #1 on: April 09, 2011, 12:43:54 pm »

Can't objects already be adorned with "menacing spikes"?
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Stormcloudy

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Re: Battleragers.
« Reply #2 on: April 09, 2011, 01:51:30 pm »

Useless ones. I wholly support this, though I dunno how often you would see a headbutt imaple like he does occasionally.
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Jeoshua

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Re: Battleragers.
« Reply #3 on: April 09, 2011, 01:54:05 pm »

How is "steal ideas from Forgotten Realms" even a valid suggestion?

Fact of the matter is, Dwarves already berzerk, by going into a "Martial Trance".  They already do more damage and are some of the most fearsome fighters in the game.  They just don't wear spiky bondage suits and go hug people and hump them to death.

Seriously, WTF anyways.
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IT 000

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Re: Battleragers.
« Reply #4 on: April 09, 2011, 02:16:05 pm »

That wouldn't be an effective combat method. First off you would need to get that close to them. Secondly, you would only shred their kneecaps due to a dwarf's height. Thirdly, you would never be able (short of a catapult) to gain enough force to penetrate armor, lastly, a person's hammer would still be more effective.

A competent wrestler who broke bones for a living would be better then this.

Heck, a dwarf armed with an adamantine warhammer would be better.
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Jeoshua

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Re: Battleragers.
« Reply #5 on: April 09, 2011, 02:35:07 pm »

Also

<------ That's a battle rager ;)

Ironic, that I do not see the need in this game? I've already pretty much recreated my avatar before.  Armor menacing with spikes of adamantium, but did I spike-hump people? No.
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JohnieRWilkins

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Re: Battleragers.
« Reply #6 on: April 09, 2011, 02:59:55 pm »

battleragers? we need battlebadgers
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Dutchling

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Re: Battleragers.
« Reply #7 on: April 09, 2011, 03:55:16 pm »

^overkill=good suggestion, so I approve

OP: What you ask is more like a wishlists than a suggestion
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Funk

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Re: Battleragers.
« Reply #8 on: April 10, 2011, 05:54:00 am »

or why not use the metal to make some type of club with spikes.
as for spike-humping no no no there dwarfs not some kind of Bondage Hentai Rapist.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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nil

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Re: Battleragers.
« Reply #9 on: April 10, 2011, 02:47:10 pm »

Pretty sure I've heard Toady mention that menacing spikes should be able to have actual in-game effects, which strikes me as a good and reasonable idea.

IT 000

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Re: Battleragers.
« Reply #10 on: April 10, 2011, 02:53:56 pm »

^ For weapons anyways. Hopefully there will be more decorations then spikes, rings, and bands.
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nil

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Re: Battleragers.
« Reply #11 on: April 10, 2011, 02:58:26 pm »

Even for armor.  DF already has a fairly detailed wrestling system, and wrestling by or against a dude covered in spiked armor should be a very different preposition than normal wrestling.

IT 000

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Re: Battleragers.
« Reply #12 on: April 10, 2011, 03:04:15 pm »

I agree, it should have an effect if it was on a gauntlet or a boot. But against armor it shouldn't to any damage at all. The reason why weapons like hammers (heck even sticks) are so useful is because of leverage (Your hand being the fulcrum) You don't see medieval knights running around in spiky plate mail. Because as a previous genius said
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...you would never be able (short of a catapult) to gain enough force to penetrate armor...
« Last Edit: April 10, 2011, 03:06:11 pm by IT 000 »
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nil

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Re: Battleragers.
« Reply #13 on: April 10, 2011, 03:14:25 pm »

I agree, it should have an effect if it was on a gauntlet or a boot. But against armor it shouldn't to any damage at all. The reason why weapons like hammers (heck even sticks) are so useful is because of leverage (Your hand being the fulcrum) You don't see medieval knights running around in spiky plate mail. Because as a previous genius said
Quote
...you would never be able (short of a catapult) to gain enough force to penetrate armor...
Well yeah, the material and combat system we already have can and should simulate it nicely.  If two units who are both outfitted in full steel grapple, any spikes on their armor would be irrelevant, as the game should only simulate the interaction as a very-low-speed attack using that material.   But if a guy wearing nothing tougher than leather is wrestling a dude covered in bronze spikes, there should be a least some light-to-moderate wounds as a result.

tsen

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Re: Battleragers.
« Reply #14 on: April 11, 2011, 11:29:15 am »

Consider: swarm of small but vicious animals vs 1 dwarf outfitted with a suit of full plate covered in spines, serrated ridges and spikes.

Also consider: Said dwarf, covered in blood and having removed the heads/limbs/<insert bodily portion here> of his foes and mounted them, blood still dripping from them, on said spikes (even if the actual killing blows and real combat effectiveness came from his good ol' Adamantine coated Iridium warhammer, Bill the Gurglesnout of Troutsmiting. Intimidation factor: +1.

Additionally consider this counterargument: Dwarf in spiky armor can't do more than muss up the shins of his attackers? Large opponent scoops a dwarf up and eats him! Argleblargle! Zounds! My insides don't feel so good. ><

Ok I'll stop now, but really, consider it.
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