Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Is the menacing spiked ball considered a blunt weapon?  (Read 4691 times)

phoenixuk

  • Bay Watcher
    • View Profile
Is the menacing spiked ball considered a blunt weapon?
« on: April 08, 2011, 09:02:54 pm »

I have a lot of silver... and i mean a LOT.
I don't want to waste my precious iron on trap components, and am wondering if making spiked balls out of silver would be effective, or should i just make loads of silver war hammers and fill weapon traps with them instead?

Suggestions?
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #1 on: April 08, 2011, 09:06:09 pm »

I have a lot of silver... and i mean a LOT.
I don't want to waste my precious iron on trap components, and am wondering if making spiked balls out of silver would be effective, or should i just make loads of silver war hammers and fill weapon traps with them instead?

Suggestions?
It's a really dull point x3.

If it's armored it'll be blunt, most likely.

If it's not, it'll be a little sharp.

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #2 on: April 08, 2011, 09:12:40 pm »

Like hammers, they suck against unarmored soft targets, but when it comes to full-armored enemies, watch out!
Plus, since silver isn't exactly the greatest sharp weapon material, it shouldn't really pierce through much, so mostly, they'll end up blunt attacks.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

wuphonsreach

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #3 on: April 08, 2011, 09:47:17 pm »

Spiked balls are good softeners, but they won't kill.  Use them to knock enemies off the path or to bruise/break limbs.

Make a few serrated silver discs, sell to the caravan, buy steel/iron/bronze to make real serrated discs.  Those will then slice-n-dice anything that lives past the spiked balls.
Logged

Passive Fist

  • Bay Watcher
  • Builds everything out of cobaltite.
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #4 on: April 08, 2011, 10:33:02 pm »

I have big goblin sieges with nothing but copper spiked balls in a 3-wide hallway.  Nothing survives past about 7 tiles of that.
Logged

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #5 on: April 08, 2011, 10:41:53 pm »

I have big goblin sieges with nothing but copper spiked balls in a 3-wide hallway.  Nothing survives past about 7 tiles of that.
I use serrated disks, and then goblinite weapons left around after an ambush/siege  ;)

Qc Storm

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #6 on: April 08, 2011, 11:20:07 pm »

I made a 3 tiles wide and 15 tiles long bridge with a 10z deep drop on the side filled with weapon traps containing glass serrated discs and silver balls.

I fired my militia and had them haul refuse instead.
Logged

xcrissxcrossx

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #7 on: April 09, 2011, 12:51:50 am »

I made a 3 tiles wide and 15 tiles long bridge with a 10z deep drop on the side filled with weapon traps containing glass serrated discs and silver balls.

I fired my militia and had them haul refuse instead.

How do you make a hole more than a few z levels deep? I have a problem with making canals, and then blocking myself from the rest of the hole and just messing the whole hole up.
Logged

Agent_86

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #8 on: April 09, 2011, 12:53:37 am »

I made a 3 tiles wide and 15 tiles long bridge with a 10z deep drop on the side filled with weapon traps containing glass serrated discs and silver balls.

I fired my militia and had them haul refuse instead.

How do you make a hole more than a few z levels deep? I have a problem with making canals, and then blocking myself from the rest of the hole and just messing the whole hole up.
Lots and lots of channeling...
Logged
When something isn't quite dorfy enough, just add magma.

Wyrms

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #9 on: April 09, 2011, 02:12:33 am »

Spiked balls are considered to be sharp. So, if you're going to use silver, the warhammers will work better.
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #10 on: April 09, 2011, 02:24:02 am »

Planning on making the (almost) most overkill trap in dwarven history: through long training for my mechanics and metalsmiths, I shall make a trap with nothing but masterful large, serrated adamantine discs in it, powered by a masterful mechanism.

The only way to make it more overkill is to fill it with artifacts.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Angel Of Death

  • Bay Watcher
  • Karl Groucho?
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #11 on: April 09, 2011, 02:38:52 am »

Create warhammers and put them in a trap. About 10 per trap will turn almost any unwanted guest into a fine, red paste.
Logged
99 percent of internet users add useless, pulled out of arse statistics to their sig. If you are the 1%, please, for the love of Armok, don't put any useless shit like this in your sig.
Hidden signature messages are fun!

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #12 on: April 09, 2011, 03:05:25 am »

Create warhammers and put them in a trap. About 10 per trap will turn almost any unwanted guest into a fine, red paste.

Preferrably silver.
Preferrably not adamantine.
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

phoenixuk

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #13 on: April 09, 2011, 04:20:35 am »

Well the good news is that after making mad amounts of copper crossbow bolts I have my first legendary weapon smith... here come the legendary trap components  8)
Logged

Alastar

  • Bay Watcher
    • View Profile
Re: Is the menacing spiked ball considered a blunt weapon?
« Reply #14 on: April 09, 2011, 06:13:45 am »

All trap components are edged, spiked silver balls may be usable regardless. Scourges and morningstars (which share spiked balls' tiny contact area but rely on velocity instead of mass) don't depend as much on the material's shear strength as larger blades - in some of my tests, steel outperformed adamantine and silver outperformed iron.

Spikes and balls have proven to remain somewhat effective regardless of the material. Since Spiked Balls cause wounds that aren't wide enough to cause much bleeding/severing and not deep enough to impale anything important, they're more geared towards reliably injuring than killing anyway. With silver as my only expendable metal, I'd probably craft a lot of hammers and use the lesser ones in traps together with the odd spike.
Logged
Pages: [1] 2