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Author Topic: What's your best map in 31.25  (Read 1709 times)

Chocolatemilkgod

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What's your best map in 31.25
« on: April 08, 2011, 05:39:38 pm »

I'm asking this just to compare my current map to everyone else. I must admit, the map is amazing with a large enclosed cave part with water, a magma vent at lvl 46, clay, sand, trees, iron, coal and a good defensible position - All on 'Sparse' resource levels. So what's you best map? Or your worst :P Those are normally just as good...just in a funny kind of way :D .
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Necro910

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Re: What's your best map in 31.25
« Reply #1 on: April 08, 2011, 05:45:10 pm »

A mountain.
Spoiler (click to show/hide)

Minnakht

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Re: What's your best map in 31.25
« Reply #2 on: April 08, 2011, 05:54:15 pm »

Not sure... probably that one with a mountain valley with a brook in it. Sand, fire clay, loads of iron and even coal, marble as well.

Now if only I knew how to defend myself properly...
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Icee77

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Re: What's your best map in 31.25
« Reply #3 on: April 08, 2011, 06:22:35 pm »

A riverside view with shallow metals, deep metals, clay, rock, and a few levels of dirt. Also have an occasional elephant tromping around. Just producing masterpiece iron and steel breastplates.
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SirAaronIII

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Re: What's your best map in 31.25
« Reply #4 on: April 08, 2011, 06:32:40 pm »

My worst? Literally no useful stuff. Lots of trees, yeah, but...
- NO clay of any kind
- NO sand of any kind
- Sphalerite!
- Garnierite!
- Cobaltite!
- Cinnabar!
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Untelligent

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Re: What's your best map in 31.25
« Reply #5 on: April 08, 2011, 06:35:06 pm »

I've only tried one map so far, it's fairly boring. Haunted desert, zombie camels, river full of zombie carp. Also there are no more zombie carp because they all died. Redied. Mineral content = sand, marble, gemstones, nothing else of note so far.

My last map (which was back in earlier 31.x versions) was amazing, though. It was a hugemongous river canyon that was frozen for half a year. I was going to build an ice castle in the middle of the river but I stopped playing after a while and then these new versions with stuff that wouldn't be in ported saves were there and I didn't feel like playing the same save anymore.
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Dwarfoloid

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Re: What's your best map in 31.25
« Reply #6 on: April 08, 2011, 06:40:48 pm »

My best map is probably my current one. about 16k of tetra, magnetine and gold each, plus endless supply of silver (300k). Also flux and clay. Very nice surface area, flat with few small rocky hills (walled off area between two of them and built the entrance there). No sand though, but that can probably be arranged underground. Also no above ground river, but that hardly matters. Rocky badlands, mountain and haunted conifer forest biomes.

Oh, I forgot I have 50k of 20-30 value gems (black opals and alexandrites, IIRC) as well, according to prospector.
« Last Edit: April 08, 2011, 06:45:54 pm by Dwarfoloid »
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agatharchides

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Re: What's your best map in 31.25
« Reply #7 on: April 08, 2011, 06:51:34 pm »

Mine has over 10k magnetite and thousands of tetra, galena and sphalerite. The dwarven civ has access to gold and tin. The humans sometimes bring bits of aluminum. The elves have giant tigers, jaguars and tigermen. Trade is pretty useful all round. Marble flux is deep underground. I also have a savage desert, so we have giant leopards, jaguars and scorpions to play with as well as whip wine. One of the soil layers is sand and another fire clay. The non-desert half is heavily forested. The best part? I can squeeze it all on a 4x2 embark so my FPS has held up for 20 years of game time and is still going strong. The only thing I could wish different is that magma is about 100 z levels down, but I guess we can't have everything.
« Last Edit: April 08, 2011, 07:48:14 pm by agatharchides »
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SirAaronIII

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Re: What's your best map in 31.25
« Reply #8 on: April 08, 2011, 06:52:45 pm »

YOU GUYS
I AM SO JELLY RIGHT NOW  :'(
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devek

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Re: What's your best map in 31.25
« Reply #9 on: April 08, 2011, 07:01:09 pm »

I like this one.

Spoiler (click to show/hide)

Magma, a small aquifer, sand, over 9000 iron and flux stones, and an entry way of death. 
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Khift

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Re: What's your best map in 31.25
« Reply #10 on: April 08, 2011, 07:37:42 pm »

So far I've got two -- one is a volcanic island untamed wilds tropical moist broadleaf forest inside an untamed wilds tropical ocean with a surface volcano. 10,000 or so total iron, ~40,000 gold, tons of tetrahedrite, flux, sand and fire clay. No aquifer because I genned the world with aquifers modded out. Being on an island, of course, means only dwarves can access you so no invasions or snatchers or thieves or ambushes of any sort. This is a fort you could run without ever starting a farm the surroundings were that fertile. A paradise, essentially.

This, predictably, got boring, so I went looking for a new embark (as well as messing around with generating diverse pocket worlds) when I found my current map, a terrifying sand desert + untamed wilds mountain combo that is one LOCAL tile away from a goblin fortress. The mountain is possibly the largest I've ever seen (desert is at z-level 149, top of the mountain is z-level 244) and almost entirely made of sheer cliffs. No water until caverns, unsurprisingly, almost no trees or herbs, very very little coal (800 units on the whole embark), only 2400 iron, but 90,000 gold 70,000 tetrahedrite and... get this... 5700 adamantine. There's a huge adamantine pillar somewhere (or two). That said, this is going to be a hell of an embark -- magma is going to be ridiculously deep (map goes down to -5) and while I do have access to sand it's still going to be a huge pain. No zombies or skeletons yet, the only visitors so far has been a pack of camels and a giant eagle, but I don't expect it'll be long before they or the goblins decide to try and level the place. [Edit: I just noticed prospector has the map pegged for 36 "diamond_black" 219 "diamond_fy" and 1541 "diamond_ly". I thought light yellows were supposed to be rarer than faint yellows, but hell I'll take it.]

Tombstone will earn it's name yet. It has great potential, but equally great peril. I like it.
« Last Edit: April 08, 2011, 08:20:13 pm by Khift »
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agatharchides

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Re: What's your best map in 31.25
« Reply #11 on: April 08, 2011, 07:49:39 pm »

YOU GUYS
I AM SO JELLY RIGHT NOW  :'(
I posted my world on dffd a while ago.
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csebal

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Re: What's your best map in 31.25
« Reply #12 on: April 08, 2011, 08:21:47 pm »

Best is such a relative term.

Generally tho, in 31.25, it is very hard to get perfect maps, as the worldgen will surely kick you in the backside whenever you look like you might be getting close.

My usual baseline requirements for a site:
- 4x4 or smaller
- at least 2 biomes, one of them must be untamed wilds or evil
- must have multiple shallow metals, multiple deep metals, soil and clay at least in one biome, pref in all.
- must have all possible neighboring civs
- must have running water
- must NOT have aquifiers, or it should be limited to less than 50% of the embark
- must be warm or hot (thawing ice is a sure way to lag your PC so i tend to avoid icy climates)

These are the general attributes of the site i look for on the embark screen. Then the next round of checks:
- Civ I embark with must have access to some kind of anvil, all drink types and all seeds (happens way too often, that no civs have access to these)
- Civ I embark with must have access to some form of raw copper

Once I embarked, a last round of checks are performed:
- site must have bronze or iron and plenty of fuel - be that surface magma, lots of trees, coal.. i dont particularly care.
- site must have at least one type of common precious metal (gold or silver)
I generally look for sites with high mineral diversity, so I tend to drop the site if it only barely meets the above mentioned mineral requirements. There must be material for making some of those cool alloys.
- site must not have any underground layout issues
worldgen tends to gen maps that have various layering problems, like the magma sea spawning in spoilerland, or spoilerland breaching through one or more cavern layers
- site must not be too thick. total number of Z levels should be between 60 and 80.

As you can probably guess, it aint exactly easy to get a site matching all these parameters :) Even if you do, there is still a chance your site can be ruined by inactive neighbors, making it a dull and boring fortress.

After some 30 worlds and 60+ sites, i did find one that matches the above set of criteria, so right now im happy. It took me several days of worldgenning and site crunching to get there tho :)
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JmzLost

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Re: What's your best map in 31.25
« Reply #13 on: April 08, 2011, 08:31:39 pm »

[Edit: I just noticed prospector has the map pegged for 36 "diamond_black" 219 "diamond_fy" and 1541 "diamond_ly". I thought faint yellows were supposed to be rarer than (light?) yellows, but hell I'll take it.]

Faint and light yellow diamonds both occur as small clusters in kimberlite.  All other diamonds occur as single stones in faint yellow diamond clusters.

My best embark was sand, clay, fire clay, kaolinite, galena, and magnetite, all in 10 layers of chalk.  Deep metals were tetra, cassiterite, and gold.  I think that was 31.21, or so.  Lately I've been embarking on the side of volcanoes.  Lots of galena, sometimes obsidian, usually clay and gold.  One of these days I WILL channel the map flat, leaving a pillar of magma to intimidate visitors.  One of these days...


My current map has cassiterite as the 2nd most common stone, after granite.  33 cass for each copper, not counting losses to unskilled/tired miners.  I have flux, but no iron ... yet.  Looks like fun!  :D

JMZ
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Also, obviously, magma avalanches and tsunamis weren't exactly a contingency covered in the mission briefing.
I can assure you that Ardentdikes is not the first fortress to be flooded with magma. What's unusual is that we actually meant to flood it with magma.

proxn_punkd

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Re: What's your best map in 31.25
« Reply #14 on: April 08, 2011, 08:59:48 pm »

I've got a site right now called Squirtedpaint. Sand in three colors, clay, volcano, (salt) aquifer, tetrahedrite and gold as shallow metals, hematite and galena farther down, and plenty of stone. My only complaints are the scorching temperatures and lack of flux, and even those are minor complaints compared to how much new stuff I have to play with.
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