Yeah, that game again.
For those of you who haven't heard, Goblin Camp is sort of like a less complex Dwarf Fortress with goblins and orcs in place of dwarves. I suggest you try it, it is actually very fun and you will have plenty of Fun the first few games.
It has a higher risk and reward aspect vs. Dwarf Fortress compared to complexity in my opinion.
http://www.goblincamp.com/Changelog:
•Battlements allow your orcs to fire over walls with their bows
•Rain
•Winter – The ground gets covered with snow and the river freezes over
•Terrain overlay, press ‘t’ to view only the terrain + creatures
•Immigrant creatures. Trolls are the only immigrants right now, but more can easily be modded in.
•River width and depth configurable in config.py
•Performance optimizations
•Many tileset renderer improvements both in performance and features (you can find the translucent ui option in the settings menu)
•Statistics are now gathered (production, death, filth generated) and points are calculated from it.
•Items flow downstream
•Rewrite of the pathfinder in terms of threadsafety. Should eliminate most if not all crashes.
•Autosaves
•Keyboard cursor movement was finally fixed. You can use the numberpad instead of the mouse if you want to.
•UI has been improved, scroll bars are better and the menu disappears when you make a choice, though it leaves your choice visible as a tooltip.
•Water can be barreled and is now required for several products.
•Creatures avoid fire better.
•Wind now behaves more realistically, and instead of being completely random will only shift a set amount from the prevailing direction. This allows better planning against total death by fire.
•The river is now generated slightly smarter, and filling tiles with earth should work more as expected.
•Save compression, saves a lot of space and isn’t very notable speed-wise.
•Improved tutorial
•Setting to pause on danger (attack or fire)
•Goblins will now dump surplus items into the spawning pool, handily eliminating the problem of accumulating a big pile of wooden clubs from kobold attacks.
•Goblins douse flames automatically, though you can still order more goblins + orcs to help out if you want to concentrate the effort somewhere.