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Author Topic: BYOR 7 - Game Over: Mafia Win  (Read 56125 times)

Pandarsenic

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #225 on: April 22, 2011, 02:22:59 am »

SON OF A BITCH

SniHjen, while you were being mad scummy earlier I used an ability that randomizes who you target. I'm warning you now because who you hit has no relation to whom you choose.

Someone can confirm, if they're town anyway, that they have a Night ability called (Night) Shaken [target], which shakes up the target, causing them to target a random player.

Also, who has the (Auto) Puppeteer [target] ability that makes "Marionette" players target that person?
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KARATE CHOP TO THE SOUL
Your bone is the best Pandar honey. The best.
YOUR BONE IS THE BEST PANDAR
[Cheeetar] Pandar doesn't have issues, he has style.
Fuck off, you fucking fucker-fuck :I

SniHjen

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #226 on: April 22, 2011, 02:31:59 am »

Thats scummy as hell panda.

Here I am, going so far as to roleclaim, and has not told a lie, and you don't even tell me stuff like that.

wait... you can use other peoples abillities.

@Webadict
If player1 have a kill ability and tells you at 3 o'clock to kill player3
and player2 have a ability to randomize targets and use it on player1 at 4 o'clock (that's later)

Will player1 kill a target, randomly chosen, or will he kill player3?

that is: does WHEN you send in your move affect what happens?

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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

IronyOwl

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #227 on: April 22, 2011, 02:35:37 am »

that is: does WHEN you send in your move affect what happens?
I can pretty much assure you it doesn't. I can't say for absolutely certain, but I'm aware of no examples in mafia where it works that way. If mafia declare their NK immediately, it's still blocked by protections and roleblocks.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SniHjen

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #228 on: April 22, 2011, 02:50:12 am »

that is: does WHEN you send in your move affect what happens?
I can pretty much assure you it doesn't. I can't say for absolutely certain, but I'm aware of no examples in mafia where it works that way. If mafia declare their NK immediately, it's still blocked by protections and roleblocks.

the secret word in NK is 'night'

It's a restricted ability.
Mine isn't.
and it sounds like, neither was panda's, but that's guessing.
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

Darvi

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #229 on: April 22, 2011, 04:13:19 am »

Darvi:Your take on Jokerman ?
While focusing on me and Tolyk seems fine to me (we do have a tie, after all), the way he phrased that post sounds kinda like he's putting us into an arena and telling us to fight to the death. It's as if he asked "Hey guys I want to bandwagon, mind if you give me an excuse to do so?"

Darvi: Because I had said those before and declared I would vote him for it if I was sure it wouldn't hammer him, asked for a votecount, and upon receiving a votecount I promptly voted him?
To quote Jack:
Reasons are important.  They're a large part of what makes things actually convincing, and they can lead to arguments that improve scumpicks.
You should state your reasons, or at least provide a link to where you did so.
Quote
Do I have to fucking hold your hand while you cross the street, too?
Coming close to me is literally the most dangerous thing you could do, short of tackling a grizzly bear.

@SniHjen: Wut? so you're an X-ally? Anyway, Pandar has no reason to tell you about the randomization, so how the fuck is that scummy?
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IronyOwl

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #230 on: April 22, 2011, 04:18:45 am »

that is: does WHEN you send in your move affect what happens?
I can pretty much assure you it doesn't. I can't say for absolutely certain, but I'm aware of no examples in mafia where it works that way. If mafia declare their NK immediately, it's still blocked by protections and roleblocks.

the secret word in NK is 'night'

It's a restricted ability.
Mine isn't.
and it sounds like, neither was panda's, but that's guessing.
Now that is a fair point.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Darvi

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #231 on: April 22, 2011, 04:35:59 am »

Wuba: If somebody has a night ability (including scum NK's), does that mean they take effect right after the lynching or do they happen during the "day"
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Toaster

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #232 on: April 22, 2011, 08:02:05 am »

I would assume that all night abilities are concurrent at end of night like they normally would be, but Web could be running this as a Deep South variant. 


Pandar:  You could ask Web if it's too late to change your target.

Also, the ability you mentioned- does the owner of that ability choose the target in the auto ability?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Toaster

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #233 on: April 22, 2011, 08:04:34 am »

Again, we're doing this the hard way.


Web:  In the event of a night where we can talk and vote, do night actions take place as soon as they're sent in or at the end of the night concurrently?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Tyberix

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #234 on: April 22, 2011, 09:23:42 am »

Whoa, information overflow.

I guess the actions happen at end of the phase,  i used one that should bring immediate information at the beginning of this Day/Night, so i guess it works like standard night queue. Also we would probably see NK already if actions happen at once - but that's just a guess.


HA! That's actually pretty awesome.

Don't have a whole lot to say about targets, though.
What's so good about that ?

Darvi: Why you think that vote tie justifies Jokerman tunnel vision ?
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TolyK

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #235 on: April 22, 2011, 10:34:31 am »

woah that role is....  :o
SniHjen:
if you join a mason/scum/3rd party group, do you get to see the chat? It would be possible to join potential scum, join town, and tell everything to town... hm... or does it not work like that?
also, is this provable in any way? I'm moved to believe you so far, but I'm not 100% sure...
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My Mafia Stats
just do whatevery tolyK and blame it as a bastard mod
Shakerag: Who are you personally suspicious of?
At this point?  TolyK.

Jack A T

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #236 on: April 22, 2011, 10:43:07 am »

SaintDraze has requested a replacement:

Turns out that I was wrong about being to busy for mafia...
But I still want to be replaced out of any games I am in, since I really am to busy for that...
Ha! portal 2 was such a great game!

SniHjen: Is your power a one-shot?
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Quote from: Pandarsenic, BYOR 6.3 deadchat
FUCK YOU JACK
Quote from: Urist Imiknorris, Witches' Coven 2 Elfchat
YOU TRAITOROUS SWINE.
Screw you, Jack.

webadict

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #237 on: April 22, 2011, 11:09:24 am »

All actions taken at Night happen concurrently at the end of the Night.

Day actions, however, happen as soon as you use them.

Sorry for not responding sooner. This week is kinda hectic.
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SniHjen

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #238 on: April 22, 2011, 12:31:52 pm »

It's a one shot, and if I defect, I lose all my powers and become a survivor.
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That [Magma] is a bit deep down there, don't you think?
You really aren't thinking like a dwarf.

If you think it is down too far, you move it up until it reaches an acceptable elevation.

Toaster

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Re: BYOR 7 - Night 1: We're Too Tired To Sleep
« Reply #239 on: April 22, 2011, 12:43:02 pm »

See, now that sounds like bullshit.  If you defect, you're breaking a game rule and likely get modkilled- see BYOR 5.5.  Why would you defect, anyway?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.
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