Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Output Piles?  (Read 383 times)

GC1CEO

  • Bay Watcher
    • View Profile
Output Piles?
« on: April 07, 2011, 11:35:19 am »

I know I once read something on the wiki about having output piles for workshops, however there isn't a way to a link a stockpile to take in the output of a workship AFAIK. Clutter is a -severe- issue right now for me and I'm in the process of moving into my fortress that I have been building for 5 game years and want to avoid the clutter problem.
Logged

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Output Piles?
« Reply #1 on: April 07, 2011, 11:37:55 am »

Place a stockpile for the type of items that your workshops make near the workshop. For instance, a furniture stockpile for a msaon's workshop.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Bohandas

  • Bay Watcher
  • Discordia Vobis Com Et Cum Spiritum
    • View Profile
Re: Output Piles?
« Reply #2 on: April 07, 2011, 11:41:43 am »

Place a stockpile for the type of items that your workshops make near the workshop. For instance, a furniture stockpile for a msaon's workshop.

And then, if you cared to, you could have another strockpile elsewhere specifically take from that first stockpile.
Logged
NEW Petition to stop the anti-consumer, anti-worker, Trans-Pacific Partnership agreement
What is TPP
----------------------
Remember, no one can tell you who you are except an emotionally unattached outside observer making quantifiable measurements.
----------------------
Έπαινος Ερις