Rith Athelgemesh has just confused everyone. Each and every single one of us is wondering how he did it.
A couple weeks ago, on the 4th, right as I was getting ready to pass the torch as it were, he started babbling about adamantine. Knowing the signs of a upcoming mood, we got out of his way and happily allowed him to start collecting gems, blocks, bones, and adamantine.
He has created what he calls Gazotuz, or "Slothgrowl" An adamantine shield of admittedly excellent quality. But immediately after finishing it, he collapsed, and when we brought him around, it's obvious that he has absolutely no clue what he did. A shame, really, we could use an armorer that could produce equipment like that regularly.
The mist generator, which I could never quite figure out, now works, after I cheated and installed a pond with a manual drain into the pump inputs and outputs. on one side.
Several more stockpiles have been consolidated. I found at least a dozen huge trash piles scattered around the place, and put the haulers to work several times. We now have an absurd pile of dead things on the surface, but that's fine, because eventually it will rot away, and some of the parts will eventually yield useful bones. I'm not sorting through it any more than necessary. I found a whole lot more wooden elfcrap in a couple more hidden piles of trash. We probably have enough wooden junk and excess clothing to buy out another entire caravan. Sigh.
Shortly before Rith finished his shield, the Elves showed up again. I went up top with a voice thrower, and told them we don't need any more elf bones or wooden armor, and we're tired of cleaning elf blood off the floors. I politely asked for them to see reason and go away until next year after we've sold all the stuff the dead elves from the last few raids had with them. The elf leader gave me some sort of strange salute with the middle finger of his right hand, said something to an elf marksman beside him, and the elf shot an arrow at me!
Ah well, no big deal. We're almost completely secure here now. There are a few things I'd like to do to the four corner entrances from the towers that lead to the ice cavern under the keep, but the next overseer can see to that.
I've just been told that there are now migrants out there. They are sensibly hiding as far from the elves as they can. The elves don't appear to have seen them yet.
The new quarters I designed are coming along well. I have left them unassigned for now. They are very nice, and should probably be reserved for dwarves with coping issues. When I last checked all the dwarves in the fort were at least content, but Armok knows that can change at the death of someone's pet puppy, so be ready.
The farming area now has a large cavern for birds and soon-to-be slaughtered animals, right behind the butcher shop. Additionally, a new area has been dug out for bone, horn, shell, hair storage. It's still got a bunch of rocks in it, but most of the bones and whatnot are stored there now. The old bone storage is muddy floor, and has been made into a non-bird pet grazing area.
The mist generator has been turned off for a while now, and the pond is full. I'm writing up the last bits and pieces of my reports now. Which of you fine dwarves wants to take this job off my hands?
Farmerbob.