1st HematiteEveryone is carrying on with dumping all that clothing. I'd release more prisoners, but everybody's in the hospital getting fixed up...except Stodir. I guess everyone who isn't dumping all the rubbish is doing their own thing. So I take everybody off that, and finally somebody comes to help him to the hospital!
I don't really have any orders to give any more. All the work I do is done in my bedroom using the bookkeeper's notes, and I think more about the fortress than the dwarves in it, because they need a nice place to work in to get anything done. I don't even see them that much any more.
I'll start leaving some notes for whoever follows me into the job.
Here is our forge area.
The stockpile is only for flux and iron ores, and the bars out the smelters just sit where they cool. I don't want anyone wandering down there right now unless they're making something. I even stopped anyone from taking the weapons and armour away, because we don't have the bins to store them properly.
3rd HematiteSomebody found a fruiting plump helmet in the farm area! We have loads and loads of seeds, but they're all scattered around the caverns. I ordered some more from the liaison, but it's good to have them ready here to use.
Speaking of supplies, with the elves still running back home, it's safe enough to go out and clear the traps as long as we keep an eye on the locals.
More leather is always good, and meat from those animals is a rare treat. The war lion that mangled Stodir ran off when the elves did, and got caught in the last working cage trap. She's called Gica and she's big and skinny.
4th MalachiteSomebody saw a live yeti! Everyone braved the cold to come and see for themselves. They look so funny with flesh on their bones and eyes in their skulls, although they're still white from their fur. I carved a shallow picture in my room to remember it by.
I wonder what they taste like?
8th MalachiteThe housing area has cabinets for storage, but no beds or door to go with them. We have plenty of both, as well as some fully-equipped rooms never cleared for use.
12th MalachiteMore migrants! They're a little nervous and there are only eight of them, but they come in safely like the last lot. I couldn't send the military this time. There are only five of them left and Stodir's leg just doesn't work any more. He can use a crutch, but he'll need to learn how first.
21st MalachiteThe hauling is finished! There's still stuff all over the place. Now I'm going to make them haul corpses, except for the lucky ones who get to take food to the prison. Oh yeah, don't I still have punishments to hand out?
I take a quick look over our latest batch of migrants. They're mostly unskilled, with the exception of a couple of cooks and a talented weaponsmith to match our own. I pick out a dwarf called Kikrost Nishatir. She has no combat skills and no especial strength, so I hand her her justice mandate, and tell her to go pick up a training spear. She seems enthusiastic about being able to help dwarves with their moral duties.
I think I'll treat myself to a second name. These are normally given only to dwarves who make significant kills, but I deserve a little recognition.
OOC:
Soap makes everything okay!
I think we have seven bars available, since the job list started spamming lye cancellations at 3/10. To get rid of the lye-and-water buckets, the next player will need to do the forbid trick once the dwarven caravan arrives. (Forbid the water via the stocks screen, and then take the buckets to the depot. Build a bridge or cage on the water pools left behind, because they're uncleanable otherwise.)
1st GalenaIt's time for me to move on. I spread the slates over the floor one last time, and put things in order. Armour and the giant axe blades Vucar has been training on is to be melted. The uniform for our unclothed civilians is expanded to include cloaks and hoods, and everything that isn't armour is unmarked for dumping and forbidden from being touched. I'm fed up of being told that half a dozen different old socks are "inaccessible". I know this, because I told them all specifically not to go beyond the outer bridge for any reason.
So, everything done and the letter to my replacement chiselled, I give my last direct order.
On that day, above a hasty order to fortify the front gate with doors and walls, an otherwise unremarkable stack of tablets made its way into the workpile. It was carved:
"Order: Look After Fortress
Quantity: 1
To whoever picks up this stack, you are now in charge. There are three dump zones available for use. One is behind the trade depot, one is in the farm area by the corpse pile, and one is south of where the trade depot used to be (ask one of the axedwarves, they train nearby). But you can probably tell by the smell. There are three stockpiles not on the kitchen level. That's the stone pile by the forges, the bag pile a couple of levels below the kitchen, and the meal pile in the prison area (south of the hospital).
Here is a burrow map:Trap Alley is the bit in between, and the caverns aren't part of the internal halls because they're not nice places.
Nobody is really doing anything except making food or working in the forges, so the place is all yours to order about."2nd GalenaScrubbedcream... rests.
I'm going to enjoy my next six years off.
OOC:
Worst. Dwarf-me. Ever. And the single least assertive dwarf in the fortress, probably. It was always a vague plan to take on a dwarf, but due to all the death it would have been risky to settle on one. Since my Schroedinger's Dwarf wasn't doing a lick of work, why not a child? But this was the only one who wasn't three or younger. I guess they all trod in beast goo or something. Her family are all still alive too, which is good because she'd be a bit of a sociopath for not mentioning it.
Most of the stuff I did was through applying global control using burrows and the stocks screen. The fortress might still look like an explosion in a charity shop, but behind the scenes it's a lot neater than it was. The military... are down to four until Stodir speeds up a bit. No lords yet, although handled carefully they'll make it to near-invulnerability. They'll be fine behind the final set of doors picking off anything that gets through, but they'll have to stick together if they want to live. If you want to test them out there's a caged war elephant. But you'll have to do something about its calves first.
Oh, and...
All hail Iggy! Iggy and the other miners
aren't right now, since I can't figure out how to get them in uniform and still use their picks to mine. So the job has gone to a few of the fully-clothed migrants, none of whom have a lick of mining skill.
Save:
http://dffd.wimbli.com/file.php?id=4565