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Author Topic: [Scrubbedcreams] Terrifying Glacier (Community Reclaim) - Needs Overseers  (Read 32091 times)

Conan

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #135 on: June 23, 2011, 03:21:55 pm »

Wait, I'm an idiot.

Elves, of course. Damn those long-ears!

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #136 on: June 23, 2011, 03:27:42 pm »

16th Obsidian
Solon Dastotishlum, the last dwarf to go insane, has died of thirst. At this time the most unhappy dwarf in the fortress is Vucar Bomreknozkam, who lost a wife and daughter as well as a friend. He is merely very unhappy, having dragged himself out of the pit at last.

18th Obsidian
Ustush the metalworker emerges from the butcher's shop, gesticulating wildly at the lizard remains and looking heartbroken.

17th Granite
Spoiler (click to show/hide)
Here is the food area, which is currently full of socks. Visible are roughly half of the stockpiles in the entire fortress. I have examined the bookkeeper's records, and there is theoretically enough leather in the fortress to provide leather boots for everyone. Leather boots provide the same contaminant protection as socks, but don't wear and are easily figured out by even the most infection-addled of our number. If you can only find one free sock for your uniform, put it on the foot that does not have a sock on it. There are numerous signs on the walls about this. I have also instituted a mass dumping program. Every item of clothing must go! Except ones that are outside the bounds of the internal halls. Nobody is going outside anyway, so anybody who doesn't yet have their socks, tough. Soon they should have boots anyway.

We also have soap for the hospital now.

24th Slate
A random hauler runs up to me, screaming about one of the beasts in the caverns! Then another!
Spoiler (click to show/hide)
They can see it, but I don't see any access. All the disconnected stairs there lead into solid rock. I let them run around like idiots in the expectation that it will wander away. It does.

28th Granite
Hauling, hauling, nothing but hauling. So bored. Before the Galena Troubles, I ordered two cages connected to the lever in the barracks area.
Spoiler (click to show/hide)
Let's do this!
Spoiler (click to show/hide)
Revenge, best served with cold iron.

4th Slate
Migrants! I spy 18. I decide not to send the military out to meet them halfway, as they are approaching gateside. I will, however, send them to the surface-- behind the doors-- in case anything else follows them in...

5th Slate
They're safely inside, although their animals hesitate on the surface. It doesn't matter.
Spoiler (click to show/hide)

14th Slate
Ustud dies of thirst. I wonder if he'll find what he was looking for in the great beyond.

6th Slate
There has been a slight problem with prisoner disposal.
Spoiler (click to show/hide)
I am assured that those two were injured before the leopard got there. I was wondering why there always seemed to be fewer than 6 military following my orders.
Spoiler (click to show/hide)
The beast Alu is quite injured at this point and one of the trained axedwarves has caught up to it.
Spoiler (click to show/hide)
This means rather less than I'd like.

OOC:
Spoiler (click to show/hide)

19th Felsite
Spoiler (click to show/hide)
A skyeti is ambushed by a highly-trained team of unmounted war giraffes. One wonders why their focus is on one of the infinite undead prowling the area, but perhaps they took one look at our entrance and changed their minds. All the old skeletons have been shaken from the workings--
Spoiler (click to show/hide)
Oh.

OOC:
Spoiler (click to show/hide)
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #137 on: June 23, 2011, 06:02:21 pm »

19th Felsite
Kadol, faced with the most important decision of her life, has only a split second in which to make her great life-or-death choice.
Spoiler (click to show/hide)
She chooses death.

The military are sent up and stationed behind the door, where arrows will not fly until the hands that fire them are in chopping range. Wood is only wood. We are still dwarves, even if we live where there are no trees.

But what's this?
Spoiler (click to show/hide)
The animals and riders are retreating! Running from ravening beasts is thirsty work and Kadol is out of fortress bounds, so she immediately heads back like she should have done in the first place.
Spoiler (click to show/hide)
She stumbles upon a group of bowelves in the snow. Their presence known, they curse her in their dribbly-vowelled language...
Spoiler (click to show/hide)
...and start their assault on the fortress while Kadol sprints further into the snow and vanishes into the blinding white. In the distance, we see a huddle of vague, massive forms deviate from their course, pause a while, and continue their march. Kadol is dead.
Spoiler (click to show/hide)

Later
Spoiler (click to show/hide)
The first row of traps has taken almost two dozen of the enemy. The line is breached. The soldiers wait behind the door. Somebody complains about being unable to bring Kadol's corpse home. She is ignored. A dwarf pushes past the soldiers.

"The traps! They are our only hope! They must be fixed!"

Not now! I scream an order that the traps must be left alone on pain of death for any survivors, and the dwarf is bundled back to safety. I hurl unspeakable abuse at the military for doing their jobs and nothing more, and they look at me and shrug.

But through the open door, one soldier has caught sight of the enemy.
Spoiler (click to show/hide)

Atir charges, swatting arrows backhanded from the air as he dashes past a leading bowelf, standing alone against dozens of foes. The swordelves regard him curiously from their animal perches and laugh among themselves, waiting for someone to make the first move for the easiest armed kill they'll ever make. They hold their beasts back, but only to claim him for themselves. I have a split second in which to make my own choice.
Spoiler (click to show/hide)
FUCKING CHARGE!
FOR SCRUBBEDCREAM!
FOR A WORTHY DEATH!

I order the civilians back.
Spoiler (click to show/hide)
There is nothing more I can do.

OOC:
Spoiler (click to show/hide)
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #138 on: June 23, 2011, 08:56:27 pm »

Written in a different hand:
Late Felsite
Well, I'm back. I'm sorry everyone, but when I saw those filthy elves right outside our door and clambering over their dead to get to us I just couldn't help it. I'm a little surprised at myself really. I don't normally go in for that sort of thing, but it was like there was something calling me deep inside, like the calling that leads working dwarves to madness or glory. I'm a little uncomfortable with it really. Other dwarves take workshops, I take skulls. I got six today, and now they call me Atir Irontax the Unwelcome Shrine. Am I unwelcome because I ran off by myself? Urvad was shot in the heart and tried to stand and die on his feet, but pain took him before he could finish bleeding. He wouldn't have been able to tell the difference, so I hope he died happy.

I'm the last axedwarf standing, but don't think the other four won't be on their feet and fighting soon enough. The hospital is pretty good these days, and the medics are moving to the rooms nearby. My comrades have numerous injuries, but only one of them was unable to walk himself to the hospital.

Doren is a bloody mess, although these are only dripping flesh wounds and broken bones. He's a tough one.
Spoiler (click to show/hide)
He took down one elf, his first non-dwarven kill.

Zefon took a nasty blow to the head, but he's shaken it off without the doctor's help.
Spoiler (click to show/hide)

Dumed's injuries are minor.
Spoiler (click to show/hide)
The records show he killed two elves.

Stodir's left thigh and right foot were mauled until he couldn't stand. He has also lost a couple of teeth.
Spoiler (click to show/hide)
He was caught by a war lion that evaded the traps, and taken away from the rest of the battle.

I have one lost tooth to show for my troubles. I have no idea how I'm even alive. I believe the enemy were on the brink of retreat before the boss sent everyone after me, and whether or not we made any difference... well, we're alive, and chasing down the enemy was a strange thrill at worst. It feels good to heft an axe in service of Scrubbedcream, and I am good enough to wield it.

OOC:
Spoiler (click to show/hide)
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ignatzami

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #140 on: June 24, 2011, 12:50:29 pm »

I'm adding a death toll to the first page

Great updates so far!
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DF without DT isn't DF, it's a keyboard-based exercise in masochism.

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #141 on: June 24, 2011, 10:22:50 pm »

1st Hematite
Everyone is carrying on with dumping all that clothing. I'd release more prisoners, but everybody's in the hospital getting fixed up...except Stodir. I guess everyone who isn't dumping all the rubbish is doing their own thing. So I take everybody off that, and finally somebody comes to help him to the hospital!

Spoiler (click to show/hide)
I don't really have any orders to give any more. All the work I do is done in my bedroom using the bookkeeper's notes, and I think more about the fortress than the dwarves in it, because they need a nice place to work in to get anything done. I don't even see them that much any more.
Spoiler (click to show/hide)

I'll start leaving some notes for whoever follows me into the job.

Here is our forge area.
Spoiler (click to show/hide)
The stockpile is only for flux and iron ores, and the bars out the smelters just sit where they cool. I don't want anyone wandering down there right now unless they're making something. I even stopped anyone from taking the weapons and armour away, because we don't have the bins to store them properly.

3rd Hematite
Somebody found a fruiting plump helmet in the farm area! We have loads and loads of seeds, but they're all scattered around the caverns. I ordered some more from the liaison, but it's good to have them ready here to use.
Spoiler (click to show/hide)

Speaking of supplies, with the elves still running back home, it's safe enough to go out and clear the traps as long as we keep an eye on the locals.
Spoiler (click to show/hide)
More leather is always good, and meat from those animals is a rare treat. The war lion that mangled Stodir ran off when the elves did, and got caught in the last working cage trap. She's called Gica and she's big and skinny.

4th Malachite
Somebody saw a live yeti! Everyone braved the cold to come and see for themselves. They look so funny with flesh on their bones and eyes in their skulls, although they're still white from their fur. I carved a shallow picture in my room to remember it by.
Spoiler (click to show/hide)
I wonder what they taste like?

8th Malachite
The housing area has cabinets for storage, but no beds or door to go with them. We have plenty of both, as well as some fully-equipped rooms never cleared for use.
Spoiler (click to show/hide)

12th Malachite
More migrants! They're a little nervous and there are only eight of them, but they come in safely like the last lot. I couldn't send the military this time. There are only five of them left and Stodir's leg just doesn't work any more. He can use a crutch, but he'll need to learn how first.

21st Malachite
The hauling is finished! There's still stuff all over the place. Now I'm going to make them haul corpses, except for the lucky ones who get to take food to the prison. Oh yeah, don't I still have punishments to hand out?
Spoiler (click to show/hide)
I take a quick look over our latest batch of migrants. They're mostly unskilled, with the exception of a couple of cooks and a talented weaponsmith to match our own. I pick out a dwarf called Kikrost Nishatir. She has no combat skills and no especial strength, so I hand her her justice mandate, and tell her to go pick up a training spear. She seems enthusiastic about being able to help dwarves with their moral duties.
Spoiler (click to show/hide)

I think I'll treat myself to a second name. These are normally given only to dwarves who make significant kills, but I deserve a little recognition.
OOC:
Spoiler (click to show/hide)

1st Galena
It's time for me to move on. I spread the slates over the floor one last time, and put things in order. Armour and the giant axe blades Vucar has been training on is to be melted. The uniform for our unclothed civilians is expanded to include cloaks and hoods, and everything that isn't armour is unmarked for dumping and forbidden from being touched. I'm fed up of being told that half a dozen different old socks are "inaccessible". I know this, because I told them all specifically not to go beyond the outer bridge for any reason.

So, everything done and the letter to my replacement chiselled, I give my last direct order.
Spoiler (click to show/hide)


On that day, above a hasty order to fortify the front gate with doors and walls, an otherwise unremarkable stack of tablets made its way into the workpile. It was carved:

"Order: Look After Fortress
Quantity: 1

To whoever picks up this stack, you are now in charge. There are three dump zones available for use. One is behind the trade depot, one is in the farm area by the corpse pile, and one is south of where the trade depot used to be (ask one of the axedwarves, they train nearby). But you can probably tell by the smell. There are three stockpiles not on the kitchen level. That's the stone pile by the forges, the bag pile a couple of levels below the kitchen, and the meal pile in the prison area (south of the hospital).

Here is a burrow map:

Spoiler (click to show/hide)
Trap Alley is the bit in between, and the caverns aren't part of the internal halls because they're not nice places.

Nobody is really doing anything except making food or working in the forges, so the place is all yours to order about."


2nd Galena
Scrubbedcream... rests.

I'm going to enjoy my next six years off.
Spoiler (click to show/hide)
OOC:
Spoiler (click to show/hide)

Save:
http://dffd.wimbli.com/file.php?id=4565
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

ignatzami

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #142 on: June 24, 2011, 11:16:36 pm »

erthel has been PM'd and has till Sunday to respond.
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Conan

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #143 on: June 24, 2011, 11:44:08 pm »

Too bad you can't retrain enemy animals. Elephant meat (and soap) are very nice things to have in a fortress.

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #144 on: June 25, 2011, 07:17:16 am »

You wouldn't want them retrained anyway. Elephants can't feed themselves because tree grazing isn't in. Even if the raws were altered to give them a grazer value equal to water buffalo, they'd need over a thousand tiles each to not strip the area. What you can do is release the female and any male into an area with enough cage traps for the lot of them, and then wait nine months or whatever and then do it all over again. I have a setup like that on another fort.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

Conan

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #145 on: June 25, 2011, 01:21:12 pm »

I mean as to retrain them so they're tame so you can butcher them.

Other method is to use army, but that would be risky with a war elephant...

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #146 on: June 26, 2011, 11:47:16 am »

They can take a released war elephant, easy. They're in full iron armour now, they're working in a group, and released prisoners spend a lot of time running away.

Axe skill: Competent to Talented
Dodge skill: Skilled to Proficient
Fighter skill: Skilled to Accomplished
Armour skill: Novice to Competent
Shield skill: Adequate to Skilled

Not invincible, but to the point where the main worry is numbers.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

erthel

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #147 on: June 26, 2011, 12:59:35 pm »

Running my turn now :)
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Conan

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #148 on: June 26, 2011, 01:09:01 pm »

They can take a released war elephant, easy. They're in full iron armour now, they're working in a group, and released prisoners spend a lot of time running away.

Axe skill: Competent to Talented
Dodge skill: Skilled to Proficient
Fighter skill: Skilled to Accomplished
Armour skill: Novice to Competent
Shield skill: Adequate to Skilled

Not invincible, but to the point where the main worry is numbers.
Why not steel? I believe we already have magma forges, so all we need is flux stone and logs.

Sutremaine

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Re: [Scrubbedcreams] Terrifying Glacier (Community Reclaim)
« Reply #149 on: June 26, 2011, 01:56:59 pm »

Don't need logs, there's coke and unprocessed lignite around. There's no flux on-site, and though Scrubbedcream's parent civ carries all five types the caravan this year brought only what they would normally. I reckon the next player should be able to get at least 20 bars out of the caravan, with maybe a couple of completed pieces. There's enough crap piled up behind the depot to pay for it.

I don't think steel is that big a jump for armour unless the goblins suddenly show up. The only way wood is getting through iron is with a critical, and no amount of armour protects against being knocked on your butt.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.
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