22nd Moonstone
Plenty of things to do in the fortress. Time to get that hospital sorted!
16th Opal
Okay, I've had enough of this. I've told everybody that they can do whatever jobs need doing, and they're just hauling stuff around instead of USING it. NO MORE STOCKPILES ANYWHERE except for food, I don't trust these idiots to stick to any orders regarding hauling. I dumped the wounded onto the floor so that they could be moved to the hospital. Guess what? They're still there!
17th Opal
Another shambling horror emerges from the depths of the lower cavern.
Or slithers. It's another flying bleeder.
8th Obsidian
Our morbid metalsmith still hasn't moved, having taken only some lizard remains and a small pile of bones to the butcher's. The rooster provided nothing, and neither did the dog I reluctantly ordered butchered. I order a door put in, and consider what might do the trick. There is a large pile of dumped bones near the entrance, behind the first set of weapon traps. I free them for use, and personally check over the path before anyone else can arrive. Even if I've managed to make enough socks and gloves for every adult, I don't want a repeat of the Gale--
13th Obsidian
Crisis averted, and nobody's feet exploded in the process! The liaison finally left. Bim has been too busy meeting with the grieving and still angry to deal with trade agreements. We've ordered plenty of cloth and leather and drink, plus all the flux and pig iron they can carry. Lots of good dwarven livestock too. We need to replenish the breeding stock, as our last dog doesn't seem to be pregnant.
The current state of the fortress:
I ordered the depot moved to a more central position within the fortress. Any dwarf carrying goods to the depot will be automatically washed and misted. Isn't that neat, diary? All weapons and armour will be stored here as well. It's quite the trek from here to the forges. I wonder what I could do? To the south the temporary clothworks are visible. This is part of my 'Just Bloody Do It' employment program. I send a load of orders, build a load of workshops, and a load of dwarves come and sort it all out.
These are the smoothed catacombs, with the mist engine visible to the right. On the level above is the lever to halt mist production. The stairs leading up here from the depot will be demolished, just in case.
Here is the hospital! And a loom in the hospital. Also visible is the prison area, which will be tidied up and fully outfitted sometime in the future.