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Author Topic: How about Sonic mods?  (Read 21675 times)

elf-fondling human

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Re: How about Sonic mods?
« Reply #45 on: April 16, 2011, 03:04:08 pm »



Whoops, sort of forgot I did these...
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[5th]Lupin

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Re: How about Sonic mods?
« Reply #46 on: April 16, 2011, 07:07:43 pm »



Whoops, sort of forgot I did these...

Heh, thanks. It might be a couple days until the new version though. Things are a little stressful here.
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elf-fondling human

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Re: How about Sonic mods?
« Reply #47 on: April 17, 2011, 10:15:05 pm »

Hope things get better.

Also, http://tiny.cc/j86hd
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That didn't last long, huh? Shame, cause binary's cool. Anyway, an important message: I will be changing my names on every username based thing I use to ASCIt on/around 10/1. Consolidating, I guess you could say.

[5th]Lupin

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Re: How about Sonic mods?
« Reply #48 on: April 24, 2011, 11:53:58 pm »

I'm going to be pretty busy in the coming weeks due to my job -finally- giving me work (I was about to run out of money). In the past couple of days I've been doing a little work here and there on the mod.

I finished up crabmeat, and added in the "drillin" from the gamegear games as a rare caste. I also fixed up a ton of name/body errors. Burrobots now only have their nose drills, "MKIIs" are now known by the actual names (buzzer, grounder, etc).

I'll probably toss a version up tomorrow, or tonight if i have the time.
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GaxkangtheUnbound

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Re: How about Sonic mods?
« Reply #49 on: June 03, 2011, 03:03:58 pm »

If you want, I can begin work on an echidna race(similar to the one from sonic adventure). They'll probably use spears, shields, axes, and the like.
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jetex1911

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Re: How about Sonic mods?
« Reply #50 on: June 03, 2011, 03:52:59 pm »

That would be helpful. Wait... You just Necro'd the thread!
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GaxkangtheUnbound

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Re: How about Sonic mods?
« Reply #51 on: June 03, 2011, 03:55:11 pm »

That would be helpful. Wait... You just Necro'd the thread!
Wait, I did?
It showed up on the front page. Weird. . .
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[5th]Lupin

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Re: How about Sonic mods?
« Reply #52 on: June 06, 2011, 04:14:25 am »

Sorry I haven't been around. I got caught up in a ton of work and other things so I haven't really been working on the mod to be honest.

I think the only new bots I got done since the last version were the following:

Crabmeat
Drillin
Batbrain

I did do some cleaning up though.

Here's everything that I've done since the last update. I'm sure there's a couple things not 100% working but I just can't work on it very much anymore.

http://www.sendspace.com/file/yjn9ui

Feel free to do whatever with it.
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MASTER_PROGRAMMER

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Re: How about Sonic mods?
« Reply #53 on: June 08, 2011, 10:43:36 am »

I previously made a thread asking if there were any pokemon mods, there were few, and we even came up with ideas on how Pokemon could work, but now, i have a new idea: How about Mobians from the Sonic series?

i already started on one. XD

Currently, i only have sonic. >.>

and i was trying to make a "Gold ring" item, that acts like an armor, but when hit, shatters and is destroyed. DX

i still can't figure out how to do that
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[5th]Lupin

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Re: How about Sonic mods?
« Reply #54 on: June 08, 2011, 07:33:59 pm »

but when hit, shatters and is destroyed. DX

i still can't figure out how to do that

Can't be done.
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jetex1911

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Re: How about Sonic mods?
« Reply #55 on: June 09, 2011, 10:27:58 am »

Well, I'm currently working on Chao, you know, the kind that live in Chao Gardens? I could use some tutorials, so can anyone link me to some?
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Matz05

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Re: How about Sonic mods?
« Reply #56 on: March 03, 2012, 09:59:24 pm »

Sorry to necro this, but now it is possible to have the only "natural" castes  (brainwashed flickeys or something) be the breeders, and change the caste in a workshop to an actual bot. Natural heavy weapons should be easier in this version too!
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[5th]Lupin

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Re: How about Sonic mods?
« Reply #57 on: March 03, 2012, 10:25:59 pm »

Sorry to necro this, but now it is possible to have the only "natural" castes  (brainwashed flickeys or something) be the breeders, and change the caste in a workshop to an actual bot. Natural heavy weapons should be easier in this version too!

I'm not working on this anymore, but you're free to do whatever you want with the stuff I got done.
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Hugo_The_Dwarf

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Re: How about Sonic mods?
« Reply #58 on: March 04, 2012, 12:29:26 am »

Making female castes [PET] allow breeding without marriage but remove LABORs and NOBLE assignment

You can convert pets to MAIN RACE creature castes to do your bidding (DOG => DWARF = DWARF (tame) slave) but they can only be drafted if:

1. Get a mood and make an artifact
2. Make a masterpiece
3. Kill a notable foe?? (not sure on this one, hard to test when assignement to miltary is disabled until 1. or 2. is done)

so turning cats into robot minons is doable (just as long as the caste it's transforming to is MAIN RACE and has INTELLIGENT (CAN_LEARN CAN_SPEAK)

Just dropping my two cents, hope someone can take this up?
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narhiril

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Re: How about Sonic mods?
« Reply #59 on: March 04, 2012, 03:23:01 am »

Code: [Select]
[BODY:CONTROL_MODULE]
[BP:CONTROL_MODULE:control module:STP][CONTYPE:HEAD][THOUGHT][INTERNAL][SMALL][CATEGORY:BRAIN]
[DEFAULT_RELSIZE:100]

Code: [Select]
[BODY_DETAIL_PLAN:CONTROL_MODULE_TEMPLATE]
[ADD_MATERIAL:CONTROL_MODULE:CONTROL_MODULE_TEMPLATE]

[BODY_DETAIL_PLAN:CONTROL_MODULE_TISSUE_TEMPLATE]
[ADD_TISSUE:CONTROL_MODULE:CONTROL_MODULE_TEMPLATE]

Code: [Select]
[TISSUE_TEMPLATE:CONTROL_MODULE_TEMPLATE]
[TISSUE_NAME:control module:control modules]
[TISSUE_MATERIAL:INORGANIC:COPPER]
[FUNCTIONAL]
[STRUCTURAL]
[RELATIVE_THICKNESS:1]
[CONNECTS]
[TISSUE_SHAPE:LAYER]


Feel free to use and/or modify that.
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