But what about the citizens? They'll be drinking oil just as much, unless Robotnik's gone green (would make sense, considering the immense amount of machinery and expansion. Fossil fuels would be non-existant considering how much would be needed to run everything at once. I know I'm overthinking the reality part of it, but it can at least handwave the use of going green with materials and material flexibility. Further considering sources; can make Robotnik even more of a monster. Think mermaid farming of mass oil production variety. Yikes.). But even so... bleah!! XP. I think the robots can drink rendered animal fats as an alternative or something (unless plants can also have oil extracted as well). Tallow reactions can be remade as grease blocks (ingestable by robots easily; and the occasional ballsy dwarfy Mobian).
Anyway, regarding rings and emeralds and such, maybe we'll need some of those to be crafted (emeralds can be mined/converted from gem deposits; low quality, compared to Angel Island's giant chaos emerald and super chaos emeralds (canonicly, and naturally cut/created by the world (why worshipped by echinda tribes); Robotnik can craft artificial chaos emeralds to power his machines by the mystic energies of emeralds (superweapons and energy beams)). Can be divided by color, and assumed properties [PREFSTRING]s (Red ones could have [PREFSTRING:radiance of courage] for example)), as for the 1UP and shields and such, I think those TV-boxes or containers should replace chests more like. It makes the most sense that they're containers for goods (10 rings, 1-UP, Robotnik bomb, teleporter, shield box, Super Sonic charge (debug mode)), plus, they would make more sense in the context of a tileset. As for crafting rings, I think gold ones are essentially the magical ones that protect, so they'd be top value; then silver and copper rings will be of the lesser quality/variety (and value obviously. Good for commerce and trade.). Again, it'll fit in the context of a tileset better, and show more depth in the Sonic universe. BTW, what about gold plating all those rings, and saying they're the legendary true gold rings (masterwork)? Truest of legendary pure rings glow technicolor around Hyper Sonic (S&K Hyper Mode and see for yourself). And we can't forget those giant rings. I'm uncertain of what those would be good for though. What can work in proxy of those best?
I can imagine artifact making with some of these properties.
Urist McBuzzbot, Forger has crafted a masterpiece. This is a gold giant ring. The craftsnikship is of the highest quality. It is encircled with bands of copper rings. Hanging off it are rings of copper giant rings. It menaces with spikes of cut red basic chaos emerald. It menaces with spikes of rough green giant chaos emerald. Engraved on it is an image of three badniks and a hedgehogman. The hedgehogman is laughing.
Foresight? And I want to see this rendered as well now that I reread it.
@freeformschooler:
I wasn't kidding when I said I was a die-hard fan of the classic Sonic games. It kinda helps that I recently replayed some of them as well. A couple months ago, but still, to me, it's recent since I beat one of the games in a single sitting. Got very close (by 50k) to breaching 1 million points in a single playthrough for the hell of it. S3&K, longplaythrough, from 3 to K. Yeah, my memory regarding the classic genesis age is still pretty fresh to assist idea-wise. Unfortunately, I lack the talent and patience of DF modding, but should be a vault of input and ideas, and will also volunteer for beta testing even. I'll also try to keep the ideas as relevant to the most recent versions of DF as they release as possible.
EDIT:
Considering how the rings will work, we need to distinguish them from wearable rings somehow. Like with the wearable rings could be renamed into bands or something or finger-ring. Something like that. Or name the Sonic-type rings as halo-rings or magic rings instead (they retain trade quality/economic value as currency however). I think the magic gold for the genuine rings should be made as a similar material, and unlike regular gold, is near weightless. Think adamantine light, except fragile as regular gold; crap as a weapon, but an excellent 1-shot armor (easily destroyed, but is sacrificed instead of taking damage; regular gold is more common than usual, but this is as rare or rarer than regular gold (gold doesn't change name however)). Magic gold (or halo-gold) can be a shade lighter than gold, as ore and processed, so you can subtly tell them apart (or they can have separate tiles made for them, pre-mined, post-mined, and processed/crafted).