Design a drill or something to perforate... things
You once again pull out your JPad and make a blueprint.
[Power: 4, Size: 5, Functionality: 5, Fuel: 3] The Drill of Perforation stands as high and wide as a teenager, and can drill through concrete, most rocks and certain metals. It runs off an equivelent amount of power of a mains socket, and even comes with a plug. To make one, it'll require 3 Scrap Metal and 2 Electrical Part.
Suddenly, your scanner starts bleeping at a patch of ground! You dig it up to find an Electrical Part!
Design an artillery piece.
Like NightS, you sit down on a bench and start designing...
[Power: 4, Size: 1, Functionality: 1, Fuel: 1] The Artilerine Cannon is more like a Pistol in size. It lobs a dense piece of shrapnel into the air, and will automatically hit someone in the head next turn, with a +1 damage buff. However, it requires Nuclear Rods to power the launch to get it high enough. TO make the Artilerine itself, you only need a Scrap Metal, but to make a clip of 6 shots, you need a Nuclear Rod and a Scrap Metal.
ACHIEVEMENT GET!
Creative Approach
Design a blueprint.
(Earned by NightS and Taricus)
Get moar stuff from anywhere!
[1]Oh look is that a bomb? Yes, it is, and you just blew it up. [6] Oversized pieces of shrapnel fly your way! [1+1(Shrapnel) Vs 3][5+1(Shrapnel Vs 1, Target: [5] Right Leg][5+1(Shrapnel) Vs 2, Target: [2] Torso][1+1(Shrapnel) Vs 1, Target: [6] Left Leg][2+1(Shrapnel) Vs 2, Target: [4] Left Arm][2+1(Shrapnel) Vs 3] You expertly dodge the first piece of shrapnel, but four then fly out of nowhere and damage you, varying from just a scratch on your left arm, to critically imbued in your right leg. One flies wildly over your head.
ACHIEVEMENT GET!
Oh Crap
Have a [1] you roll cause you 5 damage in one turn.
(Earned by dermonster, Nirur Torir and TolyK)
Grab the medi-bot, the shotgun, and the gas. Make the shotgun right now.
You toss your magically existing coins across the counter, and the boy grabs three blueprints and passes them to you, only to have three more magically appear. The contents of the shop is now as follows;
The Dicer: [Power: 3, Size: 5, Functionality: 3, Fuel: 3] The Dicer is a comically oversized minigun, which fires custom-made dice at a rate of 4 normal attacks per turn. To make the gun itself, you'll need 4 Scrap Metal and 1 Electrical Part, and to make 5 turn's worth of ammo, you'll need 1 Scrap Metal.
The Recyclotron: [Power: 3, Size: 3, Functionality: 5, Fuel: 5] The Recyclotron will increase your haulage from lootings by 50% every other turn. It stands at about waist height, and runs off Solar Power. It requires 3 Scrap Metal and 2 Electrical Parts to make.
The Mind Controller 3000: [Power: 5, Size: 4, Functionality: 2, Fuel: 3] The Mind Controller 3000 is a Mind Control Helmet that, while being a bit large, will take over someone's mind, putting them under your power. However, while it will almost always take over someone's mind, it won't let you do crazy things with said person-what thet would do on an odd day is the limit, and you can't hold a connecting for more than 2 turns without problems. It runs off batteries, and consumes them at a decent rate. It takes 2 Electrical Parts, 2 Scrap Metal and 2 Batteries to make this.
Street Fighter Tank: [Power: 1, Size: 2, Functionality: 5, Fuel: 2] The Street Fighter Tank is the size of an Estate car, with a large gun on the top. It doesn't serve much as a weapon, but it'll deliver one regular attack when fired, and all wheels, chassis and turret have 12Hp, making it very hard to penetrate. It's a gas guzzler, and will take a fair amount of chemicals to power. To make one, it requires 5 Scrap Metal, 3 Electrical Parts and 2 Chemicals.
SpeedBoost Boots: [Power: 2, Size: 3, Functionality: 6, Fuel: 6] The SpeedBoost Boots are electronic training shoes that can give a burst of speed to the user, giving +1 to any dodge rolls up to a maximum of 10 rolls a turn. They don't require any fuel source, and can be made out of either a Scrap Metal or a Chemical.
You then decide to show these teenagers how to do science, and make the Automatic Shotgun right before their eyes. They seem quite interested in your work. After about 3 minutes, you hold your finished masterpiece up in the air. The boy hits a button, and some music from Legend of Zelda plays. DA DA DA DA.
ACHIEVEMENT GET!
Uninventive Inventor
Buy a blueprint from a Madd Sciense & Co. Store.
(Earned by dermonster)
ACHIEVEMENT GET!
Crafty Crafter
Make something from one of your blueprints.
(Earned by dermonster)
Much cheered up by the airplane, I grab my arm and walk to the emergency room.
[5] You grab your arm which landed about 25m away, and cheerfully walk to the nearest hospital, which was actually quite near to you. They make a start on patching up your arm.
ACHIEVEMENT GET!
MEDIC!
Use a Hospital.
(Earned by Nirur Torir)
Build the Spy-bot- small flying drone ideal for stealing others inventions!
You take a seat and start moving the shapes around on your JPad.
[Power: 5, Size: 2, Functionality: 3, Fuel: 2] The Spy-Bot is a minature hacking robot, about the size of a small fingernail, that can hover around and connect to player's JPad's wirelessly. It will then randomly copy one blueprint, and must then fly back to the owner to recover the blueprint. After one delivery, it must recharge its batteries for 3 turns before being released again. To make a Sby-Bot, you need 2 Scrap Metal and 1 Electrical Part.
ACHIEVEMENT GET!
Creative Approach
Design a blueprint.
(Earned by NightS, Taricus and Tyberix)
20Ap
Head: 6Hp
Torso: 3Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 1Hp
Left Leg: 6Hp
BLUEPRINTS
Mehcanical Tenticles: [Power: 2, Size: 5, Functionality: 6, Fuel: 6] The Mechanical Tenticles are 12-foot long metal arms that, while not that strong on their own, can be combined to be very strong. They will never break, and are totally self-sufficient, so you don't have to worry about powering them. They need 4 Scrap Metal and 4 Electrical Parts to make.
Medibot: [Power: 6, Size: 3, Functionality: 6, Fuel: 4, Intelligence: 3] The Medibot is designed to patch up your wounds rapidly, healing 3Hp to random limbs every turn. It is about the size of a desk, and runs of batteries. It's not very clever, though-anything that it doesn't recognise as a limb won't be healed, and it can't patch up missing limbs. It needs 3 Scrap Metal, 2 Electrical Parts and 2 Chemicals to make.
Sleeper Gas: [Power: 5, Size: 1, Functionality: 6, Fuel: 5] Sleeper Gas is a small sample of thick, white gas which can be thrown to be used. When the glass shatters, anything within 10m will fall asleep within 10 seconds. It's suprisingly easy to make, consisting of 1 Chemical.
Automatic Shotgun: [Power: 6, Size: 1, Functionality: 5, Fuel: 6] The Automatic Shotgun is more like a Shortstop from Team Fortress 2 in it's size, but works like an assault rifle with shotgun rounds. It'll send off to the worth of 3 attacks every turn, each with a +2 modifier. Furthermore, thanks to the way it's designed, it requires no extra ammo-it fires solar powered lasers, which just automatically top up over time! To make one, all you need is 2 Scrap Metal and 1 Electrical Part.
INVENTORY
Mechanical Tenticles [Tentacle 1: 6Hp, Tentacle 2: 6Hp, Tentacle 3: 6Hp, Tentacle 4: 4Hp, Tentacle 5: 6Hp, Tentacle 6: 6Hp, Tentacle 7: 6Hp, Tentacle 8: 6Hp]
Automatic Shotgun
20Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Handheld Scanner: [Power: 3, Size: 4, Functionality: 2, Fuel: 4] The Handheld Scanner is a sutably sized scanner that runs off battery power. It will find a locate a common item every three turns. It takes 1 Scrap Metal, 1 Electrical Part and 2 Batteries to make this.
Photoelectric Battery Recharger: [Power: 1, Size: 5, Functionality: 2, Fuel: 3] The Photoelectric Battery Recharger is the size of your arm, and doesn't actually recharge your battery effectively. You can recharge one every 10 turns, at which points, the machine breaks. Furthermore, it eats batteries up at a considerable pace.
INVENTORY
Handheld Scanner [Next Item in 3 Turns]
!!Invincible Paper Hat!!
3 Scrap Metal
2 Electrical Part
40Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 1Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Robo Rover: [Power: 5, Size: 1, Functionality: 4, Fuel: 1, Intelligence: 5] The Robo Rover is a turtle-based carrier robot, around the size of your foot. It carries 5 items of considerable size, and runs off nuclear power. It is very intelligent, and will follow all orders excactly how you commanded them. It costs 1 Scrap Metal, 1 Electrical Part and 1 Nuclear Rod to make this.
INVENTORY
Robo Rover [Head: 6Hp, Shell: 3Hp, Left Arm: 6Hp, Right Arm: 6Hp, Left Tread: 6Hp, Right Tread: 6Hp, Inventory Empty]
30Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Powered Nanofibre Armor: [Power: 2, Size: 5, Functionality: 4, Fuel: 5] The Powered Nanofire Armor is a quite large body vest that will take 15Hp of damage to the Torso or either arm from smallarms fire before breaking. Larger fire does double damage, and things like rockets and cannons will break it in one go. However, thanks to solar power, it recovers 1Hp of damage every turn! Building requires 2 Scrap Metal and 1 Electrical Part.
Artilerine Cannon: [Power: 4, Size: 1, Functionality: 1, Fuel: 1] The Artilerine Cannon is more like a Pistol in size. It lobs a dense piece of shrapnel into the air, and will automatically hit someone in the head next turn, with a +1 damage buff. However, it requires Nuclear Rods to power the launch to get it high enough. TO make the Artilerine itself, you only need a Scrap Metal, but to make a clip of 6 shots, you need a Nuclear Rod and a Scrap Metal.
INVENTORY
Powered Nanofibre Armor [15Hp]
10 Scrap Metal
6 Electrical Parts
3 Batteries
1 Chemical
10Ap
Head: 6Hp
Torso: 2Hp
Right Arm: 6Hp
Left Arm: 5Hp
Right Leg: 1Hp
Left Leg: 5Hp
BLUEPRINTS
Negative Resistance Wire: [Power: 6, Size: 3, Functionality: 1, Fuel: 1] The Negative Resistance Wire, while it may work at room temperature, is prone to breakage, and runs of nuclear wiring. Good luck with that. It requires 1 Plastic and 1 Nuclear Rod to make.
INVENTORY
Negative Resistance Wire [Coil]
20Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Pocket High Power Laser: [Power: 1, Size: 2, Functionality: 2, Fuel: 1] (I SWEAR DOWN TO FUCKING GOD I DID NOT BIAS THEM DICE) The Pocket High Power Laser is not High Powered. In fact, it barely tickles. It is prone to breakage and about the size of a small finger. Despite all this, it runs off nuclear power. To build one, you need 1 Scrap Metal, 1 Nuclear Rod and 1 Electrical Part.
Spy-Bot: [Power: 5, Size: 2, Functionality: 3, Fuel: 2] The Spy-Bot is a minature hacking robot, about the size of a small fingernail, that can hover around and connect to player's JPad's wirelessly. It will then randomly copy one blueprint, and must then fly back to the owner to recover the blueprint. After one delivery, it must recharge its batteries for 3 turns before being released again. To make a Sby-Bot, you need 2 Scrap Metal and 1 Electrical Part.
INVENTORY
Pocket High Power Laser
6 Scrap Metal
4 Electrical Parts
2 Batteries
2 Chemicals
1 Nuclear Rod