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http://breaktime.smackjeeves.com Anyway, back to the turn.
GO LOOTING!
[4] Your attempts seem less epic than your previous venture, only gathering 4 Scrap Metal, 2 Electical Parts and a Battery. Still, loot is loot, right?
Dig for buried treasure!
[1] You start digging and-oh hey, a bomb! It randomly blows up, dealing [5] attacks, [1d5 = 1] of which are directed at your Robo Rover! [5+2(High Explosive) Vs 1, Target: [3] Right Arm][1+2(High Explosive) Vs 5][3+2(High Explosive) Vs 5][1+2(High Explosive) Vs 4] You shrug off most of the damage, but you see your right arm flying off into the distance. Well, that sucks. [3+2(High Explosive) Vs 2, Target: [2] Shell] Your little buddy gets some shrapnel to the back.
ACHIEVEMENT GET!
Oh Crap
Have a [1] you roll cause you 5 damage in one turn.
(Earned by dermonster and Nirur Torir)
ACHIEVEMENT GET!
Limbless Flail
Lose a limb and live.
(Earned by Nirur Torir)
Loot car wreckage, then use tentacles, bunched into groups of two, to Tentacle walk myself to a madd sciense shop. Read paper along the way.
[4] You somehow siphon 2 Scrap Metal and 1 Electrical Part from the remains of the wrechage. [3] You manage to get to the Madd Co. store without crashing into anything while reading the newspaper. Nice. There is a teenage guy and a teenage girl behind the desk, and both seem eager to help you.
"Hello, and welcome to Madd Sciense & Co. What can I do for you?" The man says, subtly pointing to the inventions.
Medibot: [Power: 6, Size: 3, Functionality: 6, Fuel: 4, Intelligence: 3] The Medibot is designed to patch up your wounds rapidly, healing 3Hp to random limbs every turn. It is about the size of a desk, and runs of batteries. It's not very clever, though-anything that it doesn't recognise as a limb won't be healed, and it can't patch up missing limbs. It needs 3 Scrap Metal, 2 Electrical Parts and 2 Chemicals to make.
The Recyclotron: [Power: 3, Size: 3, Functionality: 5, Fuel: 5] The Recyclotron will increase your haulage from lootings by 50% every other turn. It stands at about waist height, and runs off Solar Power. It requires 3 Scrap Metal and 2 Electrical Parts to make.
The Mind Controller 3000: [Power: 5, Size: 4, Functionality: 2, Fuel: 3] The Mind Controller 3000 is a Mind Control Helmet that, while being a bit large, will take over someone's mind, putting them under your power. However, while it will almost always take over someone's mind, it won't let you do crazy things with said person-what thet would do on an odd day is the limit, and you can't hold a connecting for more than 2 turns without problems. It runs off batteries, and consumes them at a decent rate. It takes 2 Electrical Parts, 2 Scrap Metal and 2 Batteries to make this.
Sleeper Gas: [Power: 5, Size: 1, Functionality: 6, Fuel: 5] Sleeper Gas is a small sample of thick, white gas which can be thrown to be used. When the glass shatters, anything within 10m will fall asleep within 10 seconds. It's suprisingly easy to make, consisting of 1 Chemical.
Automatic Shotgun: [Power: 6, Size: 1, Functionality: 5, Fuel: 6] The Automatic Shotgun is more like a Shortstop from Team Fortress 2 in it's size, but works like an assault rifle with shotgun rounds. It'll send off to the worth of 3 attacks every turn, each with a +2 modifier. Furthermore, thanks to the way it's designed, it requires no extra ammo-it fires solar powered lasers, which just automatically top up over time! To make one, all you need is 2 Scrap Metal and 1 Electrical Part.
Loot the neighbor place for materials and valuables!
[5] You totally ravage the place, earning 6 Scrap Metal, 4 Electrical Parts, 2 Batteries, 2 Chemicals and a Nuclear Rod (!). Amazingly, nobody seems to care about the mass amount of missing stuff.
ACHIEVEMENT GET!
Loop the Loot
Collect over 10 craftable items in one turn.
(Earned by Taricus and Tyberix)
Design a simple photoelectric battery recharger
You sit down, whip out your JPad, and begin sketching out an invention...
[Power: 1, Size: 5, Functionality: 2, Fuel: 3] The Photoelectric Battery Recharger is the size of your arm, and doesn't actually recharge your battery effectively. You can recharge one every 10 turns, at which points, the machine breaks. Furthermore, it eats batteries up at a considerable pace.
ACHIEVEMENT GET!
Creative Approach
Design a blueprint.
(Earned by NightS)
Go to the dump (or someone's place) and get all the metal I can find.
[2] You go to the dump. All you find is Nirur, his arm and his pet robot.
30Ap
Head: 6Hp
Torso: 3Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 1Hp
Left Leg: 6Hp
BLUEPRINTS
Mehcanical Tenticles: [Power: 2, Size: 5, Functionality: 6, Fuel: 6] The Mechanical Tenticles are 12-foot long metal arms that, while not that strong on their own, can be combined to be very strong. They will never break, and are totally self-sufficient, so you don't have to worry about powering them. They need 4 Scrap Metal and 4 Electrical Parts to make.
INVENTORY
Mechanical Tenticles [Tentacle 1: 6Hp, Tentacle 2: 6Hp, Tentacle 3: 6Hp, Tentacle 4: 4Hp, Tentacle 5: 6Hp, Tentacle 6: 6Hp, Tentacle 7: 6Hp, Tentacle 8: 6Hp]
2 Scrap Metal
1 Electrical Part
20Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Handheld Scanner: [Power: 3, Size: 4, Functionality: 2, Fuel: 4] The Handheld Scanner is a sutably sized scanner that runs off battery power. It will find a locate a common item every three turns. It takes 1 Scrap Metal, 1 Electrical Part and 2 Batteries to make this.
[Power: 1, Size: 5, Functionality: 2, Fuel: 3] The Photoelectric Battery Recharger is the size of your arm, and doesn't actually recharge your battery effectively. You can recharge one every 10 turns, at which points, the machine breaks. Furthermore, it eats batteries up at a considerable pace.
INVENTORY
Handheld Scanner [Next Item in 1 Turn]
!!Invincible Paper Hat!!
3 Scrap Metal
1 Electrical Part
30Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 0Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Robo Rover: [Power: 5, Size: 1, Functionality: 4, Fuel: 1, Intelligence: 5] The Robo Rover is a turtle-based carrier robot, around the size of your foot. It carries 5 items of considerable size, and runs off nuclear power. It is very intelligent, and will follow all orders excactly how you commanded them. It costs 1 Scrap Metal, 1 Electrical Part and 1 Nuclear Rod to make this.
INVENTORY
Robo Rover [Head: 6Hp, Shell: 3Hp, Left Arm: 6Hp, Right Arm: 6Hp, Left Tread: 6Hp, Right Tread: 6Hp, Inventory Empty]
20Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Powered Nanofibre Armor: [Power: 2, Size: 5, Functionality: 4, Fuel: 5] The Powered Nanofire Armor is a quite large body vest that will take 15Hp of damage to the Torso or either arm from smallarms fire before breaking. Larger fire does double damage, and things like rockets and cannons will break it in one go. However, thanks to solar power, it recovers 1Hp of damage every turn! Building requires 2 Scrap Metal and 1 Electrical Part.
INVENTORY
Powered Nanofibre Armor [15Hp]
10 Scrap Metal
6 Electrical Parts
3 Batteries
1 Chemical
10Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Negative Resistance Wire: [Power: 6, Size: 3, Functionality: 1, Fuel: 1] The Negative Resistance Wire, while it may work at room temperature, is prone to breakage, and runs of nuclear wiring. Good luck with that. It requires 1 Plastic and 1 Nuclear Rod to make.
INVENTORY
Negative Resistance Wire [Coil]
20Ap
Head: 6Hp
Torso: 6Hp
Right Arm: 6Hp
Left Arm: 6Hp
Right Leg: 6Hp
Left Leg: 6Hp
BLUEPRINTS
Pocket High Power Laser: [Power: 1, Size: 2, Functionality: 2, Fuel: 1] (I SWEAR DOWN TO FUCKING GOD I DID NOT BIAS THEM DICE) The Pocket High Power Laser is not High Powered. In fact, it barely tickles. It is prone to breakage and about the size of a small finger. Despite all this, it runs off nuclear power. To build one, you need 1 Scrap Metal, 1 Nuclear Rod and 1 Electrical Part.
INVENTORY
Pocket High Power Laser
6 Scrap Metal
4 Electrical Parts
2 Batteries
2 Chemicals
1 Nuclear Rod